FoonLudum Dare ExplorerUsers → mremmele

mremmele

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202558CollectoršŸ‘„You no take OIL!jam3.573.502.853.283.642.913.16
202557DepthsPiranha Frenzyjam2683.754.003.053.454.193.033.53
202456Tiny CreaturesšŸ‘„Long Live Dacha!jam6943.393.302.133.173.583.193.31
202455SummoningThe Alumnus Of Darknessjam4353.703.403.244.034.253.38
202047Stuck in a loopInfinite Battlecompo3.843.653.504.033.883.203.29

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by mremmele

LD55 — Summoning

Burnout Purgatory by Samuli 2024-04-16T13:09:02Z

I had a good laugh about the concept! Pretty creatures tho :)

Artisan by Iluvatar 2024-04-15T21:28:00Z

Visual is outstanding as well as sounds. Took me for a while to notice craft recipe at the top left corner.

I would also suggest to add something like mini game to crafting process. Some mechanics when quality of crafted item matters would be nice. May be in dependance of random or materials

Devotion - A fairytale by daandruff 2024-04-15T10:21:52Z

The graphics are outstanding! Beatiful colors palette.

I had to check solution guide to get through the sign stage, but the idea is quite fun!

TL;DR by senior_sigan 2024-04-16T08:43:01Z

Awesome visual style! I wish to have some music in this game!

Repeater by WetBox 2024-04-16T12:52:19Z

I'm kind of impressed by the concept. Time loop is my favorite topic in sci-fi! Too dark-ish imo, and I jumped on my first death. Would definitely play it on steam if stumble upon it :)

Tristram by Rongo Matane 2024-04-19T08:39:40Z

This is the best game that I've played during this game jam. Excellent work! I wish I had the option to save my progress, and definitely I'm looking forward to seeing updates for this game. At the beginning, I was struggling to understand how much money I had. For some reason, I didn't pay much attention to the huge chest with gold. My bad. Maybe it would be cool to have the option to form groups manually.

High School of Conjuration by fumybulb 2024-04-15T09:32:48Z

I really like the way how you implemented enemies AI. They are so smart and can catch you anywhere!

The Alumnus Of Darkness by mremmele 2024-04-15T12:01:57Z

@vi6six yeah I haven't added any audio for this game, it is checked out from categories. Unfortunately we don't know how to make sounds for now :)

@andreas-decker Don't worry it took me some time to deal with this first archer even if it's my game haha :)

@the-lame-brain thank you! Yeah they are the pain in the ass

@domenixius Thank you for this notice, I simply forgot to adjust hitboxes. Will look into it :)

The Alumnus Of Darkness by mremmele 2024-04-20T19:22:15Z

@aweskybear, thank you for your feedback and advice! I completely agree with you that a more detailed tutorial for this game would be good. I'll think about it and I try to create a clearer game for the next jam. I will definitely look into the issue with sounds. I have plans to implement a sound system for my engine, and it would be helpful to have resources to simplify the audio-making process.

@a-d-chaos, my apologies. I simply forgot to adjust the hitboxes, and the archers should indeed be nerfed. If you're still interested in playing the game, I've made some updates, fixed the hitboxes, and even added mobile controls so you can play using your phone now. I didn't want to update the original game for LD, so I've created a new repository. Here is the link to the latest version: https://michailremmele.github.io/alumnus-of-darkness/

CrateCaster by Whismirk 2024-04-16T12:47:12Z

ohhh such a nice idea! neat and simple. I saw that you wrote that you had problems with time-management, to my mind it is not short for this type of game jam, so don't be hard on yourself! :)

Magical Conspiracy by Onizik 2024-04-16T08:34:31Z

Cool artstyle!

It would be nice to have some limits on spells usage to force you to think about your strategy before the battle.

Saturna's Hand by parkuhrmd 2024-04-21T11:32:51Z

Great job! The graphics are really cool. I adore the combination of pixel art design with 3D, especially with all those lighting effects. It was a bit tricky for me to grasp the rules of the game at first, but eventually, I found it quite addictive. After my first try, I immediately wanted to play again. The sounds are also very atmospheric.

And yeah, my highscore is 411 with 4 demons captured.

Summoning Stones by Pe7e 2024-04-15T12:12:36Z

Nice car! Really liked the appearance of it. Vibed through the level with this music.

Phasebound by Kepsert 2024-04-15T12:20:50Z

What a cutie! Nice art and core mechanic is awesome!

Summon Kid by juninhostrife 2024-04-16T11:30:23Z

I enjoyed the game! Could not figure out what I need to do after I activated all torches and opened the door. Is it all?

But anyway, the art is super cool and I liked cute creatures!!

Summoner Survivors by helluin 2024-04-16T11:41:17Z

Neat art! I liked cute little fighters. I summoned all my fellas at once, earned some money and died with honor :)

Bugs VS Bugs by AweSkyBear 2024-04-21T10:41:52Z

Great work! It's impressive to see strategy games developed in such a short amount of time. As a fan of this genre, I really appreciate your efforts in keeping it alive.

