Agent Thursday by ilo 2014-05-20T00:41:00
Lots of stars on the mood, graphics and humor. Specially on the graphics. Liked how the story wraps on itself with the liars and health records.
Foon → Ludum Dare Explorer → Users → taocayo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | co.NEKTD Worlds | jam | 522 | 3.00 | 2.39 | 2.91 | 3.43 | 4.00 | 3.57 | 3.32 | 36 | |||
| 2014 | 29 | Beneath the Surface | Beneath The Surface: A detective story of video game conspiracies. | jam | 446 | 3.09 | 2.88 | 3.38 | 3.28 | 3.44 | 1.47 | 3.61 | 3.12 | 57 | ||
| 2013 | 28 | You Only Get One | Space Diplomacy - You Only Get One | jam | 107 | 3.51 | 3.08 | 3.08 | 3.50 | 4.18 | 3.67 | 3.03 | 3.44 | 77 |
taocayo leaves an average of 28.7 feedback comments each event.
Lots of stars on the mood, graphics and humor. Specially on the graphics. Liked how the story wraps on itself with the liars and health records.
The emotion reader was a pretty good idea. It provides the same mechanic that LA Noir was using on the suspects faces in an unambiguous way.
This is crazy! I love it. We were laughing on every room we played. The style is very coherent on every aspect.
Great weapons. At first I thought the blade was a bit overpowered then I went to a higher difficulty and realized how wrong I was. This game pulls at the strings of what makes a good game: it's fun.
I second the opinion of allowing you to continue on the last level you died instead of doing everything all over again. GREAT atmosphere. From the art direction to the dirty sound effects I was being pulled into this little hostile alien world.
Your blog directed me here. Loved the art and liked the concept. It was a very good submission for the 48 compo, congratulations!
Top notch graphics, theme and, maybe I misinterpreted it; but, a bit funny. I second the feeling of not winning unless I get no casualties at the end.
Woah! this really caught me off guard! Amazing concept, little bits of emergent behavior and oddly satisfying reactions to my actions as a player. The sounds match the style very well and every click felt purposeful. I personally liked how it ended, the tone and the last thing you see as the text rolls out.
Would love to see other works in the future!
A good atmosphere and good pace on the story. Liked very much the take on the theme and the graphics. I also hat issues with the chase and would've preferred keyboard controls. Great submission!
Interesting, most of my replays lasted 2 to 3 turns. Is that average? because they felt a bit short. I like the camera effect very much and looks great with the intro and the music but I'm not sure it works as well with the pixelated background during gameplay. Cheers!
Funnily enough on my first play, second time using the grapple I got the diamond!. Clever use of the mechanics. The effects are quite polished and the graphics are beautiful.
The web version has artifacts on Safari + OSX 10.9.2. Luckily the native version worked just fine.
One of my favorite games in this ludum dare! Beautiful art, the style is amazing! I like the attention to little details, especially the way the characters seem to glide in the air when going up hills. I really liked that the sounds are very repetitive, and towards the end you really want to finish the game so the scouts can stop singing! Very enjoyable. Not too hard, not too easy. Overall, c'est génial!!
I was taken off guard by the 'hero'… Is that a chick in a skirt with a cat head? loved it!
Is there more than one ending?
I played Cure the Infected last time. Nice to see your work again. I must say I'm impressed by the amount of content and the atmosphere on this one. The moment I surfaced from an underwater ravine and saw a little town in the distance I had to recheck this was a 48 comp submission. I'll come back again after rating some others to play some more, lots of fun.
Very beautiful title screen. Would love to play it when it's done!
Wow, this has to be one of my favorites so far! Amazing graphics, mechanics, sounds. Makes me wonder how it would look for touch devices... (hint hint)
Very nice arcade game. Beautiful. Controls were good. I wasn't bothered by the lack of music (maybe on the title screen only?). I liked the sound effects as the background noise. Good job!
Now, that was fun! Loved the art, too. Funny, the title made me think of Kill La Kill! I was watching it right before I started ludum dare :D Anyway, awesome game!
Loved it! I like the fact the belt only has two speeds. More challenging this way. Great replayability, too. The sounds were great! My only complaint is the button to stop the belt sometimes becomes unresponsive after playing for a while. Amazing game, tho!
