FoonLudum Dare ExplorerLD27 → ten seconds

ten seconds

By my-milked-eek

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Comments

smash-ball 2013-08-28 01:06

I have no clue what this has to do with the theme. I didn't like the game too much. It was entirely luck based, and my first playthrough I didn't know what I was doing because the instructions faded away before I could read them. I still don't understand the difference between me hitting an enemy and an enemy hitting me.

ilookedatyourtitsandiminlove 2013-08-28 20:23

The game didn't particularly make much sense and the theme wasn't a big part of it. But great job making the game for the compo :)

urfoex 2013-08-29 10:50

You have ten steps - each step a second - so 10 seconds.
OK.
But what is the difference in "me hitting enemy" and "enemy hitting me"? ;-)
I just ran away ^^

jprogman 2013-09-04 02:50

I have lost patience during the transitions intro instructions. The fade ins is too slow. :(

I understand the theme somewhat: Select 10 actions, and execute each action every second. I like the concept, but it needs more work rather than having to kill/avoid enemies.

endesga 2013-09-17 00:29

interesting :P

-ENDESGA