Foon → Ludum Dare Explorer → Users → Urfoex
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Tiny Mutators Descend | jam | 912 | 3.12 | 3.04 | 3.26 | 3.57 | 3.02 | 2.26 | 2.65 | 2.94 | |||
| 2020 | 47 | Stuck in a loop | 👥 | AtomSmacher | jam | 3.00 | 3.00 | 3.00 | 4.00 | ||||||||
| 2016 | 36 | Ancient Technology | Recurrence | jam | |||||||||||||
| 2014 | 29 | Beneath the Surface | Mycorrhiza | jam | |||||||||||||
| 2013 | 27 | 10 Seconds | Will you beat 10 seconds? | jam | 500 | 2.63 | 2.38 | 3.58 | 2.65 | 1.84 | 2.00 | 1.88 | 2.18 | 100 | |||
| 2011 | 22 | Alone | Not Alone | compo | 638 | 1.85 | 1.69 | 1.86 | 1.21 | 3.00 | 1.00 | 1.00 | 1.42 | 1.43 | 45 | ||
| 2011 | 21 | Escape | Don't ESCape | compo | 482 | 1.67 | 1.67 | 2.67 | 2.11 | 1.89 | 1.40 | 1.14 |
Urfoex leaves an average of 40.3 feedback comments each event.
Breakout - with lots of bees.
Good game.
Good game.
But it should be a bit slower.
Funny mini game.
Good work.
I won - so good game :D
Interesting.
Has a nice flow.
Solid entry.
Nice one.
First roguelike I could beat ^^
Vision distortion giving headache.
But good entry.
Funny one :D
Especially the music and voice :D
Good one.
Prince of Downtown ^^
Nice one.
Solid job.
Good job.
Pretty fun one.
But "end"-game is missing. Once you know how to play it's easy.
Solid platformer.
Nice tune.
Kaboom!
You exploded!
Oh so true...
Too slow I am.
Citing zedutchgandalf: Fun little game! :)
Good old Programming games :D
Poor cats...
I guess you need friends to play this one right.
Nice one.
Keys should be a bit better distributed so I could use both hands ;-)
Little dude is cute.
There is no data folder
+1 for a BGE entry ^^
Level 25 with 117 seconds 8-)
Can't play it nicely on Linux. When mouse leaves window I can't turn/look around. So I need time to re-focus.
Nice art-style.
Sorry. I didn't understand it :-(
Simple one.
Good matching game.
Linux versions works here.
Good style.
Could be a bit faster for me ^^
Good platformer.
Nice to have a bit of time to reach the end / not needing a perfect run to finish. Good timing.
Couldn't get any higher then room 9. All doors lead back to 8.
And the creatures don't seem to do anything to me - except blocking.
Simple game mechanics.
Reached level 7 - then there were to many particles.
"There is no data folder" I got.
The one linked in title gives me:
==== JavaSound Minim Error ====
==== Error invoking createInput on the file loader object: null
Exception in thread "Animation Thread" java.lang.NullPointerException
at ddf.minim.javasound.JSMinim.getAudioRecordingStream(Unknown Source)
at ddf.minim.Minim.loadFile(Unknown Source)
at ddf.minim.Minim.loadFile(Unknown Source)
at LD27.setup(LD27.java:61)
at processing.core.PApplet.handleDraw(PApplet.java:2245)
at processing.core.PGraphicsJava2D.requestDraw(PGraphicsJava2D.java:243)
at processing.core.PApplet.run(PApplet.java:2141)
at java.lang.Thread.run(Thread.java:722)
The other form your comment:
The file "PlayerSpritesheet.png" is missing or inaccessible, make sure the URL is valid or that the file has been added to your sketch and is readable.
Exception in thread "Animation Thread" java.lang.NullPointerException
at LD27.getPlayerSprites(LD27.java:122)
at LD27.initializeGame(LD27.java:132)
at LD27.setup(LD27.java:58)
at processing.core.PApplet.handleDraw(PApplet.java:2245)
at processing.core.PGraphicsJava2D.requestDraw(PGraphicsJava2D.java:243)
at processing.core.PApplet.run(PApplet.java:2141)
at java.lang.Thread.run(Thread.java:722)
Nice rogue-like.