Great game! The fact that I didn't initially know what the red globes would do was a fun surprise. I thought the controls were a bit weird in the beginning but soon got used to them. All in all, awesome!
Loved it! The sound effects are hilarious. Great replayability, great use of the theme, and hard enough to be fun. Great work!
Beautiful game, no doubt. Very entertaining, and frustrating (I like those). Great replayability, too. Still going at it!
Fun little game! I killed my friend on the first try... oh well... :/
Poignant, beautiful, it really gives the feeling of night diving; the disorientation, the vastness of what one floats in. The mood was perfect, the music too. The only critique I have is about the GUI. A bit too big and took away from the field of vision. I wouldn't say it was too slowly. Diving isn't a fast pastime! Amazing work!
Wow, I can't believe no one has commented on this one yet! It's pretty cool! Loved the art, absolutely beautiful. I dug in no particular order and felt the game ended too soon! Will go back to it and dig what I missed :D Great work!
Ok, this was waaaaaaay more fun than I was expecting. The music was in tune with the mechanics. Love the ASCII. Great work!
Normally these type of games are not my thing but this one is very good. The color scheme, retro sounds and beautiful and tasteful animations won me over. Definitively one of the best overall.
Would have liked to try a bit slower and trickier levels where the goal is more about attempting to predict the path. The current gravity system makes me feel is simply unpredictable.
I feel the level design could have benefited with a more vertical approach in leu of long horizontal stretches. Even when taking into consideration the 'speed' rails. I'm talking about making almost every screenful a mini puzzle.
The art direction was heading in a very interesting direction. The floating bots remind me of Mega Man designs.
Really difficult but the gameplay is rewarding. Would have liked to see more patterns for the bullets (i know, asking that of a 48 comp is crazy) and maybe shorter lasers.
Good quality on the graphics. Cool to see the effects of gravitational forces on the asteroid.
Good game. I liked the progression on the difficulty levels. Would have liked to stay on each level, or a reset button instead of going back to the menu every time :)
Reminds me of Wario! Great game, I kept coming back to beat them all! :D
What a beautiful game! I can see myself coming back to play it many times :) awesome job!
Loved the art. The controls were a bit funky, but I enjoyed it! :D
Very polished. Liked the idea of being able to topple the tree. It adds a different twist to the old formula.
Throwing a wild guess out there: the idea was to make the player feel the anxiety of loosing your ticket just before the bus arrives. To be honest it does feel kinda like that.
On the other hand I found it quite funny for how overblown it is for a such a trivial thing like loosing your ticket.
It's heading in a interesting direction. The gameplay reminds me of Ghost Trick: https://itunes.apple.com/us/app/ghost-trick-phantom-detective/id489113377?mt=8
I think of all the games I've played I spent the most time on this one. Very good tribute to classics while spicing the now worn mechanics of old JRPGs. I had to restart a couple of times due to choosing lineups that made the game so hard that I don't think were winnable even with all the health upgrades.
The humor is good while not getting in the way. The music is downright perfect for this type of game and the mood also gets extra points. I'm starting to think this could pass as a Gameboy rom! and this is a 48 hour comp entry? wow
Nice. You only get… one gun?
would love to try it out on mac
Good feel on the hitbox and spacing of asteroids. A bit of sound would have gone a long way.
Loved the control mechanics. Maybe a pickup that adds speed to the ball? the extra bounce is not enough to make the game last longer than a few mins without losing.
Even as simplistic as it is, graphically speaking, the mood is great and the concept is very interesting.
The visual feedback on the action is spot on! playing this on a vibration-enabled controller must be awesome. The AI is pretty effective. The difficulty curve could ramp up a bit more slower since the small area gets pretty crazy in 20 secs flat. Most importantly, it is pretty fun!
Whoa, the pixel art on this one made me check your other submissions. It's really good!. I'm not sure if the earthquakes work as a gameplay mechanic. Reminds me of when Endermen where first introduced in Minecraft and started destroying everything making everyone upset.
The environment dangers (like dinos or lava) sound fun and have a lot of potential to differentiate the game from other sandboxes.