I encountered some difficulties accessing the game webpage on Netlify, but fortunately, I found a link to the Github Pages version which worked for me. It might be helpful to provide a fallback link for your game.

Lift Summoner Deluxe 1997: Kitten Edition by ehmtang 2024-04-16T11:34:38Z

Giggled at this game immensely. Fun! Always wanted to make a game about elevators, and here you are living my dream :) loved it

Dungeon Internship by Dams333 2024-04-15T16:09:14Z

It is a quite interesting mechanic! It took me some time to figure out what each page means in the book, but I got it in the end.

Crisis Elemental by Gabriel Mendonca 2024-04-15T12:34:10Z

Fun idea! I have a few comments: - I have to click on element twice and then point direction. It would be better to be able to do it faster - It would be great to have a tutorial video for it!

LD56 — Tiny Creatures

Blobbies by tuism 2024-10-08T18:15:53Z

Very cute graphics and audio, which together create a really cozy vibe. The idea of using physics in a color-matching game is quite interesting—I haven't seen anything like that before. I was a bit confused at first by the delay before matches start to react and disappear, but I assume it's to give the player more time to connect additional blobbies.

Yeet them all ! by zoglu 2024-10-12T11:39:55Z

Great game! The audio and visual feedback for every action is excellent, and the concept is quite amusing.

I played using a mouse, and while I enjoyed the experience, I found that managing multiple actions with just the mouse—like moving by clicking while also needing to click to attack—felt a bit challenging. However, this could just be a personal preference.

Tiny Escapism by Kontroman 2024-10-08T12:00:27Z

The art design of this game is absolutely stunning! The moment you uncover a hidden world beneath the current one is a real highlight. It wasn't immediately obvious to me that the borders of the screen act as solid walls where you can't die if you reach them. It might be helpful to have the perimeter visually indicated to avoid confusion. Overall, a visually impressive and immersive experience!

Tiny meat boys by Byzilio 2024-10-08T11:53:44Z

I really enjoyed this game! It's impressive how you managed to pack so many levels into the game. It's fun to see how levels push you to use all available mechanics, making it a satisfying challenge. A solid and creative jam entry!

Xemaverse by dp3rucha 2024-10-12T12:00:57Z

Interesting concept! I really enjoy tower defense games, and this one stands out as unique.

One thing I wasn’t entirely sure about was the decision to separate purchasing and battling into two different screens. It might make the game feel more dynamic if everything happened on a single screen.

Additionally, it would be great to have the option to keep a previous item after purchasing a new one, allowing players to use both without losing the other.

Long Live Dacha! by mremmele 2024-10-08T09:25:21Z

Hotfix: Rats no longer skip road turns.

Flea Patrol by Sviborg 2024-10-08T18:28:21Z

I enjoyed the paper drawing art, and the dog looks so cute. It feels a bit like an exploit that you can complete the level by just smashing the space bar to place your fleas at the top of the screen, allowing you to move to the dog while avoiding all the obstacles.

Burn EMā€˜ All by Lzic 2024-10-12T12:20:18Z

Cool art style! The 2.5D scene is an interesting and creative touch.

I did find myself wishing for more actions to perform in the game. Perhaps adding the ability to upgrade my magnifier or introducing unique abilities could bring more excitement and allow for a bit more chaos.

davids vs. GOLIATHS by Fernofai 2024-10-13T08:56:38Z

I had a lot of fun playing and managed to reach level 12 on my first try! I really enjoyed the idea of building walls, which added a nice strategic element to the game. Like others have mentioned in the comments, it would be great to have an option to build longer walls more efficiently, perhaps by holding down the mouse button.

Defenders of the Crystal Skull by Imagicaine 2024-10-13T08:38:30Z

I really enjoyed the visual art and the overall mood of the game. As a fan of tower defense games, I found the concept of using dynamic units instead of static towers to be quite creative and refreshing.

One suggestion I have is that it would be great if the units returned to their original positions after a fight.

Weaver by inre-dan 2024-10-08T12:52:56Z

The web mechanics are incredibly clever; I don’t think I’ve seen anything like this before. The way you highlight damaged parts of the web and how you can connect everything to build a complete cobweb is amazing. The attention to detail is impressive and adds so much depth to the gameplay.

LD57 — Depths

The Void by Iluvatar 2025-04-09T21:35:37Z

The art is gorgeous, and combined with the sound, it creates a truly immersive experience—great job! I don’t want to spoil anything, but… I’ve accepted my fate. šŸ˜„ Not sure if it’s something on your end, but when I clicked the settings button in the web version, a white dialog box popped up with some options. It might be better to style this menu in dark mode, since coming from a dark game screen, the brightness can be a bit harsh on the eyes.

