FoonLudum Dare ExplorerUsers → Kramin42

Kramin42

Games

YearLDThemeGameDivisionRankOvFuInThGrMoCo
20132710 Seconds10 Seconds of Thrustcompo9062.682.743.213.111.502.3332

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Kramin42

LD27 — 10 Seconds

Ten Seconds of Thrust! by wulfdesign 2013-08-28T07:03:00

I managed to do it legit, I think the difficulty should be about right when the timers run out and crashing is implemented. Funny that you chose the same name for your game as I did for mine!

Charybdis by LD_LAN_Party 2013-08-27T07:27:00

On Linux I get this:
./Charybdis: error while loading shared libraries: libGLEW.so.1.7: cannot open shared object file: No such file or directory

SuperSleepTime by sjk 2013-08-28T05:43:00

It's working fine on Ubuntu Linux with Java 1.7.0_25

10 Seconds of Thrust by Kramin42 2013-08-27T10:48:00

Ok, I've added a video.

Thanks for the comments :) I know it's hard, but there wasn't really any way to make it easier (at least without sacrificing realism).

I wanted to make this game to scale but low earth orbit would have been only 0.6 of a pixel above the earth and the earth and moon would have been a third of the size they are, so you're lucky I made them bigger at all! :P

10 Seconds of Thrust by Kramin42 2013-09-04T22:21:00

Ok, I've put a download there now. The reason you can't run the jar directly is because it is an applet.

Adventure, Level 2 by laaph 2013-09-04T08:39:00

This game was fun, but a bit unpolished (not surprising for a Ludum Dare game). If you gave the monsters path finding and made the arrow point the right way (I assume it's meant to be pointing in the direction you're facing) it could be quite good. Also, it would be nice if you could see a bit of the areas above and below like you can the areas to the left and right, to help avoid running into monsters right behind doors.

Defuse by KevinWorkman 2013-08-27T08:10:00

It would be better if the wires didn't have sharp kinks. That should be possible if they're made out of cubic Bezier curves.

Good game though, I got 180653 on my third try :)