Foon → Ludum Dare Explorer → Users → Kalakian
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Sense-able | compo | 20 | ||||||||||
| 2013 | 27 | 10 Seconds | Domino Dare | compo | |||||||||||
| 2013 | 26 | Minimalism | AYUG | jam | 547 | 2.14 | 2.30 | 1.50 | 3.38 | 1.90 | 32 | ||||
| 2012 | 25 | You are the Villain | Burglar! | compo | |||||||||||
| 2010 | 19 | Discovery | Perluq Zafraais | compo | 148 | 2.64 | 2.57 | 2.57 | 2.93 | 2.57 | 1.17 | 1.63 | 2.82 |
As others have said, it's not very clear whether you've done well or bad. I could get onto the third screen, but not sure how well/badly I did. Revering the direction didn't always work either (most of the time ok).
Good use of the theme, and the audio/graphics fit well together.
Great game, one of my favourites that I've played so far. Well thought out, good level structure, and fits the theme.
There was a few glitches in the audio later on in the game (on Firefox, Windows), but nothing to severe. Made it all the way to the end.
It looks really nice, but I had no idea what I was supposed to be doing. At one point, I kept getting a "you were killed" message for moving into the grass.
Great game, and well suited for the theme. Fun, addictive, and frustrating. I'm sure that level I couldn't get past is impossible, and it has nothing to do with me being crap :P
Good idea, but fairly clunky implementation (to be expected in a jam though). The 5th gun was totally OP and slowed the game down too much. Also fairly easy to click out of the window and start spamming the address bar with key-presses.
Has potential, and could be quite good if you're doing more on it post-jam
Thanks for the feedback.
I started off with tile-based movement and was going to move to smooth movement / hold key down. I kept it the way it is because it seemed to fit the theme and overall gameplay better. With smooth movement, it would lose part of the challenge since your speed wouldn't be based on how quickly you can mash your keyboard without destroying it.
Nice game. As others have said, movement and collision could do with a bit of work. A little text (either in game or here) about how to play the game (controls) wouldn't go amiss. The character looks as though he's holding a sword, but I bashed a few buttons and there doesn't seem to be an attack
Great game, fits the theme well. Some music would be a nice addition
Not rated this as I had some difficulties, but it does look really nice.
First run: Unity crashed (I'm on Win8 using Firefox)
Second run: Difficult to control without invert-Y, but I pressed on. One of the doors I went through just turned everything white as though it was stuck in a loop or something (I couldn't do anything)
More levels please :)
Nice fit for the theme. Graphics are a bit basic, but the game is put together well, so they don't detract from the gameplay.
Thanks for the feedback. I could've got more done if I'd stuck with rough(er) edges, but I got stuck in a tweaking loop :P
Already considered having sense "slots" where you start with one, but can get more as the game progresses. Wouldn't fit the theme, but will probably be put in when/if I continue with the game.
Nice idea. The controls are a bit clumsy (easily fixed though), and it'd help to explain the springy things in the actual level.