But missing loot ;-)
Won't run here on Linux. It says:
java.lang.NullPointerException
at java.lang.String.getBytes(String.java:956)
at org.lwjgl.opengl.LinuxDisplay.nSetTitle(Native Method)
at org.lwjgl.opengl.LinuxDisplay.setTitle(LinuxDisplay.java:760)
at org.lwjgl.opengl.Display.setTitle(Display.java:538)
at org.lwjgl.opengl.Display.createWindow(Display.java:309)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:342)
at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:32)
at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:407)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:388)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357)
at ld27jam.Main.main(Main.java:27)
Getting a lot of "missing or inaccessible" before that. The path seems to be incorrect. (e.g. The file "/Graph/Menu/screen.png" is missing or inaccessible, )
And then this one:
Exception in thread "Animation Thread" java.lang.NullPointerException
at processing.core.PGraphics.image(PGraphics.java:3553)
at processing.core.PApplet.image(PApplet.java:12413)
at LD27_NaturaTime.draw(LD27_NaturaTime.java:28)
at processing.core.PApplet.handleDraw(PApplet.java:2270)
at processing.core.PGraphicsJava2D.requestDraw(PGraphicsJava2D.java:243)
at processing.core.PApplet.run(PApplet.java:2141)
at java.lang.Thread.run(Thread.java:722)
You have ten steps - each step a second - so 10 seconds.
OK.
But what is the difference in "me hitting enemy" and "enemy hitting me"? ;-)
I just ran away ^^
Good solid entry.
The requested URL /ludum_dare/ld27/jar/jd27.jar was not found on this server.
Neat interpretation of Rock-Paper-Scissors
Beat one level!
Good solid entry.
java.lang.RuntimeException: java.lang.UnsatisfiedLinkError: Can't load library: libglass.so
What am I missing?
*Yeah*
10 seconds wasted ^^
Playing with a cheap Hama gamepad. Look-Axes are transposed so it's hard to look around. Shooting is also on the stick.
You might also consider forcing the player on the screen ;-)
Nice art and tune.
Nice one.
Controls were a bit hard to reach.
Shooting and beaming was nice.
A bit short so ;-)
Good game.
Controls are a bit "wonky" - e.g. characters walking too far sometimes.
Good idea.
Entering a new room with like 9 seconds left till first seeing something was a bit annoying so.
"Hectic" as you already said.
But so far so good.
Nice game.Very tense.
Visuals and sounds fitting nicely together.
Could be something from Tron ^^
Good entry.
Damn spikes -.- Stopping me right before I can feed a little one.
1032 points on easy.
Nice little typing game.
Made it to the top ^^
Placing things is a bit off. When I click the box will appear one px to the right.
Also: one box, one smiley, one rocket -- takes ages :D
Run in the monster. Right behind the door :-(
Sometimes I even run away through a door being stuck with 3 walls and behind me the monster coming in :-(
Didn't quite get it.
Let's see what you'll make out of this :-)
495 points 8-)
Luck was on my side ^^
Great entry.
Visuals - audio - story - very well fitting together.
I can't rotate the board as I want. If my mouse goes out of the window the board won't continue to rotate so I can't make the ball reach some areas.
Idea is good.
The mother is strange... and the girl too.
I guess I'm of the wrong gender ^^
Sound is nice.
Very simple yet effect.
0.25s :-D
Sound overlaps on continuing runs.
*Yeah* for hand-drawn graphics ^^
404 - Page Not Found
I got rich waters around. Every 4 seconds 2 fish. Every fish giving 1 day. *Yeah* Easy living :D
Works on Linux.
Delay on fire was bit bad. Trying to push the box and the plank. Nearly got to the end. But didn't :-(
Also mouse sens is way to high.
But good entry overall.
