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S A T U
S A T U
By udinjelek
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 125 | 3.28 | | |
| Audio | 161 | 3.23 | | |
| Theme | 168 | 3.12 | | |
| Fun | 181 | 3.12 | | |
| Mood | 255 | 2.91 | | |
| Overall | 275 | 3.08 | | |
| Graphics | 319 | 3.04 | | |
| Coolness | 965 | 49 | | |
Comments
devo
2013-12-18 04:11
It took way too long to get past that advertisement. I dunno if it was waiting to load or if I had to wait for the advertisement to play for 10minutes in order to play. I really like the music. I couldn't figure out how to get the first totem past the brown blocks. If I carry it I die. But I can't throw it over the block so there seems to be no way to continue.
dcandle
2013-12-18 04:23
Very Nice puzzles, luved it.
Thought the gimmick was "only one totem" till the end, and my first impression was: "wow good game, but poorly theme related", and then i came across the end with the pandora box's twist.
Right now it's the best game i've checked.
to Devon
"But I can't throw it over the block so there seems to be no way to continue."
<-
since its puzzle there are way to solve this, you can throw across the water tile, but if only its no a far away :D
to Dcandle
thanks for playing, very appreciate :D
Good design, the YOGO mechanic and the level puzzles are built up well. The checkpoints are especially nice to have :)
dkilford
2013-12-18 08:14
Overall strong effort. It took me a while to get used to the mechanics, and it was kind of annoying when I would accidentally throw the totem onto a wooden board, then would be forced to die.
I thought while the graphics looked good and all fit, because every piece of the terrain was visually noisey I would often have trouble spotting the paths I would have to go through on first glance, minor complaint though.
Good job. Adding a sign to indicate whether player got the totem maybe better, I died several times when totem in a single safe tile between two danger tiles, and I don't know whether I catch it.
I like puzzles and clear checkpoints system. Nice music.
dst
2013-12-18 09:21
Puzzles in this one are great! :) I like the tiley look ^_^
It's nice. A solid effort that has stuck well to the theme. The music is lovely as well. A shame that it ends up clipping and distorting towards the end. Try running it through a compressor with a lower input gain when recording?
Brilliant effort
Great puzzle game! Very enjoyable :)
to background_nose
Actually the music play beautifully, but when import to flash, it couldn't :( so I decide to compress in low quality until the Flash can embed the song. for your sake you could hear the original ini here
https://soundcloud.com/rickioteque/azeroth
Thanks to popogames, dkilford, MatrixBai, wdebowicz and DST
for playing the games. :D
"Adding a sign to indicate whether player got the totem maybe better"
<- actually I can do it now, and I have XD hihihi.. but since the rule of ludum dare competition, I can't re-upload for the no one. but thanks for your suggest :D
yes, 3 days still not enough time for me to figure out of many thing (still lack of ability). I hope I and all of you can continue making a Great game for the next :D
me4502
2013-12-18 10:33
Nice game, found the controls a little frustrating though, as I always ended up moving too far and hitting the tiles. Are you by any chance Indonesian? If so, it's good to see some Indonesian game developers :) (I am guessing by the game being named satu and the word 'jelek' being in your name)
Magnus
2013-12-18 17:46
the music is pretty loud and the instructions could use some work but the concept is neat
Nice mechanic, but it was all too easy to accidentally 'not' throw the totem and move into my death.
occash
2013-12-20 19:15
Hm, I don't understand what to do after taking the totem..I go with it, but in 2 seconds-I must start again...
bsowers
2013-12-20 19:21
Nice puzzle game. It's a little odd that I can't carry a totem over... wood, but once I realized that was the restriction the gameplay clicked into placed.
Very well done, I liked it!
realy nice game! and my ninja game going to by up for close pre beta soon can i get you mail to send you a copy :>?
foul
2014-01-05 11:27
I got the chests for slightly less than 10 min. Nice work! Like the puzzle element very much and the music too! I was confused by the few green-rune tiles at first. A suggestion: try to implement something like auto-throwing the totem across a bridge.