Ocean and Bodies by Johnman 2013-12-16T10:32:00
took me a second to get the hang of flying (me read instructions?!). really loved what happens when you go super super high. yess! well done on good cross-platform support!
Foon → Ludum Dare Explorer → Users → capnramses
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Mountain King | jam | 348 | 3.25 | 3.42 | 2.54 | 3.38 | 3.04 | 3.54 | 3.06 | 3.00 | 40 | |
| 2013 | 28 | You Only Get One | Dolphin Rescue | compo | 420 | 3.10 | 3.11 | 2.53 | 2.46 | 3.31 | 2.63 | 2.86 | 2.90 | 64 |
took me a second to get the hang of flying (me read instructions?!). really loved what happens when you go super super high. yess! well done on good cross-platform support!
I got Error: could not load ui.js ?
extremely nice presentation! really well done on the composition of all the artistic elements. and it worked really well over the web too
excellent work. all drivers should play this game before going out during the holiday season. "you arrived 14 seconds late. you enjoyed a nice, albeit _slightly_ cold dinner" - i endangered so many lives for a few precious seconds!
wow shocking! great graphics, animations and sounds. i wish there was more stuff for Santa to do but well done on capturing the spirit of giving and meeting the theme!
really nice visually. the main character sprites are cleverly switched depending on direction of shooting. maze is very big - i would have liked some little incentives or pick-ups to guide you a little or something but i had fun!
one of my favourite games so far. really nice simple-to-play implementation, with good use of theme. well done. worked great in a browser
nice! get's extremely difficult very quickly. i didn't get past when the blue things pop up. well done on using webgl for good platform support/easy to get into.
ha! a really nice idea for a game. i wasn't sure why there were 3 people on the side though...does it make any difference which one you click on or can you just click on one guy every time?
nice concept! it took me a while to figure out which direction i was going in - maybe the player mesh could have been an arrow shape or something? there were a few graphical glitches/odd perspectives but i think it is a nice concept, and i really liked the procedural changes. it worked really well in my browser. well done!
i really liked this game - what a nice way to move the little capsule guy around!
all of the above + i really liked the music. reminded me of DOS games from the early 90s yusss!
really nice concepts for gameplay! made for a decent learning curve. well done!
nice! i really wanted to make a game like this. reminds me of overkill and tyrian. i really liked the different ships the idea of moving astroids is great. it was too hard for me - it restarted me on the second level after i took one hit, and i couldn't avoid taking one hit (because i'm old and slow) but nicely done.
really nice concepts. i would love to see these used in a puzzle game. it would be great if you can have >1 sense at a time and combine their results
well done!
really nice interpretation of the theme! extra points for you!
nice work - it runs well. it would be nice if there were some more challenges/things to spice it up a bit but a good effort!
nice work! very tidy, worked well for me!
interesting that you have a 3d world for delivering the questions...
nice work - well done on cross-platform support. i really liked that the audio and music was all there. this game kicked my butt - i couldn't get to the boss, and i really wanted to, and i tried about 10 times before work haha! had to make myself stop...for now.
thanks everyone! @mortus in the spirit of 1980s games it need an inconsistent plot! @Kvisle the seaweed are actually little strips of about 8 triangles, and i animate them in the vertex shader with sin (time + height + x_position). there is a post processing fragment shader that waves the entire watery part of the screen though something like texture_coord.s = sin (s + time) and texture_coord.t = cos (t + time) @loxo yes that was incredibly evil putting the boat on the left side of the screen - i regret nothing! @somepx you only get one "sonic scream" which is like your get-out-of-jail-free super power
niiice!
html5 canvas 2d as well - very good! im on linux and this is the first in-browser game that actually runs on my machine. ive tried about 6
very nice! i found the jumping physics very tricky but i really liked the concepts. and extra points for unicycle. clever!
hehe i got diced by sith lords!
really nice! i played through all the puzzles. great to see a web game that works without any plugins (i'm on linux). i like the retro/atari-like style. you need some super hard puzzles for experts like me :)
wow! really really well done on the technical accomplishment! the I-L-M cheat code does not work, and i feel this was a major oversight ;-) great to see more webgl. downsides are obviously audio and theme. i know web audio is terrible for games though
webgl - nice choice! well done on getting a game in 3d within 2 days!
i really enjoyed it. the music felt like it didn't fit and was just put in there to tick the music box in a hurry, but other than that i liked the rest of the game. interesting choice with the flat shading (alone in the dark style?) and webgl of course is a great idea for multi-platform. the only thing was when you leave a room it doesn't start you by the door that you came out of which is a bit disorienting but not a big deal.
nice work getting a 3d world running! the mouse cursor capture had some issues on chrome but i got it working one time. perspective of camera seems very small/zoomed it, you could probably tweak that up a bit. otherwise a nice start - collision detection++
really nicely done variation on the block-destructor type of games. also webgl was a nice choice!
great stuff, real arcade machine feel to the animations
i really liked it! i didn't use the mouse at all - didn't need it. well done! i got all 7 eagles - something that popped up to massage my ego at that point would have been great! nice little puzzles and visually it was really pleasing to explore. /A
really nice - a lot smaller scope than last LD! the first thing i connected with was the audio which really sets the atmosphere. how did you make the water sounds? the little dude reminds me of King Graham who always ended up flailing in the water! i actually like that there wasn't a lot of noise going on with fish and boats and stuff, just his imagination.
excellent! i wasn't sure what was going on for a while but eventually got the idea. i found it very hard but i think this was an awesome use of the theme. the rectangular canvas format is very appealing and yep i think it would work just as well on mobiles.
this was far too addictive! you could definitely turn this into a bigger game - really nice.
"treasure!"
i really liked the presentation overall. webgl is a great choice for sharing stuff. havn't seen libGDX yet. i really liked the recorded sounds++. the pace - my blood pressure can't take it! great stuff!
excellent work! has a real atari/amiga game feel - felt like i should be using a one-button joystick!
another very creative entry! i really liked the desert island/finding stuff concept. i only got 3 shade points but i set a lot of stuff on fire! also it worked really well on linux without missing any librarie or anything which is rare
awesome! i think i ate the baron harkonen. really like the theme of the game. ++
i really liked it - `fina fiskar'! definitely it has the cute factor going. i just realised i stopped right before finishing the last challenge - d'oh! anyway i think it would be improved by extremely silly hook-lowering sounds and some funny music - not sure how emscripten copes with audio though
wow this is pretty neat and eccentric! i do fall through the floor but only when falling fast - maybe you could lock to a smaller time-step for the update loop? there's a lot of neat things in here. i particularly like the blood particles and the saws. also - is the main character naked/skinless and/or pregnant? the tile art is really nice actually and works well
really nice concept! the graphics look really good. im firefox+xubuntu. it was definitely too slow like there was too much going on in the update loop or something. bring on the edutainment!
hmm it's not loading for me - white screen. firefox+xubuntu. ill have a go in windows later although maybe just a slow interwebs problem...
really nice! i like the animations and art for the main character - his little jackhammer is great! the subs and screen shake were a very nice touch
it has a very nice graphics+audio style...retro yet with particles and stuff - nice.
wow that's a lot of bling and juice! i really like the tree smashing. graphics are great in general - you did that in a couple of days? nice. the gameplay is limited, especially the win conditions...i felt like there could have been something more interesting there but whatever - excellent work!
yep, my favourite so far - really nice. lots of great elements in the game that work really well. i kept playing for ages. i didn't think the music fit - i would have preferred something darker or even ambient sound - it was a bit cheery and hymnal for me. the clicking mechanism for moving was different but works well. ghosts and particles were my favourites!
i played the android version on a nexus 10. it works really well. the music and audio are spot on for that sort of game. the touch controls work really well. i felt like it could have been a lot more challenging - or perhaps the easy levels can go by more quickly. the graphical effects are excellent. the high scores list is nice.