FoonLudum Dare ExplorerLD29 → Cubulis

Cubulis

By brodenino

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CategoryRankScoreCount
Fun124.18
Coolness353
Overall473.95
Innovation763.97
Audio2383.29
Graphics3543.47
Mood3953.17
Theme5753.24
Humor6912.25

Comments

diamonde 2014-04-28 08:22

This is hard to stop playing once you get started :D
I really enjoy the simple and solid mechanics. It feels well thought-out and polished!

korwegian 2014-04-28 19:52

917. Very nice, very addicting, pretty hard.

daandruff 2014-04-29 12:27

With a bit more polished graphics and sound it would make an excellent mobile game. I would like a bit more explosive tiles though :)

cleitoneldorn 2014-04-29 12:32

I could play this for hours, awesome!

arcturusdeluxe 2014-04-29 15:09

Very cool idea and mechanics. Seems a little unfair that if you leave a single block on the top layer by mistake then you're doomed to fail unless a bomb spawns in the right place. A bit more polish and this would be great.

brodenino 2014-04-29 15:14

@ArcturusDeluxe, I totally agree! A thought I had that I never got the time to implement was to let you keep the powerups, and activate them at positions that you decided yourself. That way, those nasty pillars would more easily be clearable.

geckoo1337 2014-04-29 15:16

Nice game, but thues is a little frustration when only one piece is isolated and there is nothing to do to avoid end of game, but it's a good entry here ++

darkmeatgames 2014-04-29 20:47

Wow, really addictive gameplay. I really think you need to polish this up a bit and release it for mobile. Seriously, I spent way more time playing than I intended, and I'm at least itching a little bit to try and beat my score. You're onto something, for sure!

rylgh 2014-04-29 22:47

nice, simple mechanic :)

mrexcessive 2014-04-30 19:12

Novel game, nice and smooth. Great 'against the clock' puzzler. I can't work out whether the singleton tiles on top layer are left behind because I played it wrong, or because the board initial layout was impossible... Is it always possible ?

garethjenkins 2014-05-01 07:55

Awesome little puzzle mechanic.

brodenino 2014-05-01 09:17

Thank you guys for the feedback :). @mrexcessive, well to explain what I do, is that I first randomize all the tiles, and then go though them to ensure that they have a neighbour that is the same color/value. However, it is not foolproof, since some moves may prevent you from taking all the tiles. When I have played it, and try my best to think and clear the top layer, it still seems one or two blocks are left behind. The next strategy would be to try to get a bomb spawned near those occasional "left behind"-tiles, but yeah, it's difficult as well :S

geckoo1337 2014-05-01 16:09

2150 I am crary. THX for this funny game ++

brodenino 2014-05-02 09:37

@Geckoo1337, I'm glad you like it. That's a neat score, I haven't managed myself to get past 2000. Somehow, my girlfriend on the other hand, has managed to get past 2700-something. Feel free to try to beat that score as a challenge :)

zaratustra 2014-05-02 12:50

I'm quickly overwhelmed by single blocks I can't remove. Would it make the game too easy to allow cross-layer removals?

grayhaze 2014-05-02 12:52

Really enjoyed this. As someone else said, if you end up with a block or two left on a level it's almost impossible to get rid of it unless you're lucky enough to get a bomb on a lower level. Maybe with a different perspective you could allow matches between levels too?

mark_ffrench 2014-05-02 12:53

Really good fun and the music is awesome! :)

tayl1r 2014-05-02 12:57

Nice game! Unfortunately most games end with me knowing I'm going to lose about a minute in advance :(

ruerob 2014-05-05 01:51

This game really gets me. It makes a lot of fun. But for some reason I didn't get all blocks from the first plain and then the end comes near and I could do nothing, because the bombs are on other places. But thanks for that great and funny game.

nelly 2014-05-05 10:46

966!)

ryan-up-in-here 2014-05-05 17:39

I clicked on this game because I thought it was going to be a ripoff of Cubistry. I was pleasantly surprised. Good job dude, this is really fun.

camlang 2014-05-05 18:40

I realy like this game. Nice gameplay and sound

whitewolf93 2014-05-06 14:47

The idea is pretty nice but it is a bit random, you can't avoid dying if there are pieces that can't connect. Anyway i had fun and was nice :3

drprettypatty 2014-05-07 01:19

Very well-designed game! And ahh the MIDI overdrive guitar, that brings back some fond memories for me haha. Aside from the pillar issue that a few people already mentioned, I thought this was great and has a lot of potential for being a good mobile game. I scored 913!

elefantopia 2014-05-19 00:05

Fun game! Nicely addictive. Appreciate the "danger" bar.

alexrose 2014-05-19 21:53

Dude, I don't know if you've realised this, but your game idea is fucking immense and you need to make a post jam version of this, on mobile or something. Swipe action would be awesome.

Like, this is almost a finished, polished game. All it needs are crazy tweening effects, a nicer looking GUI and a proper soundtrack that's more atmospheric and done professionally and you could have a real hit here.

Except one thing in your game mechanic: You need some way of destroying blocks that you "forgot about". If you fuck up and leave one block, that's it, it's a ticking timebomb to your doom. Like.. maybe the floating powerup things destroy all higher levels of the same type?

So I mean like.. you have a spade on layer 1, say that's still around, then you get a spade powerup on level 4, you destroy it and bam, all spades on levels 1-3 are gone. Or maybe like, you destroy every block around a tower for a couple of layers and it topples?

Short of that, which is a bit of a gamebreaker, you have a really great, balanced game here which you could increase the difficulty of by speeding up, add leaderboards or whatever. If I were you I would seriously, seriously throw at least a couple of months into getting this on smartphones (though smartphone is a hard market).

Fantastic game, congrats.

brodenino 2014-05-20 06:19

Thanks for the comment guys! @Alex Rose, yeah I'm thinking to do something about the "lonesome pillars" and to make the bombs more powerful in some way. New powerups would definitely make the game more interesting too, so I will experiment some and we'll see how it goes! Thank you for your feedback :)