cosmologicon 2014-08-25 22:02
Took me a while to figure out how it worked. I came pretty close to quitting, but I'm glad I didn't. The ages pass pretty fast, though, and I never got more than 4 bridges or so at a time. Very creative.
Foon → Ludum Dare Explorer → LD30 → The Bifrost Project
By luthwyhn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 48 | 4.04 | ||
| Theme | 55 | 4.00 | ||
| Graphics | 574 | 3.08 | ||
| Overall | 684 | 3.08 | ||
| Mood | 899 | 2.57 | ||
| Fun | 994 | 2.50 | ||
| Coolness | 1364 | 46 |
Took me a while to figure out how it worked. I came pretty close to quitting, but I'm glad I didn't. The ages pass pretty fast, though, and I never got more than 4 bridges or so at a time. Very creative.
I don't understand it, but I really like it. Probably the cleverest use of the theme I've seen so far.
A bit hard to grasp at first, but fun and interesting entry. Well done. :)
I really like the idea, very different.
It's hard but fun. Start all over the place from me :)
Sorry but I could not understand what I was supposed to do, but I liked the way that the planets are shown
That is crazy hard. It's a cool idea, and very original, I'm just awful at it.
For those that are stuck, you have to move the planets in and out until the dot on the planet points to the star, and then move them into an orbit where the movement of their dot matches their rate of rotation around the star (the distance they start at).
Difficult to get the hang of at first. Then it starts to make sense.
Looks neat. Has more a learning curve than most other games I've played, which suggests my familairity bias aren't giving me a skip on figuring things out.
I personally don't enjoy it much, but it's a neat idea and use of theme.
Original interpretation of the theme!
A bit hard to get into it - a tutorial would be helpful.
Anyway, nice game! ;-)
wow, nice, very inovative
Super, SUPER interesting game. I had no idea if I was doing good or bad, though. Is the object to eventually make all planets link? Or am I just supposed to have them linked for as long as possible? It was super hard to figure out how to get equilibrium.
Game seems to run quite slow on Firefox but other than that, it's a rather interesting and fun concept. Also, nice use of Norse mythology as part of the theme :D
Nice game! It was very out of the box.
Took me a while to see when a "bridge" is created, and after that it was a bit hectic - it seems to me that you have to babysit every planet all the time, and the orbits rarely if ever yield stable bridges. Perhaps the biggest improvement is on the audio front though, it helps a LOT to be notified when a new event starts, bridges are constructed or destroyed, and when the game ends. Still, nice job getting this much done without any libraries!
Nice idea. Took a while to figure out aligning the dots. Even then it felt like I had too many spinning plates to look after, and that the game would upset them all for no reason.