sjk 2013-08-25 21:07
I have no way of testing it on OS/X and Linux. If anyone could let me know if it works. That would be sweet!
Foon → Ludum Dare Explorer → LD27 → SuperSleepTime
By sjk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 43 | 3.82 | ||
| Graphics | 97 | 3.88 | ||
| Fun | 136 | 3.52 | ||
| Mood | 145 | 3.40 | ||
| Overall | 217 | 3.44 | ||
| Innovation | 348 | 3.26 | ||
| Theme | 440 | 3.29 | ||
| Audio | 465 | 2.71 | ||
| Coolness | 1156 | 48 |
I have no way of testing it on OS/X and Linux. If anyone could let me know if it works. That would be sweet!
Crashes before any windows show up, OSX 10.8.4 :(
I love the look of the game, but yeah i cannot run it on osx. Opening the app file, and running the jar directly, I get:
xception in thread "main" java.lang.UnsupportedClassVersionError: chris/hertwig/LD27/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Windows version didn't work at all, but .jar worked, and the game was cool
I think S doesn't work if I have also Frozenpunsh, nice graphics
You need the pants and the boots for the PowerSlam. Should work with the freeze punch, too.
I made a new jar file with a lower java version hopefully this will work now on mac. Otherwise I will try to come up with a solution tomorrow.
Thanks!
Seems to require OpenGL 3.0 so I can't test it. :(
I've test it and it works for me, so fun and enjoyable, the pixel art is really awesome!
Immediately crashes on OS X, with the following error:
Exception in thread "main" java.lang.RuntimeException: Error creating shader.
at chris.hertwig.LD27.ShaderHelper.compileShader(ShaderHelper.java:110)
I love how what you pick up determines your success in the combat, good call!
Runs well on Xubuntu 12.04 x64.
Good game! It's pretty funny what bonuses you get from the items :D
The pixel art is incredible. I liked the gameplay and the idea. Very fun.
I enjoyed that! Couldn't finish it, because I apparently lack basic beat-em-up skills. It would have been nice if there were more places to check than you could reasonably look for in the given time, or if there were different items for the same body slot.
I also quite like the graphics.
Great! So funny and polished!
Fun mini-brawler, great job on the sprite art, love the overall concept too.
I'm on OS X and get the same error as zedutchgandalf.
On ArchLinux, I get the following error:
org.lwjgl.LWJGLException: X Error - disp: 0x7fe81c21c500 serial: 89 error: GLXBadFBConfig request_code: 154 minor_code: 34
at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:318)
at org.lwjgl.opengl.LinuxContextImplementation.nCreate(Native Method)
at org.lwjgl.opengl.LinuxContextImplementation.create(LinuxContextImplementation.java:51)
at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
at org.lwjgl.opengl.Display.create(Display.java:850)
at org.lwjgl.opengl.Display.create(Display.java:797)
at chris.hertwig.LD27.Game.initGL(Game.java:67)
at chris.hertwig.LD27.Game.start(Game.java:42)
at chris.hertwig.LD27.Main.main(Main.java:7)
Not sure whether it's a bug or a problem with my computer.
Just great ! You well use the theme less falling into easy way. I'am a fan !
Enjoyed the graphics, somehow I got really far by just spamming space :P.
Nice concept. Pretty difficult. PowerSlam doesn't seem to work.
Enjoyed it!
Got a chance to play it on a windows machine. Good stuff! It was fun to go through a few cycles of losing and realizing that there were more things hidden in the apartment.
That fight sequence got pretty tedious for me, at least when I wasn't properly equipped the first few times. It seems like any time I approach enemies, I wind up inside their punch range and lose hearts, so my safest bet is to stand in place and let them trundle at me. Maybe the fight should be overwhelming and quick when you don't have the right stuff.
I managed to sweep through them once I had the mask, gloves, and boots, and it was a lot more fun that way! Could use an instruction on how to use the slam attack, it took me a bit to find out that it was air-only!
Interesting idea. The fighting needs some work.
It's working fine on Ubuntu Linux with Java 1.7.0_25
Great graphics, but the fight sequence is a bit fiddly - With the freeze, you often punch enemies outside the walkable area.
Nice entry, it would be cool if there were more items.
Great art, man! I liked the concept and the subtle use of the theme. Also very funny. Nice entry!
A really nice game. Like the way you implemented "10 seconds".
FREEZE PUNCH!!!!
I won. I killed like 90 Blutos. :)