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Colthor

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201841Combine 2 Incompatible GenresSuper Velociraptor Partycompo6672.592.502.613.112.313.402.57
201533You are the MonsterDienastiescompo7522.782.503.542.322.542.252.6750
201430Connected WorldsDisconnectcompo2693.503.374.213.453.202.282.672.8353
201429Beneath the SurfaceRevenge of the Fishcompo6403.102.903.103.072.902.352.882.6553

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Colthor

LD29 — Beneath the Surface

RGB - Beneath the Surface by pixelpun 2014-04-30T12:14:00

Incredibly pretty.
Didn't hear any sound, but could really have done with some (or some other extra feedback) to help flag to the player that they've done something that made a difference.

Hare's Harvest by mtrc 2014-04-28T23:17:00

Made me grin. Amazing what you got done in 48 hours - and all of it really well.

Tell Me About Your Childhood As A Nervous Goldfish by garygreen 2014-05-01T20:03:00

It would be easier to play if all the files were in a single archive.

Eat'em all by coquinounet 2014-04-28T22:21:00

Man, jellyfish steward bars.

Had fun and made me laugh, good job :)

Octopus ! by Monoquartz 2014-04-29T12:35:00

Still not shared, I'm afraid.

Not All Of Them Died (And They had Beef) by gapgen 2014-04-28T23:27:00

The Great War.

I think the silence suits it.

Convoy Attack!! by Chompson 2014-04-28T22:55:00

I really liked this. Not sure if enemy ships wandering/being lured into mines is deliberate, but it is fun.

Jet Force Gemini by gamesbyangelina 2014-04-29T13:37:00

The sound effects are really sinister.

Lilu's and Lula's Mountain Adventures by udvaritibor 2014-04-28T22:11:00

Once I discovered you could jump again before landing the game became merely incredibly difficult, rather than impossible ;)

With a bit of fine-tuning it would be a fun short-burst game. Perfect for the platform.

Gopher's Revenge by Galf 2014-04-29T13:47:00

Enjoyed the game. Liked the music Would be nice if the Game Over screen showed your score.
Controls work well, but suffer from the physical key layout (if only everything had a numpad!).

Revenge of the Fish by Colthor 2014-04-28T22:28:00

Mmm, I think it suffers from only being tested by the person who's been playing it constantly all weekend.

Revenge of the Fish by Colthor 2014-05-06T18:12:00

Thank you for all the comments, and I'm glad not everybody was put off by the Asteroids-style controls!

The Dead Beneath by Myyyvothrr 2014-04-28T21:49:00

I really like the particle effects, especially the raindrops. The grave spatter is a good trick, too.

HolyDiver by Finn Stokes 2014-05-02T20:20:00

Very funny. Love the bullet-time effect :)

LD30 — Connected Worlds

Cut And Upside by gamesbyangelina 2014-08-27T17:32:00

A cool thing about Angelina's games is trying to understand how it got from the theme to the result, despite knowing there must be a logical chain in there somewhere :)

Looking forward to when you get Mechanic Miner working in Unity!

The Theft of Purpose by gaarlicbread 2014-09-01T18:39:00

You need the Visual Studio 2013 (x86) runtimes installed. You can get them from here:
http://www.microsoft.com/en-gb/download/details.aspx?id=40784

Probably best to remove msvcr120.dll from the archive; if it's not installed properly it won't help.

The game's a good piece of work. The portal is impressive. But I couldn't figure out the puzzle at all.

Troika - how long will you cooperate? by Tomker 2014-08-25T18:09:00

The movement controls need more feedback and instruction - it was hard to see that they were having any effect at all, never mind what it might be in advance.

Shooty Space by Thaum 2014-08-25T18:26:00

Fun space shooter. I like the drone behaviour.

I think there might be a couple of bugs when you die and respawn - first time you're killed it takes loads of laser hits, but from then on only one. Also the speedo seems to stop working.

Disconnect by Colthor 2014-09-04T23:24:00

I'm glad so many people have enjoyed this. Thank you, all :)

The Bifrost Project by Luthwyhn 2014-09-04T22:41:00

Nice idea. Took a while to figure out aligning the dots. Even then it felt like I had too many spinning plates to look after, and that the game would upset them all for no reason.

