FoonLudum Dare ExplorerLD29 → Underminers Inc.

Underminers Inc.

By quadtree

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CategoryRankScoreCount
Coolness366
Overall2353.54
Fun2693.39
Theme3083.55
Audio3123.15
Humor3762.72
Innovation4503.21
Mood4573.10
Graphics7382.88

Comments

crackedp0t 2014-04-28 02:07

Well, I never even came close to beating the AI, but I had fun anyways!

aestheticgamer 2014-04-28 08:20

Was fun and addictive, though they raided you maybe a bit fast to understand things fully at first. Still, music was nice, looked nice, and was fun to get more into. I lost every time.

joshrespawns 2014-05-01 18:01

Great Good

dreii 2014-05-03 01:56

Dont mean to UNDERMINE your efforts but i have no idea how to place anything or do anything except drill the dirt... Really cool that you made an rts in 48 hours though!

danialhyatt 2014-05-10 23:51

Tough Game! But good job

marcellus 2014-05-11 01:34

Dude this is awesome ! Building a RTS in 48 hours is really great !

I managed to beat the opposent by rushing into him : http://prntscr.com/3i3vwm

gongrats ! really !

ndebruyn 2014-05-11 06:33

Unbelievable, done in only 48 hours. Good job man.
A little more instruction while playing will also be very good. But it is really nice. Well done.

carlmartus 2014-05-11 08:06

Once you get a hang of the controls it's enjoyable :)

kristof 2014-05-11 09:38

Impressive work for 48 hours! The handling of the units feels very solid. The AI is a bit too hard maybe. The first time I was overrun by the enemy and the second time they destroyed my refinery. I had good fun! Well done.

tuxxilla 2014-05-11 11:37

Great game, especially for 48h!

pichifino 2014-05-11 15:24

Good job

hybridmind 2014-05-11 15:44

Great job creating a RTS in 48hrs. I played a few times but DAMN that AI is aggressive and hard! Wish there was a way to make it a bit easier to learn otherwise I just keep getting defeated too early.

f7f5 2014-05-11 16:05

Great job for 48 hrs! I needed a bit of time to get used to the controls. It seems that it's a blitz game: you should quickly attack the opponent. my last game ended in a stalemate: I couldn't build a transport to move the ore and get money, and apparently neither could the CPU!

mokujinzergman 2014-05-11 16:35

Making an AI in 48h is very impressive.
It is tough the first time, i understand it the second time and beat it the third.

the user interface is a little blurry, but effective after some games.

An impressive job, well done.

+1 overall for the AI

hnjslater 2014-05-11 17:14

Wow amazing game for 48hours! AI was just right, I beat it on my fourth try.

loxo 2014-05-12 15:48

Great game, you accomplished a lot in that short amount of time. Would like to play it longer, but the AI is too strong for me. A tutorial for the beginning would have been nice. Some polishing and the game will be awesome.

aelita1992 2014-05-14 07:24

Wow, nice job. Hope you'll further develop the game, if the very basic version seems almost finished.

vigrid 2014-05-19 00:59

Wow, very impressive - an RTS with a working AI. I love it!

crowbeak 2014-05-19 01:44

I feel like the AI needs some work... if I had no bots close to the entrance they carved to get to me (stupid zerglings :< ), they would pause for a bit before continuing to destroy my base. This is a really, really good start, though.

clinthoney 2014-05-19 04:07

Loved it. Graphics are probably the best out of everything. The mood was set just right.

pikkpoiss 2014-05-19 04:31

This was great, I'm so impressed that the AI actually puts up a really difficult fight. Obviously there are a few rough spots with the UI but all the systems seem to work together and I found myself playing a lot longer than I expected to. Nice work!

tiffi_gaming 2014-05-19 06:25

Rock hard ;)