Skyboy by IonProgramming 2014-05-11T08:12:00
Works on my Linux machine
Foon → Ludum Dare Explorer → Users → carlmartus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Stellar Protectorate | jam | |||||||||||
| 2015 | 33 | You are the Monster | Gast Busters | compo | 425 | 3.18 | 2.91 | 3.23 | 3.77 | 3.50 | 3.09 | 39 | |||
| 2015 | 32 | An Unconventional Weapon | Monks: The age of reason | compo | 313 | 3.44 | 3.08 | 2.96 | 3.16 | 3.69 | 2.42 | 3.21 | 45 | ||
| 2014 | 31 | Entire Game on One Screen | Sneak assasin | compo | 1080 | 2.58 | 2.04 | 2.91 | 3.46 | 2.46 | 2.05 | 2.75 | 2.32 | 36 | |
| 2014 | 30 | Connected Worlds | Creep Patrol | compo | 10 | ||||||||||
| 2014 | 29 | Beneath the Surface | Mr. Fisk | compo | 953 | 2.76 | 2.52 | 2.76 | 3.52 | 2.56 | 2.47 | 2.33 | 42 |
Works on my Linux machine
Thank you pkenney I will take this in account for the next Ludum dare :)
The general reflection seams to be the speed of the game being a bit slow and adding some audio. Thank you everyone for your comments they are all very constructive and I will think of this for the next ludum dare!
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1857)
at java.lang.Runtime.loadLibrary0(Runtime.java:870)
at java.lang.System.loadLibrary(System.java:1119)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at game.Run.<init>(Run.java:137)
at game.Run.main(Run.java:701)
Once you get a hang of the controls it's enjoyable :)
Nice flow
5 star audio and graphics.
Love the sound track!
Thanks its written in javascript and some glsl. It uses a library called estk.js to get the WebGL context up. I use a tool called 'tiled' to export the levels which are imported by the game. Check out the code at github.
Wow nice twitch cast Vaughn ^_^
Good job on the morph between 2D and 3D!
Really good game play. Great fun to fly past the cliffs constantly trying to find the best way.
Can't seam to get the kid at the second in the bottom right corner. Other then that, hilarious idea :D
I like the smooth handbrake steering.
Cool. Played on my laptop but does it work with multitouch?