mattpattie2 2018-04-24 14:22
Managed to work out that you needed to tell the bits to go to ram. game crashed when I tried to level up? the cpu looks good with sound. it might be wise to post some basic instructions Thanks for the game ;)
Foon → Ludum Dare Explorer → LD41 → Compute and Compile
By ping78
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 355 | 3.36 | 21 | |
| Fun | 548 | 2.89 | 21 | |
| Innovation | 388 | 3.28 | 21 | |
| Theme | 339 | 3.60 | 21 | |
| Graphics | 128 | 3.81 | 21 | |
| Audio | 324 | 2.88 | 20 | |
| Humor | 400 | 2.46 | 18 | |
| Mood | 317 | 3.07 | 21 |
Managed to work out that you needed to tell the bits to go to ram. game crashed when I tried to level up? the cpu looks good with sound. it might be wise to post some basic instructions Thanks for the game ;)
I wanted to drag the minimap ala Starcraft but could not.
Great graphics! The 3D chip style is really unexpected for a compo game.
I suck at RTS games even in turn-based form, but this was a really creative approach with the network and chip analogy.
Impressive little Turn based-RTS game. Very solid for what is it. A bit lacking in content would be nice with maybe one more building or unit but what content there is, is good. One huge quality of life function that I missed was to be to be able to click on the minimap.
Very original approach! It is impressive that this is a Compo entry. Solid mechanics and solid AI for the enemy. Surely more content would be appreciated as well as the ability to click on the minimap for easy navigation. Keep it up!
Well done! This is very nice for a game made in two days. Though, something's off about the phases… I noticed the timer on the bottom right corner, but I think they end too abruptly, and often, it takes my brain some times to understand what phase it is… you could set the world black and white when giving instructions and use colors only during the playing phase.
Again this is done in two days… with a decent AI, so well done.
Now, for some reason, I furiously want to go back to Warcraft 3…
It's insane that you made a full-on RTS game in 2 days, even though it's pretty simple. To be honest the turn-based approach didn't really do much for me, but I suppose that is the point of jams: to experiment with weird mechanics. My mind was blown when I tried to move around the enemy and go towards their workers - they moved to intercept! They actually have decent AI! Well done sir.
This is an interesting concept, but I'm not sure the turn based part adds much to the rts other than periodic interruptions. It could be that I am just really bad at RTSes though and so I can't tell the full effect of having to do turn-based planning in the later game. While I understand the camera controls are a shoutout to older games of the genre, they were pretty hard to use. I also felt like the gameplay was a bit slow early on. ALl that said, I did enjoy the idea of the RTS with turns and the computer internals theme of a network attack was a great touch.
A really nice game and props to you for managing to create it alone! :smile:
I didn't play much though, I guess I'm just not into RTS's.
Congratulations!
Clever Idea! I liked it. Had some issues controlling the game, but would love to try out more.
Fun but the turn based feature quickly turns more annoying (but that was the theme anyway). Like the whole computer environment theme and some music would add much. RTS base builing games are rare at ludum dare, which is something that I miss so thanks very much for this!
Amazing job in a weekend! Other tactical combat games have worked similarly, but I've never seen a base-buildy game do something like this and it was nice to have time to think for a change :)
Some kind of organic tutorial or hints in the game would have really helped with the experience. It's not even clear what the goal of the game is. Figuring out these things was frankly more frustrating than it was supposed to be. It's really a shame, because the overall look and feel is well done, the idea is original and the setting is definitely something fresh. The game is simple but polished, and besides some control issues, I didn't experience any technical glitches. Just try to make the game more accessible for new players, maybe with an extra scene where you briefly explain the controls and add some context. Also, I didn't really see how this connected to the theme.
Anyway, nice job, all in all, just improve on the presentation a bit!
Quite a fun game to play. Impressive work writing a computer player for it, even if it isn't as aggressive as it would have needed to be to win. I think that this was a very well done execution of your goal for this theme, and just needs a bit more polish with control and UI to become a great game in the future.