What the others have said ^^
Good entry.
Runs good.
Very quick game.
Hard to avoid enemies when running that fast.
Even harder on level 7+ when there are enemies all around ^^
Solid one.
Can't get it to run with OpenJDK 7 or Oracle Java 7: (lwjgl is installed)
$ java -jar aurea_oceanus_final.jar
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: Can't load library: /tmp/libgdx/1537432431/liblwjgl.so
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1828)
at java.lang.Runtime.load0(Runtime.java:792)
at java.lang.System.load(System.java:1059)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:80)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:68)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:78)
at de.swagner.ld22.DesktopStarter.main(DesktopStarter.java:27)
... 5 more
Nice nice.
$ ./alone
./alone: error while loading shared libraries: librsvg-2.so.2: cannot open shared object file: No such file or directory
But I have librsvg2-2 installed.
"alone" seems to need a 32Bit version.
Could you please also provide a 64Bit of "alone"?
(Just to lazy to compile by myself :D)
+1 for having a Linux build.
+1 for first finished game
+1 for Linux version :D
You should have said somewhere what to do.
Figured as much:
-> use arrows to move and x to grab some dudes.
-> bring dudes to Darryl.
+1
Definitely made for men ^^
You shouldn't put the answer in the console ;-)
Thanks to Raptor85 I get this far:
$ java -Djava.library.path=./ -jar LeaveMeAlone.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: /tmp/LeaveMeAlone/LeaveMeAlone/liblwjgl.so: /tmp/LeaveMeAlone/LeaveMeAlone/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch)
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1928)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1854)
at java.lang.Runtime.loadLibrary0(Runtime.java:845)
at java.lang.System.loadLibrary(System.java:1084)
at org.lwjgl.Sys$1.run(Sys.java:75)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:68)
at org.lwjgl.Sys.loadLibrary(Sys.java:84)
at org.lwjgl.Sys.<clinit>(Sys.java:101)
at org.lwjgl.opengl.Display.<clinit>(Display.java:128)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at LeaveMeAlone.main(LeaveMeAlone.java:235)
Maybe you could try porting to monogame:
http://monogame.codeplex.com/
Then it would work on more then Windows ;-)
One more:
$java -jar Snowfall.jar
Exception in thread "main" java.lang.NullPointerException
at javax.swing.ImageIcon.<init>(ImageIcon.java:205)
at Game.<init>(Game.java:8)
at Snowfall.InitUI(Snowfall.java:10)
at Snowfall.<init>(Snowfall.java:6)
at Snowfall.main(Snowfall.java:22)
LD56 — Tiny Creatures (26)
Wizard | Spec Ops by badbons 2024-10-23T13:44:56Z ♥ 1
Good job! Water feels best / most powerful. Swoosh tiny ones away ^^
Amoebalize by Big Nose 2024-10-23T13:38:45Z ♥ 1
Good entry. But feels like there is a problem with enemy hit box or appearance. Passing over them seems not to trigger them, while bottom triggers them from far away.
Gramlins by matchaberi 2024-10-23T13:30:12Z ♥ 1
Gramlins by matchaberi.png
Coffeeeeeeeee!!! Those addicted little creatures...
Nice entry!
Xemaverse by dp3rucha 2024-10-23T13:18:05Z ♥ 1
Nice entry!
Tutorial Text is hard to read .
Pest Quest by ruthiepee 2024-10-23T13:08:32Z ♥ 1
Pest Quest.png
Made me smile 😁 Nice entry 😁
Cheese Siege by Snorps 2024-10-23T13:00:05Z ♥ 0
Solid entry. Feels a little hard to put tanks in the right direction.
I Have Put The Creature Into My Gun by Jezzamon 2024-10-23T12:51:34Z ♥ 1
YOU_WIN Very nice little entry!
I jumped over the first creature. The next section counts for 10 tiny creatures to pass, which then is not possible. The lines between the tiles are flickering, which is a little ...
