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CodeKube
CodeKube
By bentog
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 7 | 4.22 | | |
| Coolness | 3 | 57 | | |
| Overall | 282 | 3.28 | | |
| Audio | 421 | 2.67 | | |
| Humor | 469 | 2.30 | | |
| Theme | 469 | 2.93 | | |
| Graphics | 473 | 2.97 | | |
| Mood | 518 | 2.72 | | |
| Fun | 623 | 2.69 | | |
Comments
thein
2013-12-16 08:36
Awesome idea! I really enjoyed messing around in free mode. I'm really interested in seeing how you did this, but your source link seems to be dead. As a Unity user myself, the levels were pretty straightforward, but I did learn some things (like Time.timeScale). I would have loved to see more challenging levels! Good job!
bentog
2013-12-16 14:38
Sorry for the broken link, it should be working now. The secret behind the game is the eval() function. For example:
eval("Debug.Log('Hello World')");
will print "Hello world". I'm glad you enjoyed it!
Cool concept! Nice twist on the theme!
occash
2013-12-16 17:37
I have error(
bentog
2013-12-16 17:42
occash, can you elaborate on that?
lubos
2013-12-16 17:45
This is extremely interesting. Graphics are also very pleasant.
Great idea !! Love it very much! I don't know how I did it but the little cube disappear after I wrote : Print("hello!");
Really cool concept !
I
apwolf
2013-12-16 19:39
I liked it but sadly, I had no idea what I was doing. Really good reminder to start using Unity, really need to get into it!
This is really interesting. Maybe a new way to learn basic code to kids? idk but this thing here has some true potential y'all. Way to goo
reecpj
2013-12-16 19:54
Really amazing idea and execution, well done! Maybe less of a game, more a test on how well you can script in Unity!
bentog
2013-12-16 19:56
@archaeometrician print(); doesn't work in the game, you have to use the function Log(message : String, color : Color);
If you are in the level TimeWarper, the cube goes everywhere. To have an idea of where the cube is, use the following command:
me.transform.position = transform.position + Vector3(0,5,-10);
This will place the camera close to the cube.
How are you assigning one component of a position Vector3 without creating a new variable? When I do that in Unity, I get a:
"error CS1612: Cannot modify a value type return value of `UnityEngine.Transform.position'. Consider storing the value in a temporary variable"
bentog
2013-12-16 20:15
@JoeProgram What? Like,
transform.position.y = 10;
? Never had a problem with that.
@bentog : Ahh ! I should have used the Log function ! I will give it a new try. Also, thank you very much for your feedback about my game. It' really appreciated ! I will update my game with a new custom mouselook script instead of the default one. Also, thanks for the tips about the 3d text. I was wondering why it was so ugly. This will be fixed in the next update :)
Thanks again !
bentog
2013-12-16 20:23
@archaeometrician c:
kookoon
2013-12-16 22:22
This may be a nice idea for a step-by-step unity tutorial for starters.
Cool stuff!
No idea what I was doing but that is why I loved it so much! Never really seen a game like this before!
Interesting... though probably more than I'm willing to mess with at the moment. Totally agree with the comments here about using this as something educational though.
This is amazing, but I'd really like to be able to reset without having to clear the text in the box, typing r and hitting Once. A separate button would be good. Also perhaps not using up the semi-colon if there's an error? I hate it when Unity's non-standard function casing results in a level restart.
abeing
2013-12-16 23:42
nice idea and cute graphics. also chilling bgm
Interesting idea, but all I could do was the tutorial, was there more to it?
derosa
2013-12-17 12:45
I like the idea and graphics. Would be a nice tutorial-thingy.
bentog
2013-12-17 13:17
@Udell Games: I hear you. Resetting should be more dynamic and only necessary if the script works. @chamberlainpi There are seven levels. After winning you must read the message board.
evildan
2013-12-17 15:21
Woah - neat. Not too much to do if you don't script with Unity though. Pretty darn impressive implementation, though.
deathray
2013-12-18 06:31
Nicely innovative and an excellent idea ...but I wish it taught me more unity scripting by doing.
Really neat concept. I just wish there were some objectives to the game.
I like the concept. I also like how it uses a scripting language that exists outside of the game. (Unityscript)
Interesting take on the theme. :)