FoonLudum Dare ExplorerUsers → MyrddinsOwl

MyrddinsOwl

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201429Beneath the SurfaceDefy Hadesjam543.813.283.233.474.633.512.103.9471

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MyrddinsOwl

LD29 — Beneath the Surface

Planet Builder by PTSnoop 2014-04-29T18:33:00

I got my planet to match on the second level (lava) but I didn't get the complete button

Rosa Neurosa by Wertle 2014-05-02T02:07:00

This game is amazing! I have to say, I watched you guys make it, but it really came together well in the end.

Crystal rain by RookMage 2014-05-05T00:35:00

"Web" should actually be web

RMS Sonedi by TeamAlpha 2014-04-29T17:44:00

Good atmosphere. I'd suggest making space move you in the Y plane so you can surface a little easier control wise.

What Happened? by person124 2014-05-01T06:03:00

I'm terrible at keyboard mouse fps games, but i managed to get through this. I like the twist at the end, cause once dodgeballs come into play, I'm thinking "So you were in a room of dodgeballs and got hit by something, and the dumbest psychologist in the world says "What hit you?"." But then it wasn't a dodgeball. Nice.

If I could change one thing it would be the very short music loop. It grated pretty quickly. All high pitch and nothing low. Needs BASS!

Infinite Hell Loop by ricklesauceur 2014-05-01T05:50:00

Feels like a one trick game, then it's over. The pixel art is well done though. Overall, it feels like some statement about the ludum dare that I must be missing.

Escave! by Simon@LD 2014-04-30T00:15:00

Hey guys! This was fun! I don't think I've played a tower d game with first person mode. Super fun and I'd love to see it developed. I had a little trouble with the aiming sensitivity, but I'm also a console guy and bad with mouse keyboard in the first place. The enemies reminded me of SNES starfox bosses. This is a good thing. Well done!

Hair Spirit Adventure by messthem team 2014-04-29T17:46:00

Player takes a looong time to load. Is it set to be streamed? If you change it to streamed you many want to add the programming to make sure the next level is downloaded before it advances

Defy Hades by MyrddinsOwl 2014-04-28T20:59:00

This is for the jam so we actually did it in 72h. Team of one programmer and one artist :)

Defy Hades by MyrddinsOwl 2014-04-28T21:01:00

Also, Thanks!

Defy Hades by MyrddinsOwl 2014-04-29T01:21:00

Thanks! Initially there was a bug with the jump when I first put this up this morning, but that was fixed around 2pm PDT today. The jumps are still tricky, but at least it is jumping when you hit jump now.

Defy Hades by MyrddinsOwl 2014-04-29T02:32:00

@GrooveMan, how do you think the jump should function that would make it fit the style better?

Defy Hades by MyrddinsOwl 2014-04-29T17:09:00

We've updated to fix the jumping bug. We had an extra location where we were telling grounded = false which was preventing jumps.

Defy Hades by MyrddinsOwl 2014-04-29T19:41:00

Ok, so apparently the jump functionality I needed to move into Update() not Fixed Update(). Who'd a thunk. It should be perfect now.

Defy Hades by MyrddinsOwl 2014-04-30T00:44:00

(This post is Drew): I apologize for the shortness of the game. In order to achieve a finished art style, I wanted to give the backgrounds for each level adequate time and polish. Doing new animations for each power up was also a bit time consuming, but worth it I feel. Thank you all for the feedback so far, and for taking a moment to play our game! We are already discussing making more levels and a full game, as this was a boatload of fun!

Defy Hades by MyrddinsOwl 2014-04-30T05:58:00

(Josh here): There will be! And more transformations, more challenging levels, achievements, even more polish, ect...

Defy Hades by MyrddinsOwl 2014-05-03T05:12:00

what Level did it happen on Loneshark?

Beat To The Bottom (BTTB) by FlyingTurnip 2014-05-01T06:24:00

The last game I played had a 4 second loop that was high pitched and grating. Thanks for using a simple percussive loop instead. Well, it is a finished game, and as a 2D artist I always appreciate a hand-drawn look, even overlayed on polygons. I'm wondering why the holes couldnt have been actual cutouts leading down to the next level instead of flat images of a hole and a cut to the next level. Framerate and lighting seems to be an issue, and i agree that some obstacles would be the first thing on the wishlist. Silly vocal SFX helped put some yucks in there. Hey, you completed a game!

Tank Game by perfect victim 2014-05-01T06:30:00

Pretty solid! If I could change one thing, its the color of the turret. It's hard to tell which way it's facing, which is obviously important. Switch the graphics to make this a submarine, make the tiles blue, and you're back on theme.

Max Manus by SuperChihuahua 2014-05-01T06:11:00

I grappled with tons of invisible walls here, since it felt mostly like a flat area, and definitely exploited the bayonet. Otherwise, it was nice to see some history covered here. Well done. It felt like there was some ambient sfx at the beginning, but then the game feels pretty silent afterwards.

Belowinator by Paul Gaddy Jr 2014-05-04T16:03:00

Unable to access folder.

ACME by cobhc6 2014-05-01T06:15:00

Visuals have a very Klasky Ksupo feel (Rugrats, Duckman, Aah Real Monsters). I got a grey square when the wolf got hit and wasn't sure if that was the intended art work or a bug, so am mentioning it. Everything moves very slow for a fighter game, so it may help just to speed up the walks and jumps for pacing's sake.