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LifeSpan
LifeSpan
By debarragaming
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 700 | 3.00 | | |
| Audio | 873 | 1.76 | | |
| Graphics | 975 | 2.15 | | |
| Mood | 1001 | 2.00 | | |
| Overall | 1011 | 2.54 | | |
| Fun | 1079 | 2.12 | | |
| Innovation | 1150 | 1.88 | | |
| Coolness | 1229 | 46 | | |
Comments
The game was okay. I think you should have added some other obstacles or something because it would get boring after some time. I didn't quite feel like I was in a thunder storm. You should have some screen flashes or something. The idea was good.
I loved the concept of a dragonfly in a storm, but I'm not too sure whether the 8-bit sounds fit in with that... Solid work.
just-tom
2013-08-28 20:55
Quite fun, and a good play on risk/reward game mechanics. Easy to pick up, which is great, but also easy to master which isn't so great. More challenges or a higher rain rate could help this, but that's your call.
The graphics are clean and easy to read, I'm not sure how big the hit boxes are or if you are using a grid system but the collision and movement feels a bit clunky. Still easy to control though, so it's not too much of an issue.
A little romp that could use some polish, but was fun to play none the less.
casimps1
2013-09-01 01:06
Simple game that feels like it needs a little something more. It'd be nice to have some kind of score indication (how far you flew) and maybe an increasing difficulty curve.
Quite ok, maybe add some time in the final screen
koltiman
2013-09-02 19:43
Nice interesting little game! Kept me occupied for quite a while. I liked it!
reyn
2013-09-02 20:34
Hi, like others pointed out there is no perception of progress, increasing the droplet rate and showing the score or time could have done that, causing players to want to beat their own time. The heat sources at the top of the screen were a bit scary to take feels like you are at the mercy of the level designer. Well done, its got everything else. Thanks
laelien
2013-09-02 22:57
Yup, a little too easy, and a game getting boring is never a good thing. The second sound after you get a light is kind of superfluous, and even gets to be a mood-breaker after some time, too bad.
Still, solid little game. A simple randomized number of water falling per second, instead of a constant, in function of time, would have been perfect for increasing the difficulty. Like a quadratic polynomial or something.
Nice !
I agree with Laelien, it's too easy, a fine entry nonetheless I think it's good overall and the story is touching but if it was harder we could really sympathize with the dragonfly as we feel the poor creature's strugle to escape the rutless rain and how it's existence is hanging by a thread.
tower07
2013-09-03 01:17
Pretty good. It's pretty annoying when a heat bubble thing spawns too close to the ceiling, though.
ossi
2013-09-06 03:08
Interesting start to the dragonfly's story but a bit bland in terms of gameplay and difficulty. Needs some kind of distance indicator on how far you've flown.