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Cut And Upside
Cut And Upside
By gamesbyangelina
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 222 | 3.40 | | |
| Graphics | 731 | 2.20 | | |
| Fun | 762 | 1.75 | | |
| Overall | 765 | 2.31 | | |
| Coolness | 1872 | 26 | | |
Comments
colthor
2014-08-27 17:32
A cool thing about Angelina's games is trying to understand how it got from the theme to the result, despite knowing there must be a logical chain in there somewhere :)
Looking forward to when you get Mechanic Miner working in Unity!
makatak
2014-08-28 02:00
Another Ludum Dare, another creepy game by ANGELINA! Virtually no apparent connection to the , and the mechanics are exactly the same as ANGELINA's last two entries. However, the "music", as well as ANGELINA's signature creepy vibe make for one scary game.
jedi
2014-09-06 21:02
When I first saw the game ANGELINA made for LD28, I was blown away! However, after seeing a few games, her templated nature is started to show through and her games become less impressive. There's nothing to collect in this one either and the "government" (lol) barely move, so it's kind of a step-down from the previous two, gameplay wise. I didn't notice before that she chooses fonts too! (I assume)
The game seems creative and moody - one of ANGELINA's more surprising strong-suits.
I want to see ANGELINA improve! These games she's making are all well and good, but it's not obvious to me that there's anything different between them aside from the input you've given her, and that this latest game follows an "Avoid" template instead of "Avoid and Collect." As she's getting more mature, she at least needs to get better at crediting her sources.
Looking forward to what ANGELINA makes for December! :3
The music set a pretty creepy mood for this. I wish there was more to this than just walking around houses and t-models, but with some extra content and animation this could potentially become a really nice game.
It really needs some more polish. It's hard to play a game like this with loose controls and almost zero feedback. The way it picks textures is pretty haphazard as well. It's an eyesore to look at, no blending or even cohesive palette. Incredibly cool that it was built by a program, but it's got a long way to go still.
dookie
2014-09-06 21:49
This is a really interesting project! The game was super weird (of course I suppose) but it did create a creepy mood. And Metaphor Magnet looks interesting... even if I'm not quite sure what it is yet :P I'll keep an eye out for Angelina's games in the future. Good luck with the project.