jcmonkey 2016-04-19 04:32
if you could provide with a actual compiled game in your windows version that would be great thanx!!!
Foon → Ludum Dare Explorer → LD35 → Shifters
By beard
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 792 | 1.94 | ||
| Innovation | 873 | 2.26 | ||
| Theme | 899 | 2.26 | ||
| Fun | 917 | 2.05 | ||
| Overall | 947 | 2.14 | ||
| Coolness | 1483 | 41 |
if you could provide with a actual compiled game in your windows version that would be great thanx!!!
Sorry, I had to rate this one low. I can see a cool concept, but the game just isn't done. If you update it, however, keep me posted!
jcMonkey There are two files to download. One is source, the other is the compiled game. Just unzip and run it.
Sadly not much of a game yet. Somehow I managed to get into combat, and when combat was done, nothing else happened.
You should make a post compo version though.
Both links you provided are actually linking to the source code...
There were lots of red zones and I felt like there wasn't an obvious strategy to clear them in the right order to always have enough money for the next potion. I randomly wandered around clearing red zones as long as my hp and my gold allowed me to do so.
The game needs a lot more work, but the basic concept is not bad. The player should have some meaningful choices in the fleshed out version if he/she is to have any fun.
I keep getting stuck after every battle. :( Nice try though, RPGs are very hard to make. Keep on the good work!
On high resolutions, the move left/right buttons, and the leave battle buttons are missing, for some reason.
I adjusted the file links so it is more obvious what is source and what is game. Mekuri, Crimson713 I am being told, that the button to exit each room is being shifted off screen at some resolutions.
There is certainly room for improvement. Enemy balance, and UI are right at the top of that list.
Thank you everyone who took a minute to check it out.
I think it's a very good idea and innovative. But this very badly balanced gameplay. I always end up dying no matter what I do, and I can not take decisions just click enemies, then it is a bit frustrating because I can not go forward. I think you should work on a postcompo version, the basic game is fun.
Thank you Josemwarrior. I really didn't have very much time to spend on balancing. Working at this speed REALLY tests your programming and debugging skills for sure. I think I will attempt to expand this idea post compo. I was really hoping for some cool effects on the attacks and such to kind of modernize the text based game.
I feel like this gameplay would work really well on mobile.