Lethal Reflection by steve 2014-08-25T18:59:00

Great, responsive controls. Clear, bright, readable graphics. And I really like the shoot wall -> generate baddies -> hit other baddies -> profit mechanic.

LD33 — You are the Monster

Hero feast by chabuduo 2015-08-24T21:18:00

Isn't running for me in FireFox or IE11 - just getting an empty rectangle.
IE's console gives an "InvalidStateError" at audio.js line 40, and a bunch of "AUDIO/VIDEO: Unknown MIME type" errors, if that helps.

Mr. Yeti's Fast Food by Balzaque 2015-08-25T14:21:00

Great idea and really pretty!
A Unity plugin or native download version would be great though - it was really stuttery in my FireFox, there was no sound, and it didn't register keyboard controls until I fullscreened it.

EVILATOR by vividhelix 2015-08-24T21:27:00

I really like the reversing of the usual puzzle game requirement for efficiency.

Dienasties by Colthor 2015-08-24T13:48:00

I've added a little more information above, and an annotated screenshot which should hopefully make the UI easier to understand.

Dienasties by Colthor 2015-08-24T23:15:00

Hmm, sounds like I should explicitly explain how combat and morale work - I thought they were intuitive enough from the description/theme of the game (alas, no time in a jam to get fresh eyes telling me it's nonsense!).

When one castle attacks another, the strongest wins. Strength is just troops * morale. Bigger castle sprites are stronger than smaller ones, so will always win in a fight.

The loser's character and all their troops are killed. The winner loses troops according to the loser's strength and their own morale (specifically troops lost = loser_troops * loser_morale/winner_morale).
If the attacker (ie. player) wins, and they have a family member without a castle, that family member gets given the castle and its troops are reinforced - that's how you get more power to continue conquering. If there are no unlanded family members remaining, the castle is left abandoned.

Morale depends on what family members a character has lost; losing a spouse drops it by 50%, a child by 35% and a sibling by 20%. Losing a parent doesn't affect morale - just think of the inheritance!

Note that your family suffer exactly the same morale penalties, so be careful who you get killed weakening a tough enemy.

I hope that helps people get a bit more fun out of the game!

yummy, tasty humans by undef 2015-08-24T22:00:00

Hahaha :D

Ameba Warfare by kingpirux 2015-08-24T14:34:00

This feels like the beginnings of a cool "artificial life" mechanic.

Futility by Gigaraptor 2015-08-24T21:56:00

No joy here (Win7 64-bit), sorry. Tried probably a dozen times.
Crashes after opening both the console window and what'd probably be the graphics window. No exception or anything, but "problem details" includes "Fault Module Name: SDL2.dll" if that helps.

Advice to just keep trying a game called futility is amusing though ;)

LD41 — Combine 2 Incompatible Genres

Compute and Compile by ping78 2018-05-02T23:43:46Z

Amazing job in a weekend! Other tactical combat games have worked similarly, but I've never seen a base-buildy game do something like this and it was nice to have time to think for a change :)

Last Man Driving by Rewzu 2018-05-03T16:37:36Z

Great work! On the web build, the sound seemed very quiet on my machine (barely audible at 100% volume), and the edges were cropped off until I toggled fullscreen (initially I was confused at the lack of a HUD, but there it was after all :) ). You can set up the screen size on its itch.io page. But I had fun, and it ran astonishingly smoothly on integrated graphics.

Super Velociraptor Party by Colthor 2018-04-26T10:00:04Z

@DigNZ Thanks :)

@jshaffer94247 In the menu, up and down arrows move the selection, and spacebar selects it. Elsewhere, it's just up and down arrows to rotate (in hopefully intuitive directions, but if you've never played a similar type of game it might feel backwards).

@Andreadbx Difficulty is always a tricky one with jam games. After spending a weekend fighting a variably broken mess, the last minute change making it borderline playable suddenly makes it seem super easy *to the person who knows everything about how it works* 😄

Super Velociraptor Party by Colthor 2018-04-28T22:28:43Z

@been The terrain wraps, and there are no other objectives other than "landing" once you're done.

I think the raptor is having enough fun anyway :)

Super Velociraptor Party by Colthor 2018-05-08T09:42:36Z

@YuKey0 Thanks :) In case you've never heard of it before, Fizz Buzz is a number game: https://en.wikipedia.org/wiki/Fizz_buzz