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afterisk

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201328You Only Get OneTrialjam1533.363.113.563.133.893.331.882.9579

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Mood vs Overall

Comments by afterisk

LD28 — You Only Get One

You only have each other. by dkilford 2013-12-19T22:57:00

Very cool environmental puzzle, had fun going through levels! Love the friend helping friend concept, mechanics the ambience. Because of iso view controls are a bit confusing :)

You Only Get Won by ChrisMingay 2013-12-18T20:52:00

Funny and cool, nice responsive controls and quirky gfx. GJ!!!!

Burnt Out by dremelofdeath 2013-12-18T02:28:00

great level design and atmoshphere!

0RBITALIS by AlanZucconi 2013-12-30T22:33:00

A masterpiece!

E pluribus unum by IHateATMFees 2013-12-17T03:13:00

Fun fun fun! Couldn't get through 3rd level though. Very well done otherwise!

1 by eralpkaraduman 2013-12-17T05:45:00

The character is very cute and the environment feels like purgatory (which is not a bad thing). But at least let us kick around the beach balls :)

RGB - So sweet your television will break by RevelBase 2014-01-06T04:34:00

Very colorful environment and clever level design. Good stuff.

A Night on the Express by JimmyDelaney19 2013-12-19T03:05:00

Very cool game, couldn't figure out who is killer yet but I will! :) Great atmosphere!

Monogon by Rscar 2013-12-17T03:03:00

Awesome style and very creative controls! Fun to play!

FFirst Impression by chiguireitor 2013-12-17T03:28:00

Great, off-beat game and music. Had a lot of fun playing it! I wish right-side stores had better access.

Wilhelm's Escape by glovecat 2013-12-17T02:29:00

Superb! Keep up the good work!

El Tigre Il Assassino by popogames 2013-12-23T06:04:00

What a blast to play! (no pun intended). At first it reminded me of billiards, but it has so much depth with the level design and moving targets. Great job!

Trial by afterisk 2013-12-17T02:20:00

The mines are dropped randomly, you have to use tools and be smart about which spots you step on to avoid the mines or protect yourself from them. Press shift, it explains what each ability is doing.

Trial by afterisk 2013-12-17T03:15:00

@TeddyNashor : there is a help menu, just need to press "Shift" (the tip is at the bottom of the screen!

@Unept, unfortunately there was no time to build a high-score system with server keeping records :)

@glovecat Thanks, i'm stilltrying to get Wilhelm out of the room!

Trial by afterisk 2013-12-19T18:57:00

@dkilford thanks a lot! All valid points. And we did rethink other abilities completely after ludum, but not updating them for Ludum (the rules!). Going to put a better version (few more days worth of work) on Kongregate sometime soon. It should have better UI, better gfx and more importantly more balanced.

Trial by afterisk 2014-01-01T02:17:00

@mactinite, yeah you're right. The core mechanic of the game doesn't provide a good experience. Maybe it's too randomized and needs a blend of handcrafted level design and randomization - like spleunky or doodle jump. By the way, the powers have a cooldown timer, so you got to wait for them to recharge. We should make it more visually clear when it's charging/charged.

Flee to Light by ryangatts 2013-12-18T02:20:00

very cool, i like the light work and the level design, and of course the enemy AI!

Choices (Sea Wind) by Striwx 2013-12-17T05:52:00

The setting is serene and makes me want to take a leisurely scroll in the game. Good job. Dialog/narrative needs to be tightened up a bit.

The Black Lighthouse by funselektor 2013-12-30T22:50:00

The mood and visuals are excellent, the controls not so much. I actually preferred the camera angle on the LD48 submission. It was more immersive and gave a sense of exploration. Plus there was danger in not remembering the way back to the lighthouse. On the post compo version, the higher view made it easier to find the way back, but I felt too distant from the environment.

One Minuite to Live! by Warzone 2013-12-18T20:46:00

Cool idea, if UI was always on screen would be even better! :)

Duck Kid's Quest by Daikon-Console 2013-12-20T09:03:00

very cool, i wish it was longer :)

Lestac by almightysuit 2013-12-17T06:11:00

Excellent aesthetics and the environment was much bigger than I thought it would be!

Gods of the Yggdrasil by ocathalain 2013-12-18T02:08:00

it was fun when i had someone to play with! :)

One Take by Sheepolution 2013-12-18T05:18:00

Superb game!