FoonLudum Dare ExplorerUsers → Brodenino

Brodenino

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201429Beneath the SurfaceCubuliscompo473.954.183.973.243.473.292.253.1753
201328You Only Get OnePellet Runcompo1143.623.643.422.003.623.171.913.2140
20132710 SecondsBlock Breakercompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Brodenino

LD28 — You Only Get One

One Touch Of Music by KumoKairo 2013-12-16T08:41:00

Really nice brain workout there, and a nice challenge for the ear. Looks very well polished too!

Pellet Run by Brodenino 2013-12-17T19:36:00

Thank you all for all the great feedback. I agree myself it is not perfectly suitable when it comes to the theme, and I will try better on the next Ludum Dare :). I'll see if I make some more levels and post that as a second release, along with perhaps some new things. Christmas is coming though, so we will see about the time.

@finfin, there is a button to the left with a "loop" icon on it. This allow you to restart the current level sequence you're at. Maybe I should make those buttons more clear.

Pellet Run by Brodenino 2013-12-17T19:41:00

@finefin, my apologies, I made a small typo there on your name

Click Click Cat by GravityScore 2013-12-16T08:02:00

Charming art style, and the whole intro and world gives a very nice polished feeling. With some audio, this would have been much more immerse, and perhaps some animations :).

Click Click Cat by GravityScore 2013-12-17T08:49:00

If you are looking for procedurally generated music, http://www.abundant-music.com/ is one way to go. It does export midi however, so you need audacity and stereo mix to record it, or something similar to convert it to wav.

Juggle by Wekaj 2013-12-16T06:14:00

I'm having some issues. I downloaded the .zip version, and I manage to run the submission. However, whenever I select a world (any of the three worlds) then game crashes. Any ideas what might be wrong there?

Juggle by Wekaj 2013-12-16T07:49:00

Yeah, I tried the installer too, same issue there :|
Is there any specific version of .NET or XNA that I need? I recall having it installed, but maybe it is as simple as a version mismatch.

Juggle by Wekaj 2013-12-16T08:48:00

Yeah. Since you attached the pdb-file, I did try to debug the application. It gave me "InvalidOperationUnhandled" and "Song playback failed", and it shows the issue is in "Juggler.Game1.StartGame()". By the way, I have Windows 8. Maybe that is causing some issues?

Juggle by Wekaj 2013-12-16T10:44:00

You're right! That's very interesting. I'm able to run it now after turning that feature on again:)

The Black Lighthouse by funselektor 2013-12-16T06:35:00

The piano really set a great mood combined with the ambient. I liked the steering even though like you said, needed some time to get used to. But there was too many times perhaps that I ended up stuck not being able to move at all.

The Depths of Kargron by Kruithne 2013-12-16T04:12:00

The game gives me some nostalgia of old retro games I used to play when I was little. Tho I agree with the above comment regarding collision detection. The character might be a little too big in comparison to its graphical representation.
Keep up the work!:)

Ghostup by leafo 2013-12-16T07:19:00

Really enjoyable to play. It is nice that you managed to get quite a lot graphical content in this short time. The music reminds me of mod tracker music, or music from some old console.

PUSH by Patacorow 2013-12-20T00:09:00

One of the more polished games I have played so far. Good job :). I like how you managed to do pretty much content and tricky puzzles in a such short time span. Graphics and music were cool too!

LD29 — Beneath the Surface

Kitsuni by SecondDimension 2014-05-18T18:29:00

I was very happy to see all the small little neat details that added a lot to the atmosphere in the game. The puzzles were a little tricky but neat, and the guidance system with the owl was clever (and even spooky). I really like the calm music and the sound responses. Graphics are beautiful and it's unfortunate that they weren't in a scalable vector format. It would perhaps have turned out even more beautiful :)

GroundBreaker by Figglewatts 2014-04-29T17:15:00

The music style reminds me of games from the Sega MegaDrive (that classical drum sound). A bit difficult at first, since I made several mistakes underestimating my available fuel. Nice to see some procedural level generation as well :)

Ascendence by Diamonde 2014-05-02T12:44:00

The industrial-like music set a nice mood for me. Graphics are cool, and the puzzles were simple but tricky. :)

Full Immersion by end3r 2014-05-18T14:32:00

The art is quite charming and well polished, and the game seems well adapted to work for mobile. Though like many already said, there exists a few issues with the game that I noticed as well during the play session, such as the collision being a bit off, and the reset counter not resetting properly (and the difficulty).

DownDown by mrexcessive 2014-05-01T13:30:00

Pretty cool idea! It was nice to see how the gameplay is built up as you progress, with each new cube type having its own contribution to the game. I begun to lose it when the orange cubes arrived. Quite addictive gameplay other than that :)

Nuggets by 0Creds 2014-05-19T11:40:00

Charming graphics, and music was nice and relaxing :). It's nice to see games like coming back based on classic games, with with some extra twist.

Ore Genesis by Genecyll 2014-05-19T11:18:00

It's a shame that I didn't find this game sooner, because it doesn't seem to start for me. A windows pops up and immediately shuts down with the message "Score file not accessible, not loading the score".

SnakeFormer - Half Snake, Half Platformer by TobiasW 2014-05-19T17:53:00

Pretty neat idea combining snake with platforming mechanics. Tricky puzzles but they gave a great amount of challenge. I would definitely want to try out a newer version with more challenging levels :)!

They Lurk Beneath by Nega Drive 2014-04-29T12:23:00

Really nice with the menu screen, it caught my interest directly! The gameplay was solid too. The audio gave a really nice mood to everything :)

Cubulis by Brodenino 2014-04-29T15:14:00

@ArcturusDeluxe, I totally agree! A thought I had that I never got the time to implement was to let you keep the powerups, and activate them at positions that you decided yourself. That way, those nasty pillars would more easily be clearable.

Cubulis by Brodenino 2014-05-01T09:17:00

Thank you guys for the feedback :). @mrexcessive, well to explain what I do, is that I first randomize all the tiles, and then go though them to ensure that they have a neighbour that is the same color/value. However, it is not foolproof, since some moves may prevent you from taking all the tiles. When I have played it, and try my best to think and clear the top layer, it still seems one or two blocks are left behind. The next strategy would be to try to get a bomb spawned near those occasional "left behind"-tiles, but yeah, it's difficult as well :S

Cubulis by Brodenino 2014-05-02T09:37:00

@Geckoo1337, I'm glad you like it. That's a neat score, I haven't managed myself to get past 2000. Somehow, my girlfriend on the other hand, has managed to get past 2700-something. Feel free to try to beat that score as a challenge :)

Cubulis by Brodenino 2014-05-20T06:19:00

Thanks for the comment guys! @Alex Rose, yeah I'm thinking to do something about the "lonesome pillars" and to make the bombs more powerful in some way. New powerups would definitely make the game more interesting too, so I will experiment some and we'll see how it goes! Thank you for your feedback :)

Sail by DrPrettyPatty 2014-05-06T12:13:00

Very clean and charming graphics, and well polished. I can see where you found your inspiration from as well :)

StrataGEM by ActionRemix 2014-05-07T11:38:00

Pretty neat puzzle game, but difficult. It felt like I died too unexpectedly. Maybe some sort of indicator that tells you how close to "danger" you are would be a little bit more guiding. Cool idea nevertheless :)

Diver X by kamend 2014-05-09T09:50:00

It's nice that you managed to get the game this polished in just 12 hours, with a pretty interesting art style, and included a fancy menu :). Music is nice too, but the steering took a while to get used to, and I became a little dizzy after a while.

Hair Spirit Adventure by messthem team 2014-04-29T17:21:00

I'm also getting the unity loading error. It says "Failed to download data file". It doesn't say what file though :\

Wormy's Adventure by conno1234 2014-05-01T13:44:00

The music was pretty sweet, even though it is a pretty short loop. The bird was a real pain though. Perhaps some extra lives, or a checkpoint there would kill some of the frustration :)

Atomicle - LostAutumn.net by AutumnGuy 2014-05-02T12:42:00

Fantastic work! Well executed, polished, and simple :)

Beneath the Surface by mandrake 2014-04-29T16:49:00

Simple game mechanics (but I say that as in there's nothing wrong about it) :). The art is nice, but I would have loved to see some spooky music and sound effects.

Defy Hades by MyrddinsOwl 2014-04-29T21:56:00

Cool art style and atmosphere :). It set the mood well. I would love to see a version with more levels!

Crazy Virus by Lunatic 2014-04-29T09:43:00

I instantly thought of flappy birds because of the jump physics. I prefer this game though, as it has more variation, and more interesting graphics, and some catchy music. It was difficult, but fun :)

Flipper by zed0 2014-04-29T17:41:00

Sweet graphics! It definitly sets a good mood, especially with that transition from water to sunset/sunrise :). It also reminds me both of Ecco the Dolphin, and FlOw.

Losing it by Fox_in_sox 2014-04-29T18:02:00

Nice work with the art style, and I like the interpretation of the theme:). The style and music added alot to the mood. It sometimes felt a little random when you got caught and when you didn't though. Maybe that's just me being plain bad at these kinds of games :P

Water Miner by elefantopia 2014-05-18T14:16:00

It's nice to see some refreshing art, and the ability to create smooth tunnels. The whole survival system works quite well, where the components have their own tradeoffs the player need to take into consideration. It ran abit choppy though, but maybe that is because of my graphics configuration. Perhaps a stand-alone build for windows would work much smoother :).

The Pond by ToOB 2014-04-29T09:03:00

The game is a bit difficult, and I wonder, is there any way to win if you would keep on running:p? Nevertheless, the graphics are wonderful, and the music fits great!

Shootmarine by elmoGames 2014-04-29T10:11:00

Nice idea to change perspective being both under water and above water. It was a bit difficult though, and I never got to the bossfight either :/

Gravity by jsmars 2014-05-18T15:35:00

Very impressive that you managed to get all this done is a such small time, and even a small achievement system and global highscore! Very addictive and solid gameplay (despite mentioned bugs). The music and filter effects for the graphics adds to the mood too! As for the gameplay, have you been inspired by Spelunky perhaps :)?

Earthen Terror by arkeus 2014-04-29T14:22:00

Solid and well polished game! It's cool that you managed to get everything so finished! The music fits well, and while the idea is not completely original, you still managed to get a nice touch with both the enemies and elemental powerups. One of my favorites so far :)