poingferret 2013-12-15 21:37
Really cool, nice limitations and really fun!!! Keep it up!
Foon → Ludum Dare Explorer → LD28 → Dolphin Rescue
By capnramses
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 64 | ||
| Humor | 270 | 2.86 | ||
| Graphics | 302 | 3.31 | ||
| Fun | 337 | 3.11 | ||
| Mood | 408 | 2.90 | ||
| Overall | 420 | 3.10 | ||
| Audio | 447 | 2.63 | ||
| Theme | 728 | 2.46 | ||
| Innovation | 730 | 2.53 |
Really cool, nice limitations and really fun!!! Keep it up!
Overall quite good!
Interesting effect with the algae at the bottom. Also loved the shaking effect when the ship reached the bottom.
Nice game. I really love the sound that comes when you complete a level :D
interesting retelling of Sequest!
Absolutely hilarious game! You should have named it "Dolphin Kidnap"! Why, oh, why do I have to snatch those perfectly safe divers and where are the ship survivors? :D
Great game, I've got a lot of fun and laugh of it!
hehe that game is a funny one. Cool a sinking ship as ... god job... Now taking a breathe :)
Good job ;)
I though for sure sharks would the drawn to the great big pile of blood from a failed rescue.
Nice, Good solid game. Sometimes the people dying offscreen was frustrating. Like the screen effects a lot.
I love underwater stuff. To few of these!
Good!
Nice game. I like the wavy effect the sea has.
I made it to level 4 before an avalanche of sharks got to me. I like it, and I like the use of shaders on the bottom (I'm assuming it is a fragment shader using time as input to move things around).
Well made entry.
Well executed. Played great. Loved the blood splat when some hapless diver was in the wrong place. The sound made me chuckle. Well done.
The way the screen blacks out as I'm running out of air was a great cue and added some nice tension to the game as well.
Good job!
Prety funny, i realy enjoyed the drawing sound, when you "rescue" a sailor. It take me a long time to understand that air was limited, so i keep dying at first. Keep up the good work.
Nice concept and good effects. I got only to level 4, because I was to often at the border of the screen and couldn't react fast enough to the sharks. It would be nice if there were more than one sailor to rescue on screen, so you don't have to wait until they reach the safer center.
Great game, well done!
That's a big iceberg! :D
There are some good ideas here, game is nice! Let me guess, "You Only Get One Dolphin" :D
thanks everyone! @mortus in the spirit of 1980s games it need an inconsistent plot! @Kvisle the seaweed are actually little strips of about 8 triangles, and i animate them in the vertex shader with sin (time + height + x_position). there is a post processing fragment shader that waves the entire watery part of the screen though something like texture_coord.s = sin (s + time) and texture_coord.t = cos (t + time) @loxo yes that was incredibly evil putting the boat on the left side of the screen - i regret nothing! @somepx you only get one "sonic scream" which is like your get-out-of-jail-free super power
It is a very good game. It took me two tries until I understood the sonar scream, because I was pressing space accidentally ^^ You can see it in the Let's Play I made: http://www.youtube.com/watch?v=40LSR6JrPqw
Good idea! It's the first submarine game that i see!
I liked this entry a lot and believe it could be expanded. For mobiles this could be one. Different type of levels.. different boosters and all sort of things.
Lulvy sounds.
Great game.. it reminded me old arcade games. The mechanic is great. Congrats.