thatwhichis 2013-04-30 14:53
29139! That is my incredibly low high-score! Gotta say, didn't even realize I was being timed until a couple levels in, then that really started to impact how I played. Good difficulty curve. :-)
Foon → Ludum Dare Explorer → LD26 → AYUG
By kalakian
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 232 | 3.38 | ||
| Fun | 466 | 2.30 | ||
| Graphics | 541 | 1.90 | ||
| Overall | 547 | 2.14 | ||
| Innovation | 554 | 1.50 | ||
| Coolness | 1689 | 32 |
29139! That is my incredibly low high-score! Gotta say, didn't even realize I was being timed until a couple levels in, then that really started to impact how I played. Good difficulty curve. :-)
Not bad, although I would really like it if when I hold down an arrow key, the player would keep on moving in that direction. Good job!
I sincerely second to the hold down mechanism ! Nice compo
Thanks for the feedback.
I started off with tile-based movement and was going to move to smooth movement / hold key down. I kept it the way it is because it seemed to fit the theme and overall gameplay better. With smooth movement, it would lose part of the challenge since your speed wouldn't be based on how quickly you can mash your keyboard without destroying it.
*dislikes button mashing* *tries game* *game requires button mashing* *dislikes game*
pretty solid game :)
Very simple.
Nice job!
Fantastic. A simple mechanic, but it had me trying to think ahead while still panicing on my time. I like it when gaves that seems super simple on the surface have a certain depth. Good job.
This one had me hooked for a while actually. Nice and simple, well done!