This game was fun, but a bit unpolished (not surprising for a Ludum Dare game). If you gave the monsters path finding and made the arrow point the right way (I assume it's meant to be pointing in the direction you're facing) it could be quite good. Also, it would be nice if you could see a bit of the areas above and below like you can the areas to the left and right, to help avoid running into monsters right behind doors.
I managed to do it legit, I think the difficulty should be about right when the timers run out and crashing is implemented. Funny that you chose the same name for your game as I did for mine!
LD27 — 10 Seconds (5)
Adventure, Level 2 by laaph 2013-09-04T08:39:00
This game was fun, but a bit unpolished (not surprising for a Ludum Dare game). If you gave the monsters path finding and made the arrow point the right way (I assume it's meant to be pointing in the direction you're facing) it could be quite good. Also, it would be nice if you could see a bit of the areas above and below like you can the areas to the left and right, to help avoid running into monsters right behind doors.
Ten Seconds of Thrust! by wulfdesign 2013-08-28T07:03:00
I managed to do it legit, I think the difficulty should be about right when the timers run out and crashing is implemented. Funny that you chose the same name for your game as I did for mine!
SuperSleepTime by sjk 2013-08-28T05:43:00
It's working fine on Ubuntu Linux with Java 1.7.0_25
Defuse by KevinWorkman 2013-08-27T08:10:00
It would be better if the wires didn't have sharp kinks. That should be possible if they're made out of cubic Bezier curves.
Good game though, I got 180653 on my third try :)
Charybdis by LD_LAN_Party 2013-08-27T07:27:00
On Linux I get this:
./Charybdis: error while loading shared libraries: libGLEW.so.1.7: cannot open shared object file: No such file or directory