Tidehold by outstar 2025-04-10T17:33:27Z

The game looks fantastic—great pixel art and sound design! I also want to highlight the UI—it’s really well done. That said, it would be nice to have a clearer objective or goal to work toward in order to 'beat' the game.

The Cleaner of the depth by Egor Iv 2025-04-10T17:57:03Z

The art is amazing—so cool! I’m curious, is it CG or traditional drawing? Either way, it looks fantastic. I couldn’t quite figure out how to avoid getting eaten so I had to read game description on this page — it would be super helpful to have a brief in-game tutorial or some guidance at the start.

Scavenger Deep by hope42morrow 2025-04-08T15:23:43Z

The pixel art animations are absolutely insane! The audio design is just as impressive and really adds to the immersion. I did notice that the main character occasionally blinks or flickers on screen, but I assume that’s just a minor issue.

Dream Depths by Ivkalu 2025-04-08T14:56:17Z

Unfortunately, I wasn't able to play the web version—it gave me a 404 error.

Piranha Frenzy by mremmele 2025-04-08T07:59:33Z

@cdupe Yeah, sorry for the killing borders. It was just easier to implement at the beginning and later I didn't find the time to change it.

Dyamid by leorean 2025-04-08T20:35:12Z

Cool graphics — minimalistic yet rich at the same time. But most importantly, the puzzle gameplay is really impressive. Great job!

Devil May Love by Fractal 2025-04-09T21:22:02Z

The graphics are really great—nice job! It would be nice to have score points or to highlight a falling time display in the end, to show how far you’ve gotten.

Loop Dungeon by retrome 2025-04-08T20:49:42Z

The main character looks fantastic—I’d love to know more about the story behind this warrior. I also noticed some similarities to Loop Hero, which I really enjoyed. It feels like a solid foundation for future improvements and new mechanics to grow into something truly great. Awesome job! PS: I also found it much better without the CRT filter

Thalassophobia by erebrus 2025-04-08T12:48:02Z

The art and sound are amazing! The controls feel great, great job! The game is really scary actually. I couldn’t stop feeding those guys! It gave me a similar vibe to the underground zones in the latest Zelda game.

Eurydive! by Jack Turpitt 2025-04-08T09:00:00Z

Really fun game! Thanks for including the tips in the description—they were super helpful. I had a bit of trouble understanding what to do at first before reading it. Also, really cool that there’s progression with upgrades.

TRENCH by toilari 2025-04-08T12:14:37Z

The visuals in the game are absolutely gorgeous — great job! I also made a game with a undersea theme, but your level of detail is on a different level. Unfortunately, I wasn’t able to progress very far because in the browser version, only the arrow keys and spacebar worked for me, but Z, X, and C didn’t seem to respond.

TRENCH by toilari 2025-04-08T12:40:18Z

@lassi You're right — my bad, I occasionally skipped the harpoon. I found it now! Still, it felt like I got soft-locked when I missed the harpoon gun but was still able to enter the next level where I was asked to kill everyone.

Helldriver 2 by oxnh 2025-04-08T12:29:18Z

The vibes in this game are really cool — I liked the music and the hellish setting a lot. Delivering that pizza turned out to be quite the challenge!

O.R.B.I.T. by robin_schmitz 2025-04-08T10:19:02Z

Really interesting use of gravity as a game mechanic! It would be great to have sound controls, though, as the audio was a bit too quiet for me. I had to turn my speakers all the way up to hear it clearly.

Explodicaves by ThatFirey 2025-04-08T13:01:08Z

Really interesting idea to use explosions both for combat and progression — such an elegant feature! By the way, at this scale, the pixel art looks a bit too detailed. It might work better with slightly smaller sprites to match the scale and make everything feel more cohesive.

Pogo Dwarf by NTMalichi 2025-04-08T19:18:38Z

It reminded me of games like Jump King, where part of the fun is watching streamers struggle to beat it—love that! The controls are really well done too. Great job!

The Adventures of Wormington by Logan_Core 2025-04-08T18:38:01Z

eally fun and creative idea—it feels like a mix between Snake with upgrades and platformer elements like moving obstacles from Mario. I did find it a bit tricky to collect all the gold after dying, since the speed increases quite a bit. I also noticed some FPS drops at that point.

Deep Mech Salvage by bearcage 2025-04-09T17:28:27Z

The pixel art looks fantastic—great job!

BURIED by meylish 2025-04-10T18:06:06Z

The game really creates some creepy vibes—great atmosphere! From my point of view, the rotation center while swinging on the rope felt a bit awkward. Maybe adjusting it could make the movement feel more natural

The Depths Below by Omar Albogdady 2025-04-08T18:56:54Z

Днимок ŃŠŗŃ€Š°Š½Š° 2025-04-08 в 21.54.03.png

Just beat the game — really funny choice of music! Nice job! One small suggestion: you might want to try keeping all the pixel art at a consistent size—it would help the visual style feel more cohesive and make all the assets fit together better.

What the MEOW? by Snowf1ake 2025-04-08