windwalkerranger 2013-12-17 06:34
Art style, composition, characters are very beautiful and overall graphical quality is very good. Controls are a bit funky, though. Couldn't get the connection to the theme?
Foon → Ludum Dare Explorer → LD28 → BULLETS ARE FATAL
By pele
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 12 | 4.57 | ||
| Audio | 19 | 3.96 | ||
| Coolness | 2 | 75 | ||
| Mood | 87 | 3.53 | ||
| Humor | 116 | 3.08 | ||
| Overall | 119 | 3.46 | ||
| Fun | 141 | 3.23 | ||
| Theme | 183 | 3.08 | ||
| Innovation | 261 | 2.86 |
Art style, composition, characters are very beautiful and overall graphical quality is very good. Controls are a bit funky, though. Couldn't get the connection to the theme?
I love the graphics and gameplay style! Very hard tho, that 1 hit kill is brutal. :)
I really like the style, the use of the theme and the randomly-generated levels, but the controls are pretty weird and it looks like perhaps your team bit more than they could chew in 72 hours, there are lots of bugs, animation issues, balance issues, etc. Overall a pretty solid entry, congratulations! \o/
Perfect, Venturelli... We did bite more than ew could chew and had to cut and re-adapt several things. The controls didn't get a refinement pass, I recommend using a Gamepad, it works much better than keyboard+mouse, unfortunately. Also we didn't have time to properly implement some gameplay features, so some things are indeed quite buggy.
Windwalkerranger, the connection to the theme is that you only have 1 hit point, so you have do dodge every single bullet or else you die...
It's very good! I like this graphics so much!!! Very interesting game!
The graphics and sound are really great, but controlls need a bit of practice.
The unforgiving one hit rule is ok for me, but it kind of breaks the experience if an enemy spawns right in front of you and shoots a bullet in your face :(
Its a bit strange, that rooms spawn in the air, but the procedural levels are really cool!
Great work!
Great graphics and animation, but gameplay is very unfinished.
Echoing everyone else I think, graphics and sound seem amazing, but I really struggled to actually play the thing because of the controls. I will come back to see if it gets updated :)
Missing link.
Owww :( The Screenshots are looking great but there is no game in your Dropbox.
Error msg: Error (404)
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But I will rate for graphics, because the screens are nice :)
Fixed the problem with the links. Thank you for pointing it out!
Ops! Sorry, pals! Broken link problem fixed! Thanks for the feedback :)
This game has a lot of potential, as long as the bugs get ironed out. When I was playing, I often got confused as to which surfaces I could jump through (the wooden catwalks were particularly pernicious). I would make sure that it is very clear where what objects you can pass through, and what objects you can't. It's fun to play, but frustrating to die because of something I didn't intend. I would also like to see the jumping and movement physics tweaked a little. Right now, the keyboard controls feel sluggish (I haven't tested it on a controller, but I assume it's probably better on that). Other than those few things, I think it's a great game! I loved the music. Short and sweet. I must've played at least 10 rounds.
Beautiful artwork, really cool game; controls are a little difficult; will try with gamepad later.
Really cool game! The art style and music went together so well, and they were both super cool. Maybe work on the difficulty some more, and then it'll be a pretty good game. Nice work!
Fun game overall. I kinda wish I could have shot directly up. Still, it was an enjoyable experience.
Amazing graphics and music, genuinely fun gameplay. Very impressive!
Amazing graphics and overall game design. This really looks like it has the potential for a retail release if you did a bit more playtesting and polishing. Very cool entry.
Nice procedurally-generated maps! I want to wander around and see how far it extends, but I'm constantly fearing for my one HP life. I'd love to see a post-compo version of this with better jumping mechanics.
Really like the way tension builds up while playing and that you always need to pay attention. Sometimes there seem to be glitches with the engine resulting in getting stuck while falling through platforms and such but overall a great game.
great visuals. I like the mashup of 2D and 3D. the sound was amazing too :) 5 stars overall :D
Art is beautiful; the animations are perfect, the designs are very well done. I'm sad about the downscaling and the clipping that happened mid-way though :( Hope you can reupload a post-compo with the proper assets!
Gameplay-wise it's neat; hard enough to make it a challenge but still doable :D The music totally fits the game and the mood overall is completely western :)
The graphics and music are way cool! But it's too hard for me. Probably better controls can improve the overall experience.
Very cool game and nice art. But it's really hard!
http://www.youtube.com/watch?v=FmBD-Uin8cI
My first impressions on the game :)
Excellent graphics and audio. Controls were pretty bad (or I was doing something wrong) -- it seems you can't even shoot left?
Hey Deity. Yes, we didn't have time to fine-tune the controls for the Jam, but we will put up a post-compo version soon, we have greatly improved the controls. You can shoot in either direction though, if you were using the mouse you just need point in the direction you want to shoot. If you were using the gamepad, the right analog stick does the aiming.
Aww, one hp was hard. Though bullets moved slower than usual, dodging was difficult since they kept bouncing around. And oh, I loved being able to kill enemies higher up by shooting at the ground! And spawning as different characters in different places each time was cool. The combination of 2D sprites and 3D levels was pretty effective, so some great gfx there. Some bugs were there, like being able to shoot through walls if you gun went through it(and getting shot through walls this way). Then there were some jumping bugs with the rocky platforms.
But overall, a very good entry!
Really loved the graphics and how we get different levels each time, but the controls could use a bit more polish, and if the bullets stood out more (brighter or something), it would have been easier to dodge.
the mix of pixart and 3D render is surprising, the controls are akward also.
I liked the look of the character tought and the overall mood.
The game looks way too difficult, i understand the one life thing to respect the theme, but due to that replaying the game isn't comfortable.
Checkpoints would be a great way to help the player finish the game.
I think the major problem is the controls are a bit unfinished, which adds to difficulty. Also, like Arkrothe said, the bullets aren't as visible as we wish they were. The post-compo version has fixed most of these issues, introducing new features as well, we are currently working on polishing the game better, I'm not sure though if we should already post it for you guys to get a feel of what's going on or wait for a bit more polishing. Your feedback does help us a lot in tweaking the mechanics though... Gotta discuss with the team the best moment to officially publish our post-compo.
In the post-compo we have included motion trail for bullets, which greatly improves their visibility, you can check that out on the gameplay video that we provided. :)
I love the graphical style! Good work.
Reminds me Showdown Effect.
Great work on visual part, the game is an eye candy :) Platform physics was somewhat buggy though - sometimes the character appeared floating when passing through several platforms during a jump.
Great music and graphics, and pretty difficult. The enemies are so mean. They just suddenly fall out of the sky and shoot you without giving you any time to react.
It's easy to loose, but I like the idea and graphics :)
Wahouuuuuuuu!! Graphics and sounds are amazing!! Very good job!
WOW, a lot of potential.
Just, like was said, the controls were what killed here.
Other than that, very impressive work!