Switchboard Connection by Scott Baker 2014-08-28T02:14:00
Good use of the theme. It would be fun if you could connect the wrong people or eavesdrop on their conversations :)
Foon → Ludum Dare Explorer → Users → smizmeal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Dude Grower (AKA U. F. Grow) | compo | |||||||||||
| 2014 | 30 | Connected Worlds | Dude Launch | compo | 454 | 3.30 | 3.40 | 4.02 | 3.43 | 2.53 | 2.93 | 3.87 | 3.16 | 74 |
Good use of the theme. It would be fun if you could connect the wrong people or eavesdrop on their conversations :)
Woah! This was extremely good and deserves much more attention. I had a lot of fun playing it. The point system (the rewards for near misses, variety, thinking with portals, etc.) is great fun from the player point of view. Nice art/music assets as well.
If you added a few more portal levels and obstacles/challenges to up the difficulty (even faster rotation/speed) this is the kind of thing people might pay for :)
Super cute game. I'm a Star Trek fan so I got all the references ;) I will say, though, it was hard to find the rope.
Great use of typing -- it is an underrated mechanic. It's a bit short, but its still a very fun and stylish game.
Great concept and execution. I really appreciated the different mode/levels (tutorial, showcase, etc). Of course, the art is excellent and charming -- it adds a lot to it.
Also, I love beaming animals into space -- that never gets old!
Nice art and good idea. One feature to add would be restart without restarting the browser :)
It was a little confusing at first (took a little while to figure out what to do), but it was good after that. Something to check out for is when the planet hover text goes off screen, you could shift it up/over. I like the names of the planets. Nice game!
Very fun. I enjoyed the resource managing, but the crazy shooting/explosions during fights was the best.
The little guy got stuck once :( Cute art / clever idea.
Stylish game. The resource management is a bit tricky and confusing at first, but that's to be expected.
Also, this is probably the best looking interplanetary resource game I've seen so far this compo :)
Amazing art style. It's a pretty fun resource management. Best way to improve it would probably be to add an ending 'event' besides time running out. How about: Ragnarok!! That would be appropriate :)
Wow! That was fun and actually had great progression to this. Great, great idea. You could turn this into a fun mobile game :)
Clever mechanic and fun game -- I wish I was as good as the AI!
The main mechanic is clever. It could be extended to have levels where each new level introduces a new "dad" expression. I imagine it would be really hard past 6 or so.
Charming game!
Good puzzles. Surprisingly hard, but very fun! The simplicity/friendliness of the style is really nice -- it stops you from getting mad at it.
Ha, nice, who doesn't love a cliche ending! Overall good game. I didn't have any issues besides the slow movement.
This is excellent. Beautiful art style and fun game mechanics. I'd like to see more :)
The sounds man... the sounds... (very funny game!)
I like the progression and use of the theme.
Really, really great game. I had as much fun failing as I did arranging the ship. Love the spaceonaut dude -- he valiantly gave his life many times.
Beautiful art and nice atmosphere. I found the messages in the bottle to be a little unclear, but I really liked the sudoku-type puzzle solving.
Nice art and style. Who doesn't want to shoot lasers to blast skulls across the river Styx?
Good and fun central mechanic.
HILARIOUS. Great art style, great game.
Haha, the falling through space is the best part :)
Wow, this had a challenging learning curve, but the easy game mode helped learn. Amazing you made an entire 4x game here :)
Now make a 3+ player version!
Very original and fun game. I think the best strategy is to spread out along the corners and watch out for areas with no vowels!
Funny character art! The biggest challenge was of course the sliding. I also like that you included a credits level.
Very good use of gravity / trading among planets. I didn't have any trouble with the UI. The levels were fun, too!