Drinlan Madness by Drinlan 2024-10-23T12:29:50Z ♥ 1
Nice little beat'm'up. My current key set up makes it a little hard to control. Just upper-cut and keep them in the air 💪✊✊✊✊✊
Turtle Shepard by Tsaot 2024-10-15T06:56:47Z ♥ 1
Luckily turtles can lay many eggs 😅 Solid little entry 👍
Meticulous Microbes by Aspeon 2024-10-15T06:41:11Z ♥ 3
Really nice puzzle!
Mightosis by Machinic 2024-10-14T19:49:05Z ♥ 0
Interesting concept. 👍
Antsy for Food! by fractalsunrise 2024-10-14T19:37:36Z ♥ 0
Happy ants are eating and bringing food home. So nice to see 👍 Yippi! Yippi! Wohoooo! 😄
Deck Derby: Sluglord's Speedway by Baconeta 2024-10-14T19:32:38Z ♥ 1
Aaaahhhh, that tight corner 😂
Interesting idea, nice entry 👍
Pigatomic by sami822 2024-10-14T19:26:32Z ♥ 1
Felt a little hard to control to eat and transform. So I made a bunch of black goo ^^
With reading a bit more here, the second time it's more clear.
The goo ate electrons!
Don't get lost by milu raien 2024-10-14T19:07:40Z ♥ 1
Nice character art.
Got stuck at leafs and stem. Could maybe need a little differentiation on where one can pass.
My tiny friend and I went on a puzzle adventure in the forest... by thristhart 2024-10-14T18:55:35Z ♥ 1
Nice little puzzle game 👍 Nice characters with unique features on each.
Fallen Angel: A Larry Chin Mystery by Tobius 2024-10-14T18:40:51Z ♥ 2
Nice entry.
Cute concept art
Critter Mayhem by MachWerx 2024-10-14T18:28:01Z ♥ 1
Nice entry.
Would be nice to have a little indicator, where the next thing is. I flew out too far and didn't find back 🙈
Planet Maxim by danielkozlov 2024-10-14T18:24:14Z ♥ 1
Poor little creatures ^^
Crazy Hive by Luk3 2024-10-14T18:14:25Z ♥ 3
Nice drawing.
Little bee feels very quickly exhausted 😅 Very relatable 😂
Like A Moth To A Podiatrist by Verbante 2024-10-14T18:07:51Z ♥ 1
Really nice 👍
I didn't do anything in the first two levels and enough moths found their ways to finish XD
Mystic Mites by Yeris 2024-10-14T18:04:40Z ♥ 1
Tap! Tap! Tap! Tap! Tap!
Nice tapping.
Some seemed to have gotten stuck in a little mosh-pit.
Meep Mayhem by Kristian Kurktchiev 2024-10-14T18:00:44Z ♥ 3
Hail the Meep!
Couldn't give "Super Food" to my Meep. Didn't know why. Maybe it was fully fed? Clicked "Start Combat" and nothing happened. Clicked around, and something happened. Would be nice to have a little hint, that the fight has started and is going on. Also missed a way of checking my Meeps.
But lots of content for the short time 👍
Long Live Dacha! by mremmele 2024-10-14T17:42:39Z ♥ 1
Little fast start, little time to chose and place your buildings in the first try. And missing some explanation on the different buildings and their effects. Would like to use the fridge, but it seems too weak for the given levels. Really nice to have the progress saved! All in all: solid 👍
Mutation Machinations by slay a stone 2024-10-14T17:31:51Z ♥ 1
Could use a little better explanation on how to play. I clicked a card and "end turn" and was confused while nothing seemed to happen. Took me a bit to figure out to click the rat 😅 But else: solid entry 👍
Spud Customs by Lost Rabbit Digital 2024-10-14T07:21:35Z ♥ 2
Solid entry. Took me a little while to figure out, how to stamp. Just pushing right click, as instructed, didn't work. The constant changing laws were a bit much. Would be nicer to have them stay same for a day or so. It would also be nice to see, what was wrong, because I was confused a few times, thought I did it right.