Train Connect! by joonamo 2014-08-26T14:27:00
Nice feel to the game, simple controls. I enjoyed this.
Foon → Ludum Dare Explorer → Users → Beard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Shifters | compo | 947 | 2.14 | 2.05 | 2.26 | 2.26 | 1.94 | 41 | ||
| 2014 | 30 | Connected Worlds | Astral Experience | compo | 1176 | 2.30 | 1.68 | 2.64 | 3.44 | 3.04 | 2.86 | 46 |
Nice feel to the game, simple controls. I enjoyed this.
I really like the execution of this. Level progression seems a little slow at first, but very quickly picks up.
I like the concept, but would like to have seen more interaction between the two worlds. Looks great!
I really liked the way you have to follow all the stories to get information that you are looking for.
Running very laggy, but the experience is well crafted. I will impressed right from teh beginning.
I really liked the approach to the topic, and the theme. Thank you for opening yourself up, and creating something real that makes people think.
Takes a few minutes to get the hang of what is going one. Once I did, I enjoyed the game even after I noticed the AI stop. :P Fun.
I liked the idea, and found the game fun and entertaining.
Impressive! I enjoyed the puzzles.
I liked that this game is no where close to how I interpreted the theme. Nice work on coming up with something original, and great use of the theme. This is deceptively difficult.
Nicely done. I like the R-Elink device. Great interpretation of the theme!
Difficult to get the hang of at first. Then it starts to make sense.
Took a minute, then once I figured out what I was supposed to do it was pretty fun. Reminds me of Katamari
I like the general idea. Jumping feels a little wonky, but manageable.
I like the interpretation of the concept, but did not find the appeal to this one.
Sorry about that. I forgot to add it. I'll update.
I have uploaded the source for my project.
I liked the art and overall feel of the game. Great concept!
I enjoyed it way more then I thought I was going to. I like the concept, and found it to offer game play that was unique enough to hold my attention.
I really liked the overall experience. Nice control, very reactive.
I liked the concept of this game. The game started to progress and become quite difficult. My only suggestion is to not display a popup on the page in between each level.
I liked the overall premise of the game. Nice that you have to use the ability of each transformation to make it through the level. Music was pretty cool too.
I was just getting ready to be told an awesome story. I love the style. Ended too soon.
I like the text based aspect of your game. Nice story, and I like that the choices matter.
I like that this is not just like every other puzzle game. One level gives you the idea, then it starts to make you think a little. I enjoyed this one very much.
I adjusted the file links so it is more obvious what is source and what is game. Mekuri, Crimson713 I am being told, that the button to exit each room is being shifted off screen at some resolutions.
There is certainly room for improvement. Enemy balance, and UI are right at the top of that list.
Thank you everyone who took a minute to check it out.
Thank you Josemwarrior. I really didn't have very much time to spend on balancing. Working at this speed REALLY tests your programming and debugging skills for sure. I think I will attempt to expand this idea post compo. I was really hoping for some cool effects on the attacks and such to kind of modernize the text based game.
I like a new take on a classic game style. The elements of changing what is happening in the jars based on what you match is really cool. I also like the "collection". Great work.
Gameplay reminded me of Super Meat Boy. The gameplay is extremely difficult, but fitting for the style. sound was top rate.
I love the hand drawn art style of this. I would love to see this with animations.
I like the unique mechanic for casting spells. This is an interesting twist. With a little polish this could be a really fun game expanded into a full RPG.
The overall game was quite fun. I really liked the constant action. Great work.
I like the idea you chose. The first couple runs I didn't get the whole shifting thing. Then I noticed the icon :p
I like the graphic style, and music. The gameplay started to get repetitive. Flying the dragon felt really nice.
I really like the simplistic graphical style you used here. Highly stylized. Sound effects were on point. This one had me laughing after a couple minutes, whenever I hit something.
I wanted to feel really powerful when I transformed. It felt a little flat to me when I did it. The game felt good though.