BouncyTime by Brejlounek 2013-08-27T19:15:00
This game. It's fun, has an awesome use of the theme, the sound effects are simply amazing and the humor is perfect. Congratulations!
Foon → Ludum Dare Explorer → Users → TeamAlpha
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | RMS Sonedi | jam | 418 | 3.13 | 2.61 | 3.00 | 3.55 | 3.03 | 3.61 | 4.20 | 53 | ||
| 2013 | 27 | 10 Seconds | 10 Seconds to Save the World | jam | 276 | 3.15 | 3.09 | 2.55 | 3.26 | 3.03 | 3.13 | 2.62 | 2.74 | 63 |
This game. It's fun, has an awesome use of the theme, the sound effects are simply amazing and the humor is perfect. Congratulations!
Really good sound and graphics, nice job!
Really fun game! Just one thing: it seems it stops working when you just click and drag through various objects, instead of slicing once every click. The timer stops and no more objects appear =( But awesome work nonetheless!
Very nice graphics, good job with the robots and the shadows.
Amazing game, deserves 10 stars for Fun.
Sorry, an end message was one of the things we were going to put in the game but didn't have the time to (we only had until Sunday because of other real life stuff :c)
whiteravens, make sure you have the XNA Runtime installed!
You're definitely will win the humor contest, nice job.
When I started the game I was like "cool, I didn't see this kind of game in a while", but when I saw the shoe I say "WHAT THE ..." and laughed a lot. Very fun game, very nice art, really matching audio. Nice job!
So. Cute. In all seriousness, though, the voiceover and the art really fit the game! And the concept is simple yet interesting, that kind of game you just can't stop playing and you don't even know why. With just a little bit polishing this could be a success, especially on mobile! Congratulations on the great teamwork! =D
@xensky: did you manage to progress to the next room? If not, maybe we could add some more information at the beginning to make it clearer. If you did, though, what would you suggest? We wanted to make it an exploration game with a linear progression. You are free to swim around as long as you want, but there's a flow that must be followed to progress.
@quill18: thank you! We wanted it to feel claustrophobic, this is a sensory experience, in a way =D
@xensky: You can dive and look around underwater. There is an exit there. =)
Great graphics and the sound effects really fit the style! The attack controls felt a little bit clunky at first, though, and background music would improve the immersion a lot. I don't know if you plan to continue developing the game after LD, but maybe use the coins and diamonds as currencies for gear and perks? Just a suggestion. =D Would love to play more levels!
Man I wish I could model rabbits like this. Amazing graphics, the 3D and the draw, and the concept of the game it's pretty unseen nowadays. Great job.
Thisgameisamazing!SadlyIsmashedmyspacebarintooblivionwhenrepairingtheship.Greatjob!10/10
This could be a really nice educational game! I love the song and the overall mood. Could progress a little faster, though; sometimes it feels a bit dull until it picks up the pace. Great job!
Great remake of the classic =D Graphics, animations and sounds were nice, and the mechanics worked without problems. Could be a little more challenging, though. Good job!
First of all: this is a VERY cute game. The art and the song are amazing! Don't think the sound effects fit that nicely, though; could be a little bit less chiptune-y. The game itself feels nice, the slow movement fits the mood. I just think you could add some checkpoints, not necessarily at each level; it's just that accidentally dying to a ceiling spike and resetting to the beginning isn't that fun after four tries =D Great job!
Really interesting use of sounds. We are so used to relying in vision that we forget the power of listening, so your game is really refreshing. I think you could have worked a little more in the sound effects, though, given how important they are. Anyway, the levels are nice for proof of concept. The difficulty increases in a good pace and I think the peek duration was sufficient to keep the game challenging. Nice job! =D
Awesome concept, great graphics and nice controls! If it had sound the immersion would be a lot better, though, and a small tutorial would be interesting, just to get the objective and the mechanics. Great job!
Awesome graphics and audio, the final song is cracking a little bit, but it isn't that big of a problem because it's great anyway. Nice job!
Really cool game! Well polished, good graphics, nice sound effects and you managed to correctly use physics in Unity! =D Great job!
I really enjoyed the graphics, the audio and specially the narrative, it's classic and well done, but the gameplay could have some improvements, something like: level 2 - two hits per monster, level 3 - one hit on the back, something like that. And one little thing, you can limit the shot range to the screen boundary, because at this point you can just stay in the middle of the map shooting to both sides without moving around. But that's just some tips. Good job.
My God this is addicting! 167pts.
Congratulations for the game guys. Very simple, easy to understand, addicting and very polished. Great job!