urfoex 2013-08-28 16:44
Run in the monster. Right behind the door :-(
Sometimes I even run away through a door being stuck with 3 walls and behind me the monster coming in :-(
Foon → Ludum Dare Explorer → LD27 → Adventure, Level 2
By laaph
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 744 | 2.95 | ||
| Graphics | 813 | 2.47 | ||
| Mood | 848 | 2.33 | ||
| Fun | 890 | 2.50 | ||
| Overall | 891 | 2.70 | ||
| Innovation | 1035 | 2.21 | ||
| Coolness | 1613 | 30 |
Run in the monster. Right behind the door :-(
Sometimes I even run away through a door being stuck with 3 walls and behind me the monster coming in :-(
The monsters being able to move through the walls kills the fun a bit, but otherwise an excellent entry
The monsters are a bit weird, but I do like the game! I featured this game in my video compilation series of Ludum Dare 27 games, if you'd like to check it out :) http://youtu.be/biBzDWmV3kc
This game was fun, but a bit unpolished (not surprising for a Ludum Dare game). If you gave the monsters path finding and made the arrow point the right way (I assume it's meant to be pointing in the direction you're facing) it could be quite good. Also, it would be nice if you could see a bit of the areas above and below like you can the areas to the left and right, to help avoid running into monsters right behind doors.
A poor entry, with weird controls (reversed direction when going backwards). We are stuck into walls if we don't stop moving, and monsters are cheating, but the gameplay is here.
I like the fact that we fall through the floor after 10 seconds. A bit cruel.
Nasty monsters, walk through on screen walls and screen walls too! :)
The control feel a bit too sluggish for a fast retreat.
As you said in my page, your game resembles a bit mine, but I have random single rooms, instead of a fixed map (randomly generated).
The game is interesting but I'd prefer a path finding system for monsters, cause they often suddenly kill me without I have the time to avoid them.
I like camera change when die. :)
I like the idea of a run-away game with this controls and this point of view. You should fix the bug that lets the monster and the player going through the walls.
I had a hard time adapting to the controls, and I felt like the AI cheated by cornering my into a wall each time.
That being said, the idea is not that bad, and I like the labyrinth being different each time I played it.
This seems like a good start to a larger game. I like that you modeled the enemies and added cinematic camera movement, little touches like that go a long way. I think that it would be beneficial to give clearer indication of player movement, but I adjusted pretty quick. Only major issue was some of the ghosts would spawn in a doorway right as I reached it.
The monsters always seem to get me right when I get out of the door. Would have like some sounds. Pretty nice monsters! 4/10.