Foon →
Ludum Dare Explorer →
LD28 →
Hero of Tower
Hero of Tower
By threef
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 65 | | |
| Fun | 377 | 3.03 | | |
| Graphics | 414 | 3.09 | | |
| Audio | 599 | 2.31 | | |
| Overall | 603 | 2.88 | | |
| Innovation | 660 | 2.65 | | |
| Humor | 764 | 1.53 | | |
| Mood | 766 | 2.36 | | |
| Theme | 939 | 1.91 | | |
Comments
iain
2013-12-15 20:25
This is an interesting idea. I do like these retro-style games. I also like the idea of going to different levels from level 0 instead of going to the same level each time. You were correct in saying that it is challenging. Perhaps the game could be more playable if when killed, the level restarts instead of the whole game restarting? Other than that, well done.
vrld
2013-12-19 13:23
Interesting concept, and the feeling reminds me of Prince of Persia. However, I always failed on the first or second floor, because the levels felt impossible to complete (gap too long to jump, enemy constantly guarding a ledge, ...)
I like the platform engine, it's smooth and responsive (as are the animations). Love the wall jump/flip mechanic! However I did find the background colour was a bit too similar to the foreground and it felt slightly uncomfortable on the eye.
Is the level order random?
Liked it. Returning bullets and hanging to ledges requires great skill (which is rather hard to acquire beause if you die you go back to lvl0).
dqmhose
2013-12-19 13:29
Pretty nice looking. I like the art, but to me it's too hard. I can't even make it past the first level xD
Fun game! I love this kind of thing. Had a lot of fun bouncing around the maps. My only issue was you had to let go of the jump button before it would let you wall grab. Great job!
ossah
2013-12-19 14:11
Really nice art style and super hard game! But I loved that about it. Very Super Meat Boy in as much as difficulty but also reminded me a little of Ghosts and Ghouls.
I loved the wall grab and flip. Decent feeling movement. Didn't much like the art though. Love the random picking of levels.
Quite good mechanics, I like this few types of moves.
Nice job ;)
azzar
2013-12-19 16:00
Cool.
It totaly has the classic Prince of Persia feel (hardcore difficulty and beautiful animations included)
No continues is a bit frustrating, especially since some rooms can only be completed by trial and error. But random order of rooms adds some variety, so it's not a critical issue.
I liked the basic mechanic, but I couldn't get past the first floor. It would have been better if I could have restarted just that floor instead of the game (or restart with a random level instead of the tutorial)
madball
2013-12-19 17:00
A nice game with interesting platforming mechanics. It is quite unforgivable, but it makes it look more retro.
On the other side, it is monotone. There is just about a dozen(?) of levels randomly queued. They even might repeat in one play.
I think making levels not random would be better. Just a normal game, with levels 1,2,3,4,etc.
Also, the sword seems to be too little.
And the player can't grab ledges while holding the up button.
I hope you'll implement all the things you wanted in a post-compo version.
Tried missles.
Error in code at line 4:
tx=instance_nearest(x,y,p_enemy).x
^
at position 35: Unknown variable x
threef
2013-12-19 17:16
Oh, thanks Mudball.
After uploading I felt like I shouldn't make random levels, and instead add some story. As I remember there is 16 levels + level 0.
donutttt
2013-12-19 17:59
Cool movement, and the graphics had a nice retro feel. I know it's the theme but the only having one life was kinda tricky with a game this difficult. A great effort, well done!
Nice old school graphics. Feels pretty fun
This feels like old Prince of Persia =P
tobbez
2013-12-20 10:44
Interesting game, as it is now it would be better if you did not get a random level all the time. The sandworm should also not be able to appear pretty much anywhere and instantly kill you. There seem to be some bug with the controls and how to actually wallflip can be misunderstood with the short tutorialmessage.
I really liked it. The animations were fluid and the controls were tight. I really liked the art style. It sort of reminds me of "Out of This World." The only problem graphically was that some of the enemies blended into the background (namely the helicopter robots). It was a bit difficult to figure out the moves, but eventually I got them down. The ledge climbing and back flips made the platforming in this game very smooth. It is also worth mentioning that this game is VERY difficult, although as I played more, some of the difficulty began to go away. All in all, I'd say that this is a very solid entry. I'm glad to hear that you want to expand upon it, because I think that this game has some potential.
parapup
2013-12-24 20:35
Great game definitely has a nice feeling to it.
espyo
2013-12-24 20:50
It's fun to play around in, and the wall flip is very satisfying. Seeing each level is also pretty nice, gives you something to look forward to when you complete a level.
Although some levels can't be completed (can't jump high enough to jump over the spikes in any way), and the X, C and P powerups are kinda distracting.
chameco
2013-12-30 19:46
Fun, but very challenging. Excellent work. The foreground color is quite similar to the background color, but that's only a minor nitpick on an otherwise fun game.
Good for random levels.
Very challenging. Nice ! ;)