Dusty Remains by Jeremy Oduber 2013-12-16T13:50:00
It became unplayable near the right hand side of the map in the flash version. Nice mood though and the character handled well when the frame rate was high enough.
Foon → Ludum Dare Explorer → Users → background_nose
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Take one thing with you. | compo | 802 | 2.62 | 2.53 | 2.47 | 2.88 | 3.18 | 1.27 | 2.29 | 2.84 | 69 |
It became unplayable near the right hand side of the map in the flash version. Nice mood though and the character handled well when the frame rate was high enough.
Not sure I really get it. I found an ending by talking to a man, other than that I was a bit directionless. The sound was kinda abrasive to my ears, I had to mute it with the bike sounds.
You have a strong graphical theme and stuck to it well. But it's not for me.
Love the size of the map though.
Fantastic music and sounds. Mic and piano? Love the string scrapes.
I'm not one for puzzle games, but this seemed very competent and I played it through to the end. Mechanics wise I felt like I was winning through brute force and ignorance, losing to gotchas, but if that's your thing then this is great. You do a good job of building up the mechanics and difficulty step wise though.
Graphics and audio are nicely done and solid. Controls are nice enough for the job. Played it through to the end and was left feeling complete. Good job!
REally hard and a little bit too much of the hard stuff, moving thought the narrow coridoors was fun, but then they went on too long. The spiral level comes to mind.
Nice music.
Nice innovative take on the theme. The mechanic didn't do it for me, but the audio was lovely.
Nice.
My eyes are bleeding, in a good way. And the random motion was infuriating, in a good way.
The low frequency sfx was a little harsh but sounds were nice.
Nice graphics but it was painfully easy until I died because no stars spawned.
One of the most fun I have played so far. Graphics are spartan but fit nicely together. Sounds are good too.
Took me a little while to work out how to play. But was fun enough once I got there.
I found it hard to tell if my controls were having any effect. Love the feel of it though.
Liked it. Punishingly hard, especially with a track pad. The sound and music fit well with the dark aesthetic.
Got to L 11 but that 1 square gap didn't even look possible.
Controls were pretty buggy which lead to some infuriating deaths and I'm not so sure how this relates to 'you only get one'. But other than them a solid contribution.
The mechanics were a bit sparse. But the sound was awesome, well done on that.
I like it. I'd like a way to hurt the bats, but I'm just violent.
Music is nice, but the bat sounds are quite abrasive.
Frustratingly requires prior knowledge of the level to complete it. But a solid execution of that concept.
Should be working?
What was your problem alexis.pautrot? Rarely things don't load as they should to weird effects, but other than that it should be good.
NaN probably means you died without achieving much. It started out as a bug, and became a feature.
Thanks for playing guys!
Fixed a small typo bug of a single remaining soundJS call on picking up an item. This could crash the game if the browser is set to pause running on Javascript exception.
I'm not sure why it might hang. What browser are you using Udell? Maybe try clearing the cache and refrest (ctrl+F5 on chrome and FF).
Kunzbe, the levels are generated using a recursive algorithm. It takes a large chamber, divides it into 4 sub-chambers with a door between each of them. This process then repeats in each sub chamber until the chamber is below a certain size. I'm happy with it and will have to remember it.
The NaN was deliberately left in. It can only occur when the player hasn't scored and is due to a division by an un-initialsed property. I quite liked it so it stayed. Better that than a 0.
@postmodestie Yep it's done on a delta time rather than per frame. I like this a lot more, but if you are running slowly then it can be a little jumpy.
Thanks for the feedback all! :)
Sounds were quite harsh on my ears but the graphics are great. Not sure quite what I was doing at all times, but I got through to my triangle lady being shot a few times.
There is a hell of a lot here. Upgrades?! Money!? different fuels. This feels really fleshed out and accomplished. Clearly you weren't messing around.
Nice, Good solid game. Sometimes the people dying offscreen was frustrating. Like the screen effects a lot.
Super super hard. I struggled a bit to want to get further. Maybe drip feeding some content, music, art or something as an incentive?
I enjoyed this. Possibly more than I should have done. Good effort.
Plays well, the recoil on the fire is a nice touch.
Not sure I really 'get it'. I mean I destroyed 47%, or something, but I was mashing space and arrows. A bit confused. Did what it did well though. Did singing help?!?
You managed to make something that shouldn't be intuitive pretty intuitive. Good job. Hard if you don't get the astronaut on the first try though it seems.
It works well as a shmup. But I'm not sure about the core mechanic, it isn't greatly intuitive without more score feedback.
Difficulty was absolutely nails, but was fair with it. I didn't really use neither shield nor weapon. But I'm the kinda guy who finishes a Final Fantasy game with 10 megalixers in the tank because "I might need them later".
Sound was lovely and retro too.
Great entry. Good take on the "change colours to change the level" mechanic. Love the sfx though the music could do with being a little longer as a loop. Graphics are spartan but they fit together nicely as a theme and the game controls very smoothly and responsively.
Gets difficult, or that could be my rubbish memory holding me back.
I'm not really sure... what. The jumping handled weird. Nice sound, but The wife thing was a bit... sickly sweet...
Yeah I'm missing a .dll too.
Tough luck for not finishing.