khaotom 2011-12-19 10:39
I'll try to revisit this when I get Blender 2.50 installed apparently. It's definitely buggy in the Burster plugin. The control scheme change between level 1 and level 2 is... incomprehensible. :)
Foon → Ludum Dare Explorer → LD22 → Not Alone
By urfoex
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 213 | 3.00 | ||
| Coolness | 274 | 45 | ||
| Innovation | 555 | 1.86 | ||
| Audio | 594 | 1.00 | ||
| Fun | 596 | 1.69 | ||
| Overall | 638 | 1.85 | ||
| Mood | 642 | 1.42 | ||
| Humor | 659 | 1.00 | ||
| Theme | 702 | 1.21 | ||
| Community | 704 | 1.43 |
I'll try to revisit this when I get Blender 2.50 installed apparently. It's definitely buggy in the Burster plugin. The control scheme change between level 1 and level 2 is... incomprehensible. :)
Hi KhaoTom,
You don't need to install Blender. You can get a simple packed version, extract it and then you are ready to go.
(I will also try to put up some stand alone versions.)
The control change should prepare for future levels where you would need to control more then one big ball.
Have made balls for up to 4 players.
So you wouldn't play ALONE ;-)
Will definitely try making more out of this game.
Cheers and thanks for trying!
Cool idea, not quite sure how it fits with the theme, but graphics look good!
Neat idea! I think a stand-alone version would make it a lot easier for more people to play your game though.
@BlennosoftGames: Your wish shall be granted ;-)
Windows and Linux binaries for 32Bit and 64Bit are up now.
Unfortunately it is too slow on my GNU/Linux 64-bit to be fun (it runs about 5FPS), but at least I could enjoy such graphics. I fail to see the connection with the theme, though.
Ah :( the standalone Windows version crashed on start for me (no error message I'm afraid. Using Windows Vista)
windows 64 bit version tested. nice visual style... changing the controls is confusing and more competition would be better
Nice graphics... you should add the controls IN-game. It is easy to forget if you just read the controls here.
Cheers
@summaky: Yeah. Found that out on my notebook. I tried a bit around and the lights are making a problem here. I hope I can increase frames on the new version I'm working on.
@bentosmile: That should not have happen. Hopefully the next version will work better for you (and other).
@Jeremias: The control change will be understandable later on. To bad that those thing didn't make it in time in the game. But the will show up at the next version.
@caranha: Good tip.Thanks. Will build some visualization in in the next version.
Big Thanks to all for playing!
I don't get why the controls change on the second level. Very odd decision there. Bit slow moving too.
Interesting idea though, could be fun with a bit more development.
This game is innovative, I don't see how it fits the theme. I think this concept could work but it needs to be faster. It is very fiddly directing the balls movement.
I don't understand why the control system changes between levels. As is right now the game isn't very fun but I really like the visual style.
There was no sound when I played, I think some music would help in terms of mood and engagement. And sounds to reflect what you are doing are great for feedback(jumping, collecting gems etc).