PixelSurgeon by ponk 2013-12-17T12:52:00
Man this is interesting!
Foon → Ludum Dare Explorer → Users → Alismuffin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | You only get the mechanics | compo | 860 | 2.52 | 2.95 | 2.10 | 2.67 | 2.08 | 1.15 | 3.58 | 1.97 | 79 |
Man this is interesting!
Wow this is cool!
Really nice range of games! Some things are a bit unclear as far as instructions go, but after playing enough I imagine it's easy to pick up :)
Very polished!
Nice game :) Similar to my entry, but with actual objectives
This was pretty fun. Nice concept and well implemented.
So clean, yet so so dirty!
Wow! This has got to be my favourite so far.
Really nice visuals on the torch :)
Wow this feels great. Being able to point the light in different directions adds to it too. The animations are superb.
Well made! I love the humour in the briefing!
Brings back fond memories of Castle of the Winds.
Great concept! Stops the issue of having to choose items to discard. Great work.
This is one of the funnest entries by far!
Ha! Nice. 1FPS
Great idea
The teleporting is awesome, but it is a little clunky
This is amazing!
"Who authorized that!?"
Made me feel like I was really in there and being a noob.
Thor's Boomerang!
Great game! Worked well and looked good :)
Thanks guys!
Unfortunately I had a very busy weekend and so was unable to make a proper game, or even longer levels.
It's good to hear that you had fun with what little I did get done. I will keep working on this :)
It would have been nicer if there was a run button since moving was quite slow. Great dialogue system though! Really worked well I thought.
Platforming felt nice! There was no satisfaction in killing enemies though
This is great! Takes the one bullet theme in an interesting direction. Great concept, well implemented and a a good difficulty level
Fun game, but jumping is quite floaty and the collisions aren't working properly!
You should store your movement-to-do in a temporary variable before assigning it to your actual character's position. This way you can stop the actual player from moving if you check the new position intersects with a collider.
Great job! Really good use of the theme.
This is pretty great, but it's VERY hard!!
This is cool, though it feels a little slow in my opinion. I wanna be able to slice things at a good pace.
This was an awesome idea, but I experienced some problems.
I found a door that said exit but I couldn't really go through it.
Other than that seemed to go fine! Great game design.
Great game! Love the way you handled key binding. Streamlined and easy. Was nice to see an SFML entry :)
This is awesome! Great job on this. The beasts really multiply fast though.
Man this is different, and EPIC. I did get stuck in the table, but I got out again
Awesome entry! Unique movement.
Solid implementation :)