x1212 2014-04-28 09:02
Nice game!
Foon → Ludum Dare Explorer → LD29 → GroundBreaker
By figglewatts
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 88 | ||
| Overall | 221 | 3.56 | ||
| Audio | 228 | 3.31 | ||
| Fun | 248 | 3.42 | ||
| Theme | 269 | 3.60 | ||
| Mood | 367 | 3.20 | ||
| Graphics | 482 | 3.27 | ||
| Humor | 691 | 2.25 | ||
| Innovation | 797 | 2.73 |
Nice game!
Nice job :) Dug straight down and wasn't able to fly back up. Next play I had to strategically dig so that wouldn't happen.
You made a lot of progress on this, it turned out pretty well. I always like a game like this where you can upgrade as you progress. It's a bit difficult in the sense that the limited thrust can make it hard to get the miner back to the base, but it's probably nothing that a bit more planning ahead of time in regards to where you dig wouldn't solve. Graphics and audio are nice, and the caves being procedurally generated is a plus. Good job overall!
Nicely done! Good game play. You really want to keep going down. Though, not shure why I died.
Wow, pretty well done for such a short time :o
Had a lot of fun exploring this world, the controls feel very natural to me.
Like it. There's a bit of balderdash in there somewhere..
Addictive! Control is a little bit slow, but that's the biggest problem.
Absolute 5, even if not outstanding.
I think we all had the idea to first make this kind of game when we found out about the theme. :) You did pretty well. It's challenging, but rewarding enough for me to want to keep playing. The shop UI is a bit of a mess, but that can't be helped frankly. UI is always fucking hard to make. Well done!
Competent little minin' game! Did somethin' quite similar! :D Decent progression, looks great and good sound 'n music too!
dig dig dig... love digging games. Fits theme well
Nice game, reminded me of Motherload and other digger games. Sounds were a bit harsh, and nobody likes playing on small screens. Felt pretty complete though. First time through, I fell and couldn't get back up.
Very nice! Sadly I couldn't go back to the shop because I couldn't fly high enough... but this is very, very well done. Kudos!
Really nice! There's a good strategy element - if you dig too directly early on, you'll find it hard to return to your base later on. Good graphics and music too!
Nice! I see a lot of the digging type game which make sense given the theme, this one is well executed
Felt really good, I think this game could cross over into awesome with more objectives. Nice job!
The music style reminds me of games from the Sega MegaDrive (that classical drum sound). A bit difficult at first, since I made several mistakes underestimating my available fuel. Nice to see some procedural level generation as well :)
Wow, great game. The only problems I had was sometimes it would generate a world where I couldn't get back up to the shop since there was just a large air pocket below the entrance. The digging sounds were also very loud and harsh compared to the music. But it looked great, the music was awesome and it was fun and addictive. Awesome job!
Great game!
Do you know what really annoyed me about this game?
The fact that I played it for an hour without realising! This awesome game is incredibly addicting, and I only lost because I got a bit cocky and tried to collect too many ores before returning to the surface
I am a big fan of digging games.
However I had some troubles playing those one.
I think that the way you implementet the jet thing is fairly good and quite special. However, in my oppinion, there are two flaws with it:
1. I spent a lot of time just waiting for it to recharge.
2. On some maps, even before you dig anything, you can not get back into the shop because your jet runs out before your're in it. I found that very frustrating and was quite the game breaker for me.
Another thing I find worthy re-thinking are the controls. Is there realy a need to move with WASD and dig with the arrow keys? Why not put both on WASD? I'm not sure, just a suggestion. However I like the arrows that show up in the top-right corner of the screen to indicate where you can dig to. (Without those I probably wouldn't have figured out how to dig at all.)
Overall, I grant you a 4/5. I think that you have created a solid game here that's lots of fun to play (if you aren't stuck outside of the shop).
got all the upgrades and went to the bottom, the hull damage didn't seem to matter that much - would've been nice to have some kind of ending
Nice little game! Got quite far but then I died while flying into my base, because I didn't have enough fuel to land in it xD UI is clear, was easy to understand. Although I wasted 280$ on refuel but I didnt know that a fuel tank upgrade of 100$ would also refuel :P
Probably best Ludum Dare game for me(except maybe Wriggle Worm)!
Please play and rate my game again(I fix the isue)!
Solid game all around. Had issues getting back into the shop a lot of the time though :(
Neat idea.
Considering how often you need to go back to base, the rate at which collision damage rises makes it a tedious chore. Was starting to get the hang of it, but then I crashed into a one-width hole in the floor while speeding horizontally back to base. Hit for about 60% damage. Left a sour aftertaste.
Visual-wise, it's clean. Everything's easy to spot and intuitive. Collision issue aside, it's quite enjoyable. Good work.
That was absolutely brilliant! Seriously addicting, loving the artwork, and the music loop fits really well too.
I rage quitted once i got many diamonds and the fuel went empty when i was like 10 meters from the shop e_e
Awesome game
First game I never made it back, second and third I actually did, but I wasn't able to collect proper amount of resources to refuel and upgrade myself.. I think that I would be pretty bad director of asteroid mining company with that results... :D Overall nice entry
Really good job! Had me playing for at least 15 minutes just because it was interesting to go deeper, earn more money and upgrade. Art and music were both good and the controls feeled good.
Bug-wise I only noticed a bit of tearing between the tiles, I guess that's because of gaps between the tiles (flooring tile coordinates normally helps)
Really nice and small game well executed :)
Really addictive. I ended up playing until I had maxed out every upgrade and had found every resource type, including the '?' one. Great job.