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MyrddinsOwl

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201429Beneath the SurfaceDefy Hadesjam543.813.283.233.474.633.512.103.9471

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by MyrddinsOwl

MyrddinsOwl leaves an average of 13.0 feedback comments each event.

LD29 — Beneath the Surface (13)

Crystal rain by RookMage 2014-05-05T00:35:00

"Web" should actually be web

Belowinator by Paul Gaddy Jr 2014-05-04T16:03:00

Unable to access folder.

Rosa Neurosa by Wertle 2014-05-02T02:07:00

This game is amazing! I have to say, I watched you guys make it, but it really came together well in the end.

Tank Game by perfect victim 2014-05-01T06:30:00

Pretty solid! If I could change one thing, its the color of the turret. It's hard to tell which way it's facing, which is obviously important. Switch the graphics to make this a submarine, make the tiles blue, and you're back on theme.

Beat To The Bottom (BTTB) by FlyingTurnip 2014-05-01T06:24:00

The last game I played had a 4 second loop that was high pitched and grating. Thanks for using a simple percussive loop instead. Well, it is a finished game, and as a 2D artist I always appreciate a hand-drawn look, even overlayed on polygons. I'm wondering why the holes couldnt have been actual cutouts leading down to the next level instead of flat images of a hole and a cut to the next level. Framerate and lighting seems to be an issue, and i agree that some obstacles would be the first thing on the wishlist. Silly vocal SFX helped put some yucks in there. Hey, you completed a game!

ACME by cobhc6 2014-05-01T06:15:00

Visuals have a very Klasky Ksupo feel (Rugrats, Duckman, Aah Real Monsters). I got a grey square when the wolf got hit and wasn't sure if that was the intended art work or a bug, so am mentioning it. Everything moves very slow for a fighter game, so it may help just to speed up the walks and jumps for pacing's sake.

Max Manus by SuperChihuahua 2014-05-01T06:11:00

I grappled with tons of invisible walls here, since it felt mostly like a flat area, and definitely exploited the bayonet. Otherwise, it was nice to see some history covered here. Well done. It felt like there was some ambient sfx at the beginning, but then the game feels pretty silent afterwards.

What Happened? by person124 2014-05-01T06:03:00

I'm terrible at keyboard mouse fps games, but i managed to get through this. I like the twist at the end, cause once dodgeballs come into play, I'm thinking "So you were in a room of dodgeballs and got hit by something, and the dumbest psychologist in the world says "What hit you?"." But then it wasn't a dodgeball. Nice.

If I could change one thing it would be the very short music loop. It grated pretty quickly. All high pitch and nothing low. Needs BASS!

Infinite Hell Loop by ricklesauceur 2014-05-01T05:50:00

Feels like a one trick game, then it's over. The pixel art is well done though. Overall, it feels like some statement about the ludum dare that I must be missing.

Escave! by Simon@LD 2014-04-30T00:15:00

Hey guys! This was fun! I don't think I've played a tower d game with first person mode. Super fun and I'd love to see it developed. I had a little trouble with the aiming sensitivity, but I'm also a console guy and bad with mouse keyboard in the first place. The enemies reminded me of SNES starfox bosses. This is a good thing. Well done!

Planet Builder by PTSnoop 2014-04-29T18:33:00

I got my planet to match on the second level (lava) but I didn't get the complete button

Hair Spirit Adventure by messthem team 2014-04-29T17:46:00

Player takes a looong time to load. Is it set to be streamed? If you change it to streamed you many want to add the programming to make sure the next level is downloaded before it advances

RMS Sonedi by TeamAlpha 2014-04-29T17:44:00

Good atmosphere. I'd suggest making space move you in the Y plane so you can surface a little easier control wise.