You Only Have One Pair of Underwear! by @TeddyNashor 2013-12-27T01:54:00
I wish my school had floating drinks...
Foon → Ludum Dare Explorer → Users → smash ball
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Element Fighter | compo | 795 | 2.63 | 2.54 | 3.20 | 2.26 | 2.63 | 1.35 | 1.48 | 2.36 | 71 | ||
| 2013 | 27 | 10 Seconds | Finding Love | compo | 784 | 2.83 | 2.45 | 2.90 | 3.41 | 2.62 | 2.32 | 2.26 | 2.50 | 50 |
smash ball leaves an average of 20.0 feedback comments each event.
I wish my school had floating drinks...
Pretty good, though it felt a bit slow for a runner.
This was a very nice game. The looks fit together really well (background, level...). Reminded me more of Super Monkey Ball.
Well I didn't realize I lost everything when I died, but there isn't an objective so I didn't care too much. That aside, it was a rather fun game. Took a few dives before I figured out I had to click on goldfish, and even more to see that seaweed was clickable too. I was raking in the cash once that happened.
The game is pretty good. The collisions were a bit bouncy, but otherwise fine. The level generation also was fair (I didn't run into any impossible jumps or extensive rain runs)
Although the graphics were simple, they seemed to work well for the story. I played through a second time just to see the differences in the story.
Sometimes, just letting the kids resolve their own problems in the other tab just works out. No need for Rudolph all the time.
Didn't get past the second level in this test of patience, but it was a fun game.
This was quite fun, and I loved every aspect of the game.
The baddies got impossible to avoid, but I...did stuff that made ducks extra fat through surface effects...or at least that's what it looked like.
The game was much better once I realized what the portal was. I was expecting a purple void of some sort...
One moment I'm supposed to deliver a pizza, then I'm fighting a zombie, and I'm using the pizza that's supposed to go to the room to beat the zombie... I haven't the slightest clue as to what I'm doing in this game.
I see some people complaining about the game closing when you lose. Might I be the first to complain when you win? Accidentally pressed space...Aside from that, I enjoyed the game.
Oh gosh the purple just wrecks...mostly wrecks me...This was a rather interesting game to play. Couldn't read the text for the life of me. Was enjoyable though.
I'm guessing that throwing my gun at the "Give me a hug" heart at the end meant that I beat it? This gives a whole new meaning to run and gun...
Now if only getting a girl were as easy as beating this game...
I spent so much time getting to the top of the factory (the middle screen shot), only to find out I was in the same place had I entered normally. That was a bummer.
I loved the puzzles, but the camera occasionally wouldn't want to cooperate. I think moving the camera with keys would have been better. Either way, I played through a few levels, and it's quite nicely done. Oh gosh, I can see images of rainbows now...
It was a bit hard to get into, but a fine game nonetheless.
Almost lost it at "Eat a nutritious breakfast." Not the game, my composure. Didn't like how any key got out of the win screen. Had to beat the game again to actually read the win screen. Oh who am I kidding, that's as good of an excuse as any to replay this game.
The movement seemed very imprecise for me, and it was hard to play the game, let alone do the levels properly. The puzzles were good, but I just found a hard time getting my character to do what I wanted him to do.
If the click precision was a bit more forgiving, this is something that you could put on mobile (I'm confident I can't tap with that precision). This is certainly something that would keep me entertained for some time.
It was a fun game that I played until the end. Don't make the background colors the same as the blocks, my eyes get confused.
The web version was slow, so I switched over to the windows version. That one worked fine. I liked the graphics, but the background was a bit bland. I think this would make a great game if you expanded it.
I thought I was going to have to crack open the word document for this one...to document what's in what present...
Had you not said to leave the mole alone, I would have never reached the ending. Great game otherwise.
Although simple, this game was oddly amusing.
I liked the basic mechanic, but I couldn't get past the first floor. It would have been better if I could have restarted just that floor instead of the game (or restart with a random level instead of the tutorial)
Eighteen dead hamsters...love what the game tells me because of that.
The sound got a bit repetitive, but I liked the game.
Well I had no clue what I was doing. However, it was fun in a weird way. The rest of what I want to say has already been said.
1728 At first, I thought I was going to hate the one life thing. But then I played it, and it seemed to work pretty well. Though sometimes it wouldn't always register my keypress, but it was pretty good.
Where did the jet come from, and why didn't I use it to blow up Santa?
The game idea was good, but it was boring. There simply wasn't much to do.
I liked it for a couple of days, but then it just got downright boring clicking on stuff. Minigames of doing the things you click would have been a great addition.
Although unfinished, I think the last level fits well with being the way it is. However, the game does feel quite lacking...
It ended when I was getting the hang of it. It was a nice concept, though I'm not sure it's the best use of theme (seemed a bit awkward with one button)
It was fun at first, but I didn't feel it to be that engaging after a match. I too, think it's a bit slow.
That was a long one, but I enjoyed it. The story was really well developed.
Well this has definitely become one of my more favorite games I have played thus far.
My ball magically flew around in the wind level, and just happened to go to the dragon. I really enjoyed the game.
I think everything but the steering was done right in this game. I think a nice addition would be to add text specific to what the person was doing when you drove them in time, and not just out of time. (other text aside from "Woohoo!")
Time Squirrel just sound so funny to say...the jumping sometimes wouldn't work for me, but otherwise I liked the game.
It was a fun game. I found out that if I didn't release the mouse button, my laser wouldn't go away. Eventually I had a laser and 8 spread.
Tried a few times, but I couldn't beat it. Was an interesting game though.
Well that was stressful...it's a good game. I noticed a pattern of how I would cut the detonation circuit wires first, and then the timer.
There were a few glitches here and there, but the game was pretty fun. It's a really interesting concept. I like it.
I have no clue what this has to do with the theme, but I love it. I like the faces they make when they get extremely happy or mad.
The music was weird. In any case, I liked the game. Only game I could not do well at was getting a girlfriend...
I don't even know what to say about this game. It's great. Man, I could go for a burrito now.
My favorite part of this game is how I win if I don't have the parachute. That's probably a glitch, but I think that's just funny. Loved it.
The graphics were too basic for my liking. The idea was good. The difficulty didn't seem to rise. Perhaps to make the game harder, multiple controls could break? Or enemies could spawn faster? Reminded me a bit of Atari games. Asteroids especially, since I tried my best not to move. Just shoot the moving things that come near me.
It was a fun game. I have no clue what it has to do with the theme though. Liked the music.
It was a fun game. For some reason, it lagged when I set off a bomb. I'm not really sure why. Played it a few times. When I lost, I had to close it out an open it back up. I couldn't figure out a key that reset the game.
I have no clue what this has to do with the theme. I didn't like the game too much. It was entirely luck based, and my first playthrough I didn't know what I was doing because the instructions faded away before I could read them. I still don't understand the difference between me hitting an enemy and an enemy hitting me.
The game was okay. I think you should have added some other obstacles or something because it would get boring after some time. I didn't quite feel like I was in a thunder storm. You should have some screen flashes or something. The idea was good.
I didn't have too much fun playing the game. It looked interesting, but it just lacked in the gameplay. For one fight, I held the spacebar down instead of mashing it. I got an error... At the very least, it was something different.
The game froze when I clicked Main Game. I opened it up in 8.1 (lite), but I couldn't figure out why it wasn't working for me.
For 13 hours it's a good game. Would have been better if you expand on this unusual (good) idea.
LD30 — Connected Worlds (1)
Story by Snail_Man 2014-08-28T16:36:00
That was better than expected. It's a real something you got there. I'm not quite sure what you got, but you got something.