one.job:survive by joekinley 2013-12-25T01:21:00
Funfunfunfun pew pew sound was cool. Nice game, I liked it :)
Foon → Ludum Dare Explorer → Users → kalth.streil
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | The Incredibly Silly Adventures of Jake the Gerbil | jam | 166 | 3.68 | 3.74 | 3.27 | 3.27 | 3.59 | 3.36 | 3.52 | 45 | |||
| 2014 | 29 | Beneath the Surface | Kamikaze Snail: They see me sliding, they hatin'! | jam | ||||||||||||
| 2013 | 28 | You Only Get One | Yogo and the almighty mat thieves | jam | 109 | 3.50 | 3.21 | 2.89 | 2.82 | 3.79 | 3.29 | 3.48 | 3.15 | 55 |
kalth.streil leaves an average of 25.0 feedback comments each event.
Funfunfunfun pew pew sound was cool. Nice game, I liked it :)
I failed miserably too many times :(.
Great game, very funny! However, it would be better if the difficulty of the game increased with every stage.
48h game, great job! I liked the texts, audio and fonts. Graphics were simple but acceptable. :)
I felt like shooting with a toy gun :(.
I think you need more feedback so as to make the player feel more integrated with the game.
How did you implement the bullets? My game was also made with Unity and we implemented bullets as GameObjects with a PhysicalCollider and the graphics stuff (a Sprite with a texture in our case), would it be easy to add any kind of graphic element to your bullets?
48h game, nicely done despite of the mistakes :)
Crazy minigunned-hitler died a lot :(.
But the game is fast and funny! However, it's a little bit difficult to swipe without tablet/phone, but not a big problem.
Nuts slowed me down and that was weird. Anyway this game is funny, good job! :)
I died miserably :(
I liked it, very simple graphics and its funny. Great job :)
Just reached level 5 :)
The mood is incredibly, with both the music and the introduction giving you the creeps. Then the procedural generated levels (or at least random starting positions) add variation to the game, which is something my own lacked.
There are five kinds of enemies and as many weapons (sword, bow, scales, death's scythe... am I missing any? XD) but to be honest, I found most of them frustrating: for example, spamming the bow is awesome, but sadly you can't strafe, so it becomes useless quite fast. The sword doesn't do much damage even though you have to get close. The scythe moves around in a pattern which I found quite unhelpful, and while it's away you lose your only weapon. The scales were my preferred weapon :)
The quantity of enemies is cool, but the game lacks any kind of healing, so it gets rough real quick, and fleeing is sometimes not an option when there's an enemy on the way. So yeah, it's a good game but lacks a bit of QA, which is to be expected of a LD of course :)
Great job!
Really fancy art, I like it :) The gameplay is not bad, but the key change usually comes before a jump, and sometimes it goes from '.' to F2, which are not close at all, so it's hard to react, since the change doesn't show at the middle.
The music is happy but it gets old real quick though, and the collisions fail a lot :( I'm guessing the boxes are too big!
Still, good job :D
Great game :)
The theme isn't really there much, but the rest is awesome. Love how the grass and the clouds share the sprite, just like in Mario XD
The glitch part is very unique and funny :)
Took like 7 chances, but I beat it :D
Very well done for a first LD. The game is so funny, with all the phrases here and there. The initial image from gamejolt is too cool ( http://i.gjcdn.net/imgserver/game-header/950/20108_1.jpg ). Nicely done, sir :D
Ahoy!! I was passin' by and I noticed this game in Metaldemon's Twitch channel, and I have t' admit it's completely awesome. Good job, graphics, gameplay and music, which sets t' mood :)
Art is beautiful; the animations are perfect, the designs are very well done. I'm sad about the downscaling and the clipping that happened mid-way though :( Hope you can reupload a post-compo with the proper assets!
