The Hotdog Parable by SunShiranui 2013-12-19T02:57:00
I really liked this game but i am a sucker for these types of games. I like the idea of finance in the "You Only Get One" theme.
Thanks for such a fun entry! I hope you improve upon it!
Foon → Ludum Dare Explorer → Users → TreehouseElite
| Year | LD | Theme | Game | Division | Rank | Co | |
|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Monochromatic | jam | 10 |
I really liked this game but i am a sucker for these types of games. I like the idea of finance in the "You Only Get One" theme.
Thanks for such a fun entry! I hope you improve upon it!
This is a wonderful concept, like you said it is similar in theme to our game but this is certainly a unique style. Unity is extremely powerful in comparison to LibGDX so I am very interested to see where you take this if you plan on releasing it.
Overall I think this is a fantastic game though it seems a bit loose on the theme, same for our game though!
Yes we were mulling that over in the last hours but we were too focused on deployment at that point. The main issue is we didnt use the built in LibGDX Collision Handling. This actually spawned the jumping off walls feature since the player seemed to just love to do that. Thanks for your suggestion! It is something we are considering.
Thank you all for the criticism, Collisions are a major issue and we are using a Game Development Library which we credited in the main menu, LibGDX. We just didnt use the built in Bounding Boxes at first, we will be re-writing it to use that in the future.
The wall jumping is actually going to be kept and the jetpack jumping does lead to some interesting results so thanks :D . Color Shifting was just an indicator of a power up. One issue we have to iron out is the yellow crystals forcing the screen back to no filter, that was not the desired result. We intend to add more power-ups like the Red "jetpack", we just didnt have time after so many collision issues.
We plan on re-doing a lot of things now that we are unrestricted by the 72 hour time limit.
We are extremely happy that you guys are finding this game to be an interesting concept! We know it is not complete but for a first Ludum Dare Jam we knew we would have issues. It will all be fixed when we eventually finish the game.