You only have each other. by dkilford 2013-12-19T22:57:00
Very cool environmental puzzle, had fun going through levels! Love the friend helping friend concept, mechanics the ambience. Because of iso view controls are a bit confusing :)
Foon → Ludum Dare Explorer → Users → afterisk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Trial | jam | 153 | 3.36 | 3.11 | 3.56 | 3.13 | 3.89 | 3.33 | 1.88 | 2.95 | 79 |
Very cool environmental puzzle, had fun going through levels! Love the friend helping friend concept, mechanics the ambience. Because of iso view controls are a bit confusing :)
Funny and cool, nice responsive controls and quirky gfx. GJ!!!!
great level design and atmoshphere!
A masterpiece!
Fun fun fun! Couldn't get through 3rd level though. Very well done otherwise!
The character is very cute and the environment feels like purgatory (which is not a bad thing). But at least let us kick around the beach balls :)
Very colorful environment and clever level design. Good stuff.
Very cool game, couldn't figure out who is killer yet but I will! :) Great atmosphere!
Great, off-beat game and music. Had a lot of fun playing it! I wish right-side stores had better access.
Superb! Keep up the good work!
What a blast to play! (no pun intended). At first it reminded me of billiards, but it has so much depth with the level design and moving targets. Great job!
@TeddyNashor : there is a help menu, just need to press "Shift" (the tip is at the bottom of the screen!
@Unept, unfortunately there was no time to build a high-score system with server keeping records :)
@glovecat Thanks, i'm stilltrying to get Wilhelm out of the room!
@dkilford thanks a lot! All valid points. And we did rethink other abilities completely after ludum, but not updating them for Ludum (the rules!). Going to put a better version (few more days worth of work) on Kongregate sometime soon. It should have better UI, better gfx and more importantly more balanced.
@mactinite, yeah you're right. The core mechanic of the game doesn't provide a good experience. Maybe it's too randomized and needs a blend of handcrafted level design and randomization - like spleunky or doodle jump. By the way, the powers have a cooldown timer, so you got to wait for them to recharge. We should make it more visually clear when it's charging/charged.
very cool, i like the light work and the level design, and of course the enemy AI!
The setting is serene and makes me want to take a leisurely scroll in the game. Good job. Dialog/narrative needs to be tightened up a bit.
The mood and visuals are excellent, the controls not so much. I actually preferred the camera angle on the LD48 submission. It was more immersive and gave a sense of exploration. Plus there was danger in not remembering the way back to the lighthouse. On the post compo version, the higher view made it easier to find the way back, but I felt too distant from the environment.
Cool idea, if UI was always on screen would be even better! :)
very cool, i wish it was longer :)
Excellent aesthetics and the environment was much bigger than I thought it would be!
it was fun when i had someone to play with! :)
Superb game!