YOGO Cookie by Lacutis 2013-12-22T03:49:00
Was interesting, though I wished the mother would eventually lose interest in me after a certain cooldown - once she saw me she never seemed to give up.
Foon → Ludum Dare Explorer → Users → bsowers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Blight | jam | 145 | 3.38 | 3.19 | 2.61 | 2.96 | 3.04 | 3.38 | 2.03 | 3.33 | 91 |
Was interesting, though I wished the mother would eventually lose interest in me after a certain cooldown - once she saw me she never seemed to give up.
Those are some extremely pretty 3D models you have there.
Amazing. Hard to play on the keyboard, but I struggled through it just to keep playing. Great take on the theme.
Love these kinds of puzzle games. It gets pretty challenging!
By far one of the prettiest and most polished games of the jam.
I didn't care for the one hit death, especially given how large the bounding boxes were - had to restart levels a lot for minor mistakes.
Managed to beat it without ever using E. Not a bad simple retro platformer.
Nice little memory game.
This game was super charming and a decent puzzler.
One note: sometimes you get stuck as Ruby & can't switch back to Bob. Or maybe I missed a bit of text where it says there was a reason for that. :/
Really like the idea!
WASD controls would've been good. It was really hard for me to aim with my left hand.
Very cool concept. I got both endings - managed to realize what I had to do for one of them on my first go without seeing your screenshot.\
I'd recommend reducing the bounding box size; seemed like I was getting hit by bullets. Also I didn't once successfully jump off the ladder and return... always ended up jumping to my doom.
I'd like to see a 'wasted food' count for all the humans I let fall to their doom. :)
You had me at Journey.
Not entirely sure what was going on, but I love taking candy from kids.
Would tweak the controls - it was odd that you used the mouse to shoot, but you weren't using the mouse to aim, and the character always shot forward. Would either use a key to shoot or have the character shoot in the direction of the mouse.
Had a lot of fun with this. Would love to see a timer to encourage players to compete. Sounds were excellent.
I'll echo something others have already said: the jumping feels off. The character falls too fast, and if I hit my character's head but keep sliding, he'll continue the jump as though he didn't hit anything.
Obviously there's not a whole lot to comment on, but it's a good start to something.
Have you ever played the card game Biblios? It has a similar 'choose your card, the others go to your opponents' mechanic - though the impacts of that are less direct.
But yea, not a bad idea for a game. Maybe try turning it into a physical game?
Pretty challenging game - requires a lot of careful movement and usually a fair bit of trial/error.
Wasn't thrilled with the turn speed. I ended up missing my targets a lot because I was busy turning.
Overall, not too shabby.
Not bad. The controls were a little loose, and I got stuck a few times, but managed to play it to completion. Main character was adorable.
Loved the aesthetic on this - it just looked really charming. Targeting was a bit harder than I'd like though. Never felt sure of my aiming and missed when it seemed like I shouldn't.
Nice idea. Even though I never managed to succeed... sound never really changed for me.
You guys that like the SFX are crazy. ;-) I made the sword swing sound by rubbing two butter knives together, and the arrow sound by scratching my table.
@taocayo - There is no last level, actually. Game keeps going until you die.
@JaymeeMak - Fair enough.
@Ryusui - Yes, the dungeons are purely random.
Thanks for playing!
Not a bad maze game. Could've used more going on - maybe some collectables or something chasing the player or some more varied rooms.
Good concept. I would've like to see a gradual rotation for the ice instead of 90 degree snap - think it could've made the game more dynamic and less confusing.
Nice concept. Could use more challenging levels - took me about 30 seconds to beat, and only the 4th level took me more than one shot.
Liked it. Would like to see a level select mode so I don't have to repeatedly perform the intro levels.
That was super depressing but also very, very good.
Neat hack 'n slash game. Loved the introduction.
Loved the pixel art and the sounds. Gameplay was pretty fun.
I had fun with this. Sometimes the jumping was loose and caused me to overshoot, but generally I didn't have problems. Mood was excellent.
Not a bad start to an action/tower defense game. Obviously could use more. The double jump was a nice touch.
Not a bad start. The difficult ramps up extremely slow, and it's odd that my towers keep shooting at fallen enemies. Starts to take an awful long time waiting for them to shoot at nothing.
I kept getting crushed under a bridge. Over and over. So that was kinda sad...
Pretty fun. Your parallax effect feels odd though - since your camera isn't changing positions, nothing should shift around like it does.
Fantastic game, even though I couldn't beat any of the bosses. :-/