Gameplay-wise it's neat; hard enough to make it a challenge but still doable :D The music totally fits the game and the mood overall is completely western :)
An awesome design of the levels; despite being a puzzle-type, it's very intuitive. The graphics and audio are simple yet fitting. The happiness of the toast is a bit creepy, because it's hitting walls and knives as it slides about, so extra mood points for that awkwardness XD
Yummy :3
The graphics are nice to look at, despite the outfit of the grandma (I mean, why are her nipples depicted? why using such a short dress? Feels like there's a need for a paedo ending haha).
The details are cool too, like the cat in the oven (would've been awesome to hear him meow XD), even if the gameplay itself was a bit dull :_(
I really love the animation and the midair jump XD
However, it's really hard and I actually haven't been able to finish stage 3 (the one with the switch) because...
-Friction does not exist in this world, ergo you have to move while on the platforms! And they go so fast it's hard not to fall XD
-The movement of the platforms is not really well timed and sometimes it's plain impossible to make the jump to get up, so you gotta move with the platform back and forth this the opportunity arises.
-After you press the switch you can't get into the platform the first time. This makes the scene completely frustrating after a few tries XD
Really awesome. The pixel-art is beautiful yet functional, the music is very well placed. The game fits the theme perfectly with the 'only one' arrow to use, and even though it's really hard, it's also very fun to play!
Now that was a depressing experience :_(
I tried too hard to find the good ending, but in the end I never got it. I just got to the train, but then bought a ticket (was I not to? why did they place me at the station then? XD) and died again. I like the question-over-text thing, too bad I missclicked on next so many times :(
I'll give you five for mood, as in it makes you feel sad XD
It's creepy, a lot! But it's funny :)
Nice art :{
A game befitting a true gentleman indeed haha
I only got to level 5 :(
It felt boring overall, since it was only a 'fetch' game, with barely any difficulty. On level 5 it seems to expand, but then you only get a bigger map where you can't really see the whole picture, so you have to find which keyhole/key is really accessible before you grab a key.
Lack of Audio doesn't help either, and I can't really understand why the repeat-levels-but-they're-easier thing exists XD
For me it's been real frustrating :(
Maybe it's not working as intended, but shooting was really annoying, since my controls didn't work properly and 2 out of 3 times I shot the air, with them saying just 'What?' (shooting yourself would've been much cool btw XD)
So since I have no idea if this is how it should be, I won't rate you yet :(
Nicely done! :D I liked the story, and hope you can get one job :)
A frustrating experience XD
Firstly: it'd be nice if you could trigger the enemies yourself, since phase 4 is quite hard.
Secondly: the damn laser guys ignored the laser cubes and shot through them to catch me, that's unfair >:(
Nice game :D
Oh my god XD
That was so intense! At first I was a bit confused (maybe add a 'HOLD YOUR FIRE' at the start?) but once I got the hang of it, it was really something :) A bit sad about the lack of music / sound tho, and that it's so short!
Great game :D
Great game overall :)
Love the idea, but the NPC scripting is a bit buggy, since I got sighted and the guard tracked my Thief even though my Siren was the one who was spotted. He got stuck at a corner (Thief was hiding behind a wall) and from then on no guards cared about me, so I got all the rest of the characters until I needed the Thief, then tried to handcuff the guard and failed miserably :(
Going to give it a second round before I rate it completely :D
Quite original :) The theme presence is quite obvious, and it's quite fun.
Just a bit frustrated about it having no sound and not having any kind of UI which shows the current colour number, since I kept pressing the button just to remember it!
Loved it :)
The sprites blend amazingly and the ball gameplay fits the theme perfectly, while being very original. However, the music is a bit annoying, and sorta makes you want to rush, which is the opposite of what you actually have to do!
At first it's a bit hard to get used to the ball not being affected by gravity (I was afraid to stop clicking haha), but then it's nice :D
On the fun side I'd say it's a bit slow-paced for my taste, but still good :)
LD35 — Shapeshift (20)
SkinStealer by korvyashka 2016-05-07T12:26:00
The idea is amazing! A better tutorial would really help (I died so many times at first because I didn't know I was burning people lol), but once you get the hang of it, it's great! :D Some random screaming noises to go with the munch-munch would go a long way by the way!
Shifting Stronghold by alyphen 2016-05-07T12:17:00
I like the concept, but it feels so incomplete :( No info whatsoever, and the controls feel clunky because the movement doesn't match the scenario. I finished the puzzle and I won, but there's nothing else to do!
Shape Research Lab by SaintHeiser 2016-05-07T12:10:00
Good entry! I'm not a fan of mouse-based controls, but the graphics are great, and the game feels complete from the beginning! Mechanics are clever too :D
Figure Shift by Simaflux 2016-05-07T12:01:00
Loved it! The concept reminded me of Quarto (a board game), and in fact I think that it could be expanded in that way (adding a 'size' besides color and shape, you could ask for figures that share 1, 2 or even the 3 traits). Good job!
A Soul of Clay by fullmontis 2016-04-26T18:08:00
LET ME OUT! Cool game, nice mood. I really liked the music and depth of the story :)
Laser Town by Hectigo 2016-04-26T17:59:00
Great puzzle game, I really like the design, mechanics, graphics and game overall.
Spellbound by Almax27 2016-04-26T17:54:00
I missed so many times... Nice game! I liked the graphics and the integration of the music, good use of Unity, animations and stuff. Would have liked some progression tho, the casting arrow going faster, the enemies attacking more often...
motion: a by sepharoth213 2016-04-26T17:50:00
What did I just play? Awesome, really good job!
TowerShifter by mzhovnach 2016-04-26T17:44:00
You reversed the concept of tower defense, WOW. Cool graphics, fun, nice game! Well done :)
Exhuman by Arvydas 2016-04-26T17:41:00
Really really NICE graphics. I liked this game, it was funny to kill all those enemies :) A bit hard at first, but things change when you get a ranged weapon ;)
Warping Ninja by Glockenspiel 2016-04-26T17:16:00
Surprisingly fun! I didn't understand the 'warp' thing at first, but once you get to use it, it's quite convenient! Nice game :)
Element Undesired by Dawdawdo 2016-04-26T17:08:00
I really like the pixel-art graphics, would have loved some sprite animations for the fire, water... At first, it's a little bit confusing and you are not sure if you are fire. Nice job!
Duck by Szabin 2016-04-26T17:00:00
Simply fun, nice design. Having some music (even if not yours - not evaluable) would make it better :) - Very good job!
Blobby Slime by williambsm 2016-04-26T16:52:00
OH! The jumping radioactive alien rabbit fell again :( This was kinda fun, very nice intro! It'd be funnier if it had some progression: more speed over time, for example. Music went off after a while btw, should be lopping :( --- First game ever? You are in a good direction, keep practising with Unity, and see you in the next LD? :D
Big Fist Man by t4u 2016-04-26T16:41:00
Why is Saitama trowing red punches to some pirates? That was fun and I killed the big one! :D I didn't like the controls tho, it was like playing Quake when I didn't have mouse :( Good overall, better knowing it was your first LD with Unity!
Project: D.A.S.H by muffty 2016-04-25T13:28:00
Voice addition is a lot of fun haha! Animations are good too :)
zerkitu by Paradoxa42 2016-04-25T13:21:00
Gameplay is fun but controls take some time to get used to! Please give us a WASD option :(
Gene Thief by Galan 2016-04-25T13:11:00
Fun game but the theme-related part comes more as a punishment than a feature and it's really confusing! Also I find it weird that ranged enemies basically suicide into you while melees are slower hehe I was kicked out of the screen though :(
Public Opinion by Finn Stokes 2016-04-25T13:05:00
It's really innovative, but as stated requires an IA or another player to get the best out of it. Lack of sound hurts it a bit too (you could've recorded two different tones of hums easily and played with the levels for example!), but it's still good!
neon:morph 2000 by JonathanG 2016-04-25T12:59:00
Nice idea and well-made long levels! Controls become frustrating soon and the transformations take a while to appear though