Life According To Bob by Ariake81 2013-12-17T03:57:00
This game is an amazing concept.
Foon → Ludum Dare Explorer → Users → me4502
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | TidyHomebound | extra | |||||||||||
| 2014 | 31 | Entire Game on One Screen | Triage | jam | 793 | 2.85 | 2.79 | 3.06 | 3.72 | 2.39 | 2.56 | 30 | |||
| 2013 | 28 | You Only Get One | Drop Down | jam | 430 | 2.68 | 2.19 | 2.21 | 2.59 | 2.86 | 3.14 | 2.10 | 2.58 | 56 |
This game is an amazing concept.
Thanks! I've been testing with windows and so have my friends, which is probably why it runs fine on windows.
With the controls, I found with the current ones to get part bits where you need to crouch jump, that you should go as close to the edge as possible.. I didn't have time to implement a better controls system.
Nice game, found the controls a little frustrating though, as I always ended up moving too far and hitting the tiles. Are you by any chance Indonesian? If so, it's good to see some Indonesian game developers :) (I am guessing by the game being named satu and the word 'jelek' being in your name)
Although I can get it running, the death is way too sensitive and I find it almost impossible to detonate a bomb without losing.
Great game, love the graphics!
I also encountered the firing animation repeat bug though. But still a great game :)
This game is great, I like how simple yet fun it is.
@mortiss & @makiling-interactive-arts - Thanks :) Yeah I get that the theme of the game can be a bit of a downer, but I definitely felt it was an interesting concept to explore through this sort of game
@mordsven @melik-cagan-oduncuoglu @angelicad - Thanks, I did find balancing the game was a little difficult because I was getting extremely mixed feedback when I playtested with friends 😅 As the main other piece of feedback I got from people who said it was too hard was they needed more visual cues to know when things needed attention I might have gone a bit overboard trying to fix that to make it less difficult. I definitely should've considered more about balance, thanks for the feedback :)
@thomasj Thanks :) I do find around day 6 is when emergency spoons start becoming pretty important to use in order to keep going
I like this game and started to get the hang of it after wandering the island for a little bit, however sadly something about the graphics and handling (maybe FOV or mouse sensitivity) gave me motion sickness so I had to stop after ~10 minutes.
I like the graphics, especially the water. I do feel it could use a little more visual cues to direct the player at the start of the game, as well as improved handling for the boat. I had to exit the boat and jump into the water because it got stuck on a rock a few times.
Overall I definitely like the idea
Nice game, definitely creates a tense atmosphere. Only thing I'd personally change is making it more obvious how long until a fire tile is put out - there were a few times where I had to choose between leaving a firetruck somewhere for a few seconds or moving them somewhere more pressing.
I really like this game, but I found it a bit difficult. I also love the artwork style. It did take me forever to realise that the pause icon made things happen rather than going to a pause menu. Maybe a hint system could be useful for people that become stuck somewhere and can't seem to find anything extra they can interact with?
I really like the idea of this game. I did find the outcomes of a fair few of the questions a little confusing, especially around how various answers impacted the carbon footprint metric. Also, when I first started playing I thought the button presses weren't working so I pressed the other buttons to try too, only to then realise there's just a delay before the button presses go through. It probably makes sense to disable buttons or show some other sort of visual indication in situations like that to not confuse the player. Overall good game :)
Definitely a great game for a first entry. I do have a few pieces of feedback for you that'll hopefully be useful for future games :)
* Firstly, diagonal movement is much faster than just moving straight - this can relatively easily be fixed with trigonometry (Apply velocity to X/Y coords based on "angle" of the movement) * No indication of the health of the dragon * Collision of the thorns seems inconsistent
I absolutely adore this game. The graphics are incredibly done, and fit so well with the music and just general mood of the game. Only change I'd personally make is to have tooltips in the recipe book when you hover over the ingredients to see their names, as it took me a little bit to make the connection for some of them
The artwork for this game is absolutely adorable, I love it. I also really like the effect the texture of the paper gives to the ground. I also like the music, although I feel it'd suit better if it looped more cleanly
I love the idea of a reverse tower defense, as I love tower defense games. I also really like the look and movements of the jellies. I did find that balance-wise it often didn't make sense to use most of the options, and instead just a combination of the high-health jellies and the healing ones.