FoonLudum Dare ExplorerLD29 → Mr. Fisk

Mr. Fisk

By carlmartus

View on Wayback Machine

CategoryRankScoreCount
Theme3323.52
Humor5232.47
Innovation7732.76
Graphics9412.56
Overall9532.76
Fun9682.52
Mood10732.33
Coolness165142

Comments

trueyomic 2014-04-28 03:03

The gameplay was slow, but well done.

sstrandberg 2014-04-28 14:00

Ended up being a bit tedious after a while, but overall solid and functional.

capnramses 2014-04-28 19:05

i really liked it - `fina fiskar'! definitely it has the cute factor going. i just realised i stopped right before finishing the last challenge - d'oh! anyway i think it would be improved by extremely silly hook-lowering sounds and some funny music - not sure how emscripten copes with audio though

jhrrsn 2014-05-03 07:21

It was a little slow but you managed to achieve a fair amount in the timeframe. Well done!

01f0 2014-05-03 07:40

Fun. It feels like a complete game due to the fact that you have put in multiple missions. I think some audio would have been nice though. I like the challenge that the waves provides when trying to get fish on the hook.

gamertaters 2014-05-03 07:46

Simple idea. Well executed. Good work.

edibletoaster 2014-05-03 07:50

Good work. I'll agree it's a bit slow but got through it all. Audio would've been wonderful in this.

pkenney 2014-05-03 14:22

I finished the whole game. Nice work, especially for what looks like your first Ludum Dare game.

What I liked: My favorite thing was that you made the surface of the sea active, that you made it get rougher through the game, and that you made it impact my movement. I also liked that you had a complete package that had progressive missions that ran to completion, I stuck around and finished the whole game because you told me there were six challenges and I knew I could complete them. The "big thing" at the end was a nice humorous mystery.

What I personally would have changed: The pace - I would have made everything a bit faster, including the boat, the rope, and the impact of waves on the boat. BUT that is personal preference! I like more arcade-type games, but it's totally fine if the slower pace was a deliberate taste, after all it's a fishing game.

I struggled badly to move on the final mission. There was a flying fish just left of me when I started, but I could not get there. I held down the left button but the ship was stuck in the waves. I'm afraid I never QUITE understood how the waves affected my ship. The final mission for me, I had to find a flying fish to finish, and I spent like 7-10 minutes just holding down the right button, inching along extreeeeeemely slowly.

Still, it was worth it to have the sea get rough, cuz that was my favorite part!

Lastly, a technical note. I ran it in firefox and it kinda worked, but the surface of the sea was not rendered. I wouldn't have known this if I didn't see your screenshot, but I did so I switched over to chrome and it worked fine.

Anyway, a lot of rambling there, but good job making a complete game with some nice touches!

carlmartus 2014-05-11 08:35

Thank you pkenney I will take this in account for the next Ludum dare :)

The general reflection seams to be the speed of the game being a bit slow and adding some audio. Thank you everyone for your comments they are all very constructive and I will think of this for the next ludum dare!

joshos 2014-05-11 11:27

Nice and relaxing game. It would have been nice to add music and sound effects. I liked the way waves move the ship, good job.

Btw, I didn't expect to fish a submarine.