BatterSwat by alexandervrs 2012-05-13T18:46:00
I could've sworn that was a pokemon. The game was ok, but I was really impressed with the cutscene, music, and art. Also, I wish the collision check for picking up things was taller, it seems small.
Foon → Ludum Dare Explorer → Users → BomberGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | I Second that Motion | compo | 489 | 3.12 | 2.77 | 3.60 | 2.71 | 2.59 | 2.33 | 2.59 | 2.63 | 47 | ||
| 2012 | 23 | Tiny World | Trapped in the Lawn | compo | 754 | 2.44 | 2.33 | 1.72 | 2.82 | 1.89 | 2.61 | 1.93 | 1.88 | 30 |
BomberGames leaves an average of 5.0 feedback comments each event.
I could've sworn that was a pokemon. The game was ok, but I was really impressed with the cutscene, music, and art. Also, I wish the collision check for picking up things was taller, it seems small.
It would be cooler if the world could expand and maybe have people on it, cool idea though!
Hmm, perhaps a good point is made here, but the game (as you said) needs some major work.
LD27 — 10 Seconds (6)
Talking Is A Free Action by VDZ 2013-09-11T21:53:00
This is my favorite Ludum Dare game so far. It's very clever and enjoyable. I really want to see you make a bigger game.
The movement does have issues, but the gameplay is amazing (I beat the game, took me a while to get through the last part, I tried to get the king to bring his army.)
T.I.M.E by MetroidMan347 2013-09-11T21:23:00
I don't know about this "grind" thing - maybe that makes it art. To me this was a story about a man who goes out and kills people so that he can play his games, and even though those games consume his life, he plays them anyway. If the games had been color the metaphor would be better. Maybe I'm just projecting...
Was anyone able to actually make time on the games?
Timed Strategy by Zelosfan 2013-09-11T20:54:00
Nice!
I like the concept and I really like how it was implemented (especially the way you introduced new ideas slowly). Well done.
Pugnator by Burhuc 2013-09-11T20:45:00
The graphics are really nice, but what I personally found great was the variety of 10 second random elements.
Honestly if this had been suggested in a jam group, I would have nixed it, but I really like the execution here - very reminiscent of Gauntlet.
Colour by Luck of the day games 2013-08-26T21:43:00
High five fellow Gamemaker user!
Like the others said, I like the simplicity of it, and I think the music fits that feel (it was nice to have a more relaxing soundtrack after the stress of the competition and the speed-based entries).
However, the mechanics left something to be desired. It doesn't seem like the color changing has any effect on the game, nor does the ball that activates music. It would have greatly benefitted from strict orthogonal, grid-based movement (think Pokemon puzzle league.)
Also, what do you mean by "Play on christmas day to see the difference."? I changed my date and time and nothing changed (would be really cool if something changed, am I missing a joke?)
Overall I enjoyed the game, but I was left a little confused (I was only able to get to the first black and white stage, I guess I got restarted then?).
I Am Time Bomb by LegacyCrono 2013-08-26T21:25:00
I really like the style of this game. It feels well put together (Has sounds, lots of different end sayings, different pickups) I was only able to play with myself but this seems like it would be a really fun party game.
It has a certain unfairness element to it, the bombs go so far from the player and the mines are hard to plan for. However, I feel like this contributes to the atmosphere of the party game, there's nothing like seeing your friend's carefully laid plans dashed away by a dumb-luck piece of shrapnel.
Great game, I'd love to see this go somewhere (Seems like it would do especially well on Ouya.)