FoonLudum Dare ExplorerLD29 → Badrock Machine

Badrock Machine

By mrleeperry

View on Wayback Machine

CategoryRankScoreCount
Humor244.00
Coolness351
Graphics434.32
Theme523.97
Innovation584.03
Overall1033.80
Mood1483.62
Fun1893.52
Audio3613.06

Comments

tentativedibs 2014-04-28 02:48

So good!

jacob-peltola 2014-04-28 03:25

I like it, reminds me of Guns of Icarus, BUT DRILLING!

soy_yuma 2014-04-28 18:26

Nice game! it crashed my computer completely, though :-( Looks like a Unity player problem to me.

matthias_zarzecki 2014-04-28 18:52

There is a lot of stuff in here for 48 hours. Nice work!

mrleeperry 2014-04-28 19:48

Thanks all, yeah the crash stabs at my soul... And I've only been coding for a month so I'm very poorly equipped to search it out easily. Will try to have a friend come by sometime and see if it's as simple as a flag set incorrectly somewhere and could qualify under the "typo repair rules" for a late change/update to a submitted game.

georgebroussard 2014-04-28 21:09

Fantastic art, and get job for 48 hours. Pity about the crash as I got it too and only about 40 points in. Once I "got" the idea that the left and right bars corresponded to A and D it clicked. Would perhaps suggest putting the keys above the bars, or something? Neat idea and a ton of work in here for a weekend. Really dug the art style and watching the little guy run around inside and whack on panels with a crow bar :) Do work to fix the bug and re-upload. That's fine.

mrleeperry 2014-04-29 15:50

HEY ALL! I fixed the crash bug about a minute in. Typo rule in effect! It should play indefinitely now, so... woot!

local-minimum 2014-04-29 16:04

First I thought the red things were supposed to be collected. They looked so shiny and nice. Quite soon realized my mistake. But before that it took me a while to figure out how to steer the ship at all (some quick symbol of the arrow-keys when entering steering mode would have been nice).

Once I got the hang of it was really fun. At first a little slow, (wanted to speed up drilling), then really hard and fast and no chance crowbaring out the fires. Got 150ish as score at least.

Impressive amounts of assets made in the 48h!
Nice game.

soupwithbits 2014-04-29 18:15

One man, 48 hours for all this? Damn! "Good show, old chap"

mrleeperry 2014-04-29 20:24

It was, undoubtedly too ambitious, haha. Noob error #1, right? Half the game twice as polished would probably present WAY better. BUT, I had a reeeeeally good time creating it, learned a metric buttload about coding a project, and got my first gamejam experience.

ekanaut 2014-04-29 22:42

Great job! I was playing it with my kids and they loved the frantic nature of it and going between stations.

garbagetrucks 2014-04-30 02:04

Should win on name alone. Great concept and fun balance between digging and firefighting with crowbar.

bchan 2014-04-30 05:32

Great production values and presentation all the way through. Even though the gameplay was very novel, I never felt confused. Very impressive!

teamalpha 2014-04-30 18:45

Thisgameisamazing!SadlyIsmashedmyspacebarintooblivionwhenrepairingtheship.Greatjob!10/10

garygreen 2014-04-30 18:45

Wow! The first game by yourself. Great stuff. The graphics are fantastic and it's funny too. Nice work.

garethiw 2014-04-30 18:47

Holy wow, so much graphical goodness for 48 hours! Great stuff :)

theexgenesis 2014-04-30 18:53

coolbeans

magicrat 2014-05-02 04:06

Fun game! Nice, simple concept of juggling the repairs and the piloting. The graphics look nice, too. Well done!

supermini_man 2014-05-02 16:07

Cool game. The main character's animation is funny to watch, in a good way. :p

dohan 2014-05-03 11:35

Impressive work, the art is stunning for a compo game!

hybridmind 2014-05-04 23:56

Best score was 201. Took me a long while to understand what the heck I was supposed to do and what I was supposed to control. I didn't understand that there was both movement within the ship as well as arrow key movement outside of the ship. The next problem was that between the mud blob rocks and the red shiny rubies, I thought for sure I was supposed to be collecting the red rocks. They looked like money! How wrong I was. After getting the hang of it, it was way too easy for too long and then once the path fills with tons of the rubies, it quickly becomes impossible to avoid while you are attempting repairs. While I think the inside/outside control scheme is interesting and innovative, I feel its implementation needs a bit of work still here gameplay wise.

mrleeperry 2014-05-06 01:50

Absolutely agree with your comments, zero offense taken :) Just didn't have enough time for a balancing pass really at all. Major scope lesson learned!

dedhedzed 2014-05-06 21:10

Amazing for 48 hours, and for your first game, and just in general, really. I love the animation of the little dude fixing things. Really good.

stvr 2014-05-09 21:23

Hey, you had the same idea as us! It's okay, this is a blast too. :)

alexrose 2014-05-19 21:12

Managed to get 204. Holy shit, just realised this is a COMPO entry and not jam. Fucking hell man, nice job!

Yeah, at first I didn't really get the point of doing the inside of the rocket, but then once things advanced and I was constantly crashing into stuff, it became a case of "why would I ever be on the exterior view?" rofl. I love how the dynamic of the game suddenly shifts from like "I've got this sorted, I'll just drive well and I won't need to worry about repairs" to "OKAY ALL HANDS ON DECK, REPAIR, REPAIR, REPAIR".

Really awesome entry man. Great going. Graphics are great too and theme ties in perfectly.