Your lava engine looks really cool! did you write it from scratch? I would love to read more on how it works.
This is the funniest LD28 submission I've found so far. I also had a lot of fun guessing which item would work for each task. Did the Japanese come from google translate?
Can't pass level two due to getting stuck on walls. Was hoping to get to the end :(
The linked binary downloads an empty file from dropbox.
The graphics and audio are excellent. Together they create a great atmosphere that fits a game of this type very well.
It seems the gameplay is a bit reliant on trial-an-error since there isn't enough information available to make a good decision. Maybe I'm missing a vital clue.
It left me craving for more! great work!
Visually speaking, the potato is a bit out of place but the atari-like visuals and sounds fit the mechanics very well. I found the concept of finding as many different solutions as possible for the same level innovative. It feels the ability to jump may share too much in common with double jump.
The controls fail to respond a bit when double tapping too fast. Liked the coin system a lot though it felt overly generous; I got most upgrades early on. the timing for the levels is excellent. Good decision on focusing on gameplay mechanics.
Moving game, loved the music, the story... everything... I am playing it a second time, and I think I will another time after that. :D it reminded me of Papers Please, one of my favorite games right now!
Wow that's interesting! Loved the changing keys idea! And the graphic style is very fun.
Amazing graphics, loved the mechanics, and a very unique take on the theme!
Great game! My only critique would be the controls. I played the web version and there were a bit too many keys being used (jumping with the space seems more intuitive than the up key. etc). But overall, loved it, loved the graphics, loved the sounds, loved everything about it!
Pretty neat! Liked the graphics and the sounds :)
Loved the mechanics (an aim guide would make it better), loved the puzzles and the graphics are gorgeous. Would love to play a longer version! Great job!
Good game, I think I explored all options with interesting outcomes. Liked the art, I think it suits the mood. Wish it was longer! :)
Loved the game. A good message, great graphics, loved the ambient music and the mood. :)
Wow, it already looked pretty cool, but it was better once I started to play! Loved the music, the simple mechanics and the combos. :D
Fantastic game! I also see it doing well in touch devices :) it was great meeting you last night and hope you keep working on it!
Great graphics and love the rhythm mechanics. And high-five for Unity! :)
Need to step out, but I'm coming back for more!!! Amazing game! Glove slapping was my favorite :D
The graphics are tight. Fits the theme very well. I wish I could see what it's inside but it gets really difficult by the end!
Could have used a few sound clips of santa screaming things at you as he passes by ;)
LD30 — Connected Worlds (11)
Planet Magumi by Kato 2014-08-26T17:49:00
This one has a lot of potential :D Loved the graphics and the story. For a jam game looks pretty cool!
Translation Points by quadtree 2014-08-26T06:40:00
I really liked this one! I am surprised about the few comments! Liked the minimal style, the concept was really clever, too. Took me a while to get used to the controls but totally worth it. Great job!
Starcular by LuisDC 2014-08-26T06:22:00
Liked the art and style a lot! The concept is really fun too. Had me laughing out loud :D
Gimbal Fighter by kumoi 2014-08-26T06:14:00
Reminded me of Tie Fighter. Great mood.
Panel Galaxy by Colorvade 2014-08-26T06:01:00
Great concept! Reminds me of some games in the 90s.
Tangled Mini Worlds by Lars-Kristian 2014-08-26T05:43:00
Great puzzle game. Very smart and a great take on the theme. Would love to play a more finished version! Great job!
Boat/Mouth by PeteGrammarman 2014-08-26T05:27:00
A lot of cursing happened in my living room :D fun stuff!
Data-Man by Hyoga-3D 2014-08-26T05:04:00
Nice spin on the pac man formula! Loved the slo-mo cam before losing, and the speed changes mid-level. Great job!
Binary System by rogueNoodle 2014-08-26T03:15:00
I love this one! Great job. Lots of fun, very pleasing graphics and a greta concept.!
We're connected by Yozz 2014-08-26T03:05:00
I got stuck on a platform :( but anyway, the graphics are very cute, the story is adorable. Love the dialogue!
Close Your Eyes by nonetheless 2014-08-26T02:50:00
This is amazing!! This is just a big bag of awesome in all respects. Congrats!!