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Jejeboy

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201328You Only Get OneJejeboy: Mad Shitterjam793.633.483.212.163.762.273.352.9540
201326MinimalismJejeboy: Baby Volleyballjam4732.592.332.192.333.002.153.002.1945

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jejeboy

LD26 — Minimalism

Jejeboy: Baby Volleyball by Jejeboy 2013-05-01T15:00:00

Hello. Thanks for the feedback. We really appreciate it.
We updated the baby’s collision detection, hopefully it has fixed the problem.

LD28 — You Only Get One

EggNogForAll by ahm99 2013-12-18T05:37:00

lol. short but sweet.

One Bullet by crockid5 2013-12-18T06:54:00

Good level design and you included the Wilhelm scream!

Superly Major Questing Adventure Fun Times by john_conder9 2013-12-18T06:12:00

Hilarious! I wish more games had humor like this. I really like the storytelling.

CUOP DO SACI by leparlon 2013-12-18T07:54:00

For some reason, I find this funnier than QWOP.

Burnt Out by dremelofdeath 2013-12-18T07:15:00

Cool lighting and paintings.

One Gunman by Levi D. Smith 2013-12-25T21:53:00

Cool lighting. "Shoot fibonaccis" made me smile.

Jejeboy: Mad Shitter by Jejeboy 2013-12-18T05:47:00

I'm glad you guys enjoyed it. :)

Protip: moving in a diagonal direction makes you move slower.

Jejeboy: Mad Shitter by Jejeboy 2013-12-18T06:26:00

Yeah, I'm used to using my right hand for non-directional control. The games I play usually require multiple buttons and I always start with the 'g' key followed by h,j,k,t,y,u,i. I should change the scheme for the next game.

By the way. You can change the controls on the start of the application by accessing the 'input' tab.

Jejeboy: Mad Shitter by Jejeboy 2013-12-25T23:45:00

Hmm. I never really considered a timer or a distance display meter since I thought everyone can finish the game. But that's an interesting idea.

The fast respawn was a design choice. I didn't want to punish players for dying. I also did not want to kill the player's "momentum" and "engagement".

Yeah. I noticed the collision detection too. I guess it's not just me. Thanks for the heads up. I'll try to shrink it in future games / builds.

TankoKitty by JohnnySix 2013-12-18T05:59:00

Awesome physics. I like the theme too, pretty funny.

You Only Get One by Broxxar 2013-12-18T07:05:00

Gives me the creeps. Pretty cool.

Starbeard: The Curse of the Space Whales by Those 30 Ninjas 2013-12-18T04:44:00

Very good design choices. I really enjoyed lining up the enemies.

Agent One by DanielSnd 2013-12-19T09:01:00

Pretty cool color choices. Great game although I beat it by just running towards the goal, lol.

Earth Prime by Satyre 2013-12-18T04:40:00

Awesome music. More instructions would be better I guess.

Unibrow by ViliX64 2013-12-18T04:25:00

Paper mario style ftw

Save Zoe by Lorenzo Maierú 2013-12-18T06:33:00

Great game. I love the art style.

RoboKnight Must Choose by Mutt 2013-12-18T07:22:00

lol, the death animations were over the top. I grew up with games similar to this.

The Last Acorn by geoisgame 2013-12-18T05:21:00

Pretty fun but hard to control.