One Touch Of Music by KumoKairo 2013-12-16T08:41:00
Really nice brain workout there, and a nice challenge for the ear. Looks very well polished too!
Foon → Ludum Dare Explorer → Users → Brodenino
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Cubulis | compo | 47 | 3.95 | 4.18 | 3.97 | 3.24 | 3.47 | 3.29 | 2.25 | 3.17 | 53 | |
| 2013 | 28 | You Only Get One | Pellet Run | compo | 114 | 3.62 | 3.64 | 3.42 | 2.00 | 3.62 | 3.17 | 1.91 | 3.21 | 40 | |
| 2013 | 27 | 10 Seconds | Block Breaker | compo |
Really nice brain workout there, and a nice challenge for the ear. Looks very well polished too!
Thank you all for all the great feedback. I agree myself it is not perfectly suitable when it comes to the theme, and I will try better on the next Ludum Dare :). I'll see if I make some more levels and post that as a second release, along with perhaps some new things. Christmas is coming though, so we will see about the time.
@finfin, there is a button to the left with a "loop" icon on it. This allow you to restart the current level sequence you're at. Maybe I should make those buttons more clear.
@finefin, my apologies, I made a small typo there on your name
Charming art style, and the whole intro and world gives a very nice polished feeling. With some audio, this would have been much more immerse, and perhaps some animations :).
If you are looking for procedurally generated music, http://www.abundant-music.com/ is one way to go. It does export midi however, so you need audacity and stereo mix to record it, or something similar to convert it to wav.
The piano really set a great mood combined with the ambient. I liked the steering even though like you said, needed some time to get used to. But there was too many times perhaps that I ended up stuck not being able to move at all.
The game gives me some nostalgia of old retro games I used to play when I was little. Tho I agree with the above comment regarding collision detection. The character might be a little too big in comparison to its graphical representation.
Keep up the work!:)
I was very happy to see all the small little neat details that added a lot to the atmosphere in the game. The puzzles were a little tricky but neat, and the guidance system with the owl was clever (and even spooky). I really like the calm music and the sound responses. Graphics are beautiful and it's unfortunate that they weren't in a scalable vector format. It would perhaps have turned out even more beautiful :)
The music style reminds me of games from the Sega MegaDrive (that classical drum sound). A bit difficult at first, since I made several mistakes underestimating my available fuel. Nice to see some procedural level generation as well :)
The industrial-like music set a nice mood for me. Graphics are cool, and the puzzles were simple but tricky. :)
The art is quite charming and well polished, and the game seems well adapted to work for mobile. Though like many already said, there exists a few issues with the game that I noticed as well during the play session, such as the collision being a bit off, and the reset counter not resetting properly (and the difficulty).
Pretty cool idea! It was nice to see how the gameplay is built up as you progress, with each new cube type having its own contribution to the game. I begun to lose it when the orange cubes arrived. Quite addictive gameplay other than that :)
It's a shame that I didn't find this game sooner, because it doesn't seem to start for me. A windows pops up and immediately shuts down with the message "Score file not accessible, not loading the score".
Pretty neat idea combining snake with platforming mechanics. Tricky puzzles but they gave a great amount of challenge. I would definitely want to try out a newer version with more challenging levels :)!
Really nice with the menu screen, it caught my interest directly! The gameplay was solid too. The audio gave a really nice mood to everything :)
Thank you guys for the feedback :). @mrexcessive, well to explain what I do, is that I first randomize all the tiles, and then go though them to ensure that they have a neighbour that is the same color/value. However, it is not foolproof, since some moves may prevent you from taking all the tiles. When I have played it, and try my best to think and clear the top layer, it still seems one or two blocks are left behind. The next strategy would be to try to get a bomb spawned near those occasional "left behind"-tiles, but yeah, it's difficult as well :S
Thanks for the comment guys! @Alex Rose, yeah I'm thinking to do something about the "lonesome pillars" and to make the bombs more powerful in some way. New powerups would definitely make the game more interesting too, so I will experiment some and we'll see how it goes! Thank you for your feedback :)
Very clean and charming graphics, and well polished. I can see where you found your inspiration from as well :)
Pretty neat puzzle game, but difficult. It felt like I died too unexpectedly. Maybe some sort of indicator that tells you how close to "danger" you are would be a little bit more guiding. Cool idea nevertheless :)
I'm also getting the unity loading error. It says "Failed to download data file". It doesn't say what file though :\
The music was pretty sweet, even though it is a pretty short loop. The bird was a real pain though. Perhaps some extra lives, or a checkpoint there would kill some of the frustration :)
Fantastic work! Well executed, polished, and simple :)
Simple game mechanics (but I say that as in there's nothing wrong about it) :). The art is nice, but I would have loved to see some spooky music and sound effects.
Cool art style and atmosphere :). It set the mood well. I would love to see a version with more levels!
I instantly thought of flappy birds because of the jump physics. I prefer this game though, as it has more variation, and more interesting graphics, and some catchy music. It was difficult, but fun :)
Nice work with the art style, and I like the interpretation of the theme:). The style and music added alot to the mood. It sometimes felt a little random when you got caught and when you didn't though. Maybe that's just me being plain bad at these kinds of games :P
It's nice to see some refreshing art, and the ability to create smooth tunnels. The whole survival system works quite well, where the components have their own tradeoffs the player need to take into consideration. It ran abit choppy though, but maybe that is because of my graphics configuration. Perhaps a stand-alone build for windows would work much smoother :).
Nice idea to change perspective being both under water and above water. It was a bit difficult though, and I never got to the bossfight either :/
Very impressive that you managed to get all this done is a such small time, and even a small achievement system and global highscore! Very addictive and solid gameplay (despite mentioned bugs). The music and filter effects for the graphics adds to the mood too! As for the gameplay, have you been inspired by Spelunky perhaps :)?
Solid and well polished game! It's cool that you managed to get everything so finished! The music fits well, and while the idea is not completely original, you still managed to get a nice touch with both the enemies and elemental powerups. One of my favorites so far :)