Shovel Master by DBRalir 2013-12-17T19:08:00
The music is arcadey and cool. the graphics could use some work. The game felt too much luck based and I'm not sure if it was specific to me but the objective didn't feel clear until I got a game over.
Foon → Ludum Dare Explorer → Users → pele
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | BULLETS ARE FATAL | jam | 119 | 3.46 | 3.23 | 2.86 | 3.08 | 4.57 | 3.96 | 3.08 | 3.53 | 75 |
The music is arcadey and cool. the graphics could use some work. The game felt too much luck based and I'm not sure if it was specific to me but the objective didn't feel clear until I got a game over.
Me likes random generated stuff! Here, sir, take my like!
Jokes aside, your idea is super cool. And it's amazing what you managed to accomplish in only 48 hours! Oh, procedural content validation can be quite hard/tricky sometimes. If you're interested in this subject let's exchange e-mails - i'm really into this kind of stuff! :)
Me likes random generated stuff! Here, sir, take my like!
Jokes aside, your idea is super cool. And it's amazing what you managed to accomplish in only 48 hours! Oh, procedural content validation can be quite hard/tricky sometimes. If you're interested in this subject let's exchange e-mails - i'm really into this kind of stuff! :)
Sorry for double posting :(
Cool game! Sad thing the character ends up as a beggar if you try to be charitable ;)
This could easily pass as a SNES game, very decent pixel art, it all fit in very nicely. The level design is awesome, congratulations!
STAB!! STAB!! Hahahah so much fun
Great entry!
Good mood and gameplay. Arcadey and Fun! Followed the theme very well.
Had very few issues. One of them is that at first i though the game was just the first screen and i waited for a while for waves of zombies to come. Then i understood that I should be moving around besides controlling the bullet.
Graphics are cool but music is a little annoying ;) I think there should be a better way determine who wins when both players fall off the platform.
Laughed my ass off! The game is absurdly hard but is funny as hell! :D
The idea is good. The music is cool and moody. The usage of the numpad is irritating. The hook with the theme could be better explored.
This is just awesome!
Nice artwork. Funny interpretation of the theme. The rigid/tight controls made me wanna try to finish the levels with the socks as clean as possible!
This game is good. The physics are awesome, but somehow I didn't actually find it all that fun. It's very well made and I can praise heaps for it, especially being 1-man in 48 hours, that is really impressive. But the fun factor, for me at least, is a bit lacking. I know that's a bit subjective though. Overall this is awesome, congratulations on your awesome entry! =)
The map was a bit tough to move around (kept trying to scroll it with arrows and it wouldn't work). Overall the GUI made it very hard to micromanage but the concept is great. It took me a while to figure out that units have a lifespan, but after I realized that, the game really made sense. Pretty decent game overall! :)
Well done minimalistic choices. The mood is great!
Didn't get any prompt when I got back to the ship with the Jellyfish. Would be nice to receive a bit more input about the controls during the game. Controlling the character is difficult but that fits the game perfectly. Nice sounds.
I didn't get what was going on. Controls are very confusing (the action and planning phase). I think there's no objective or purpose in this game (or at least it was not clear to me).
Great entry!
The theme is well represented and the art is pretty good. The audio is annoying. The mood is great also, the sense o urgency is really high.
Hey this is fun, we also did a western shooter, but we interpreted the theme differently. I love how the bullet wraps around the world indefinitely! I didn't manage to play with another person, but I tested the controls and options, it seems that it would be really fun with 2 people! Congratulations, very good entry =)
Simple and fun but a little too repetitive. You can't feel the effects of the upgrades very well. Maybe displaying the enemy's life would help you feel your improvement over time.
The game is funny. The idea of researching improvements for your lighting power is a good plus. There's a bug in the zombie mesh and sometimes the lighting coming out of the Tesla also get bugged.
PS = The song is cool ;)
Nice game! Very good gameplay with stealth element. The game lenght is good too, I could actually finish it within a satisfactory time.
Nice!
Well executed and fun. The flying pigs are annoying! :) Only figured out how to climb after reading comments about wall jumping though...
Wow man... this game is scary! Also, I think I found some serious bugs: my character couldn't hold the weapon (hammer) and I could enter the scape van even as a monster! ;)
Great entry!
Loved the sounds and gameplay.
Great replayability with a variety of different ship setups.
Would make the store interface more explanatory though.
Had to read the description below the game to understand the mechanics. A bit distant from the theme. Nice Soundtrack, interesting graphics, but the interface needs to be more responsive.
For those who have never played mastermind this might be slightly confusing, but I particularly found this to be a very interesting re-interpretation of the game! Congratulations :)
I liked the mood of this game! Song is also very cool! :)
That was fun! Some collision detection issues or not-clear ledges, but I like the idea and love how you worked the difficulty into the game!
This game is awesome. Art, music and gameplay!
I really loved the idea, made me chuckle once I figured it out. Congratulations :)
(The jumping speed could be a bit more in-sync with running movement)
Interesting. Music is cool, graphics not so much. Oh, I think you could try to generate the maze procedurally! By the way, if it's your first game congratulations! Keep up the good work! :)
Nice take on the theme! This game is funny and well executed! The idea of saving the earth by dealing with cake eating aliens looks like something taken from one of Douglas Adams books ;) Besides that, the game is well polished and the graphics are neat! Congratulations!
Fixed the problem with the links. Thank you for pointing it out!
Hey Deity. Yes, we didn't have time to fine-tune the controls for the Jam, but we will put up a post-compo version soon, we have greatly improved the controls. You can shoot in either direction though, if you were using the mouse you just need point in the direction you want to shoot. If you were using the gamepad, the right analog stick does the aiming.
Nice game, I like the graphics and it's fun. A bit difficult to play on my notebook though (lack of mouse), but that's not your fault. :)
I enjoyed this a lot!
Great mood, and beautiful graphics. Did not see a strong connection to the theme. The controls feel good. Takes some replays to get it right.
I usually don't like puzzles but I enjoyed switching my robot between multiple forms. Btw, I couldn't finish the game because it eventually crashed. Embedding an editor with your game is a huge plus (at least to me). You, sir, have my like ;)
The character animation on victory condition is pretty funny. He is so happy and thankful. I couldn't hear anything, is there no audio? Maybe some bubbling lava would help creating the mood. Good work overall!
I like text-based games and I feel a particularly attracted to the post-apocalyptic subgenre. The game is short but makes you wanna try it again just to see all possible endings. I just wish there was way to skip the introduction. I got annoying watching it over and over again everytime I died...
The controls feel good and the graphics are nice. I had a hard time understanding how close I was to defeat conditions or how long should I defend the base. I also couldn't tell wheter my ship was damaged by the missiles or not.
Simple Gameplay, pretty effective. Funny art. Maybe should try zooming out the camera and making the movements wider and more interesting. The projectile hit area didn't always feel right.
I like the cyberpunk genre and the game mood is quite right, but I miss some context. What about adding an intro and/or some story (dialogs?) in a post-compo version!
very nice graphics, the style is really cool and the mood of the game is great, but the gameplay is just too simple.