Foon → Ludum Dare Explorer → Users → BomberGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | I Second that Motion | compo | 489 | 3.12 | 2.77 | 3.60 | 2.71 | 2.59 | 2.33 | 2.59 | 2.63 | 47 | |
| 2012 | 23 | Tiny World | Trapped in the Lawn | compo | 754 | 2.44 | 2.33 | 1.72 | 2.82 | 1.89 | 2.61 | 1.93 | 1.88 | 30 |
It would be cooler if the world could expand and maybe have people on it, cool idea though!
Hmm, perhaps a good point is made here, but the game (as you said) needs some major work.
I could've sworn that was a pokemon. The game was ok, but I was really impressed with the cutscene, music, and art. Also, I wish the collision check for picking up things was taller, it seems small.
High five fellow Gamemaker user!
Like the others said, I like the simplicity of it, and I think the music fits that feel (it was nice to have a more relaxing soundtrack after the stress of the competition and the speed-based entries).
However, the mechanics left something to be desired. It doesn't seem like the color changing has any effect on the game, nor does the ball that activates music. It would have greatly benefitted from strict orthogonal, grid-based movement (think Pokemon puzzle league.)
Also, what do you mean by "Play on christmas day to see the difference."? I changed my date and time and nothing changed (would be really cool if something changed, am I missing a joke?)
Overall I enjoyed the game, but I was left a little confused (I was only able to get to the first black and white stage, I guess I got restarted then?).
@smash ball - it's supposed to be like "I second that motion" when you're in a group making a decision, and the last level requires ten "seconds". Does that help?
I really like the style of this game. It feels well put together (Has sounds, lots of different end sayings, different pickups) I was only able to play with myself but this seems like it would be a really fun party game.
It has a certain unfairness element to it, the bombs go so far from the player and the mines are hard to plan for. However, I feel like this contributes to the atmosphere of the party game, there's nothing like seeing your friend's carefully laid plans dashed away by a dumb-luck piece of shrapnel.
Great game, I'd love to see this go somewhere (Seems like it would do especially well on Ouya.)
Nice!
I like the concept and I really like how it was implemented (especially the way you introduced new ideas slowly). Well done.
I don't know about this "grind" thing - maybe that makes it art. To me this was a story about a man who goes out and kills people so that he can play his games, and even though those games consume his life, he plays them anyway. If the games had been color the metaphor would be better. Maybe I'm just projecting...
Was anyone able to actually make time on the games?
This is my favorite Ludum Dare game so far. It's very clever and enjoyable. I really want to see you make a bigger game.
The movement does have issues, but the gameplay is amazing (I beat the game, took me a while to get through the last part, I tried to get the king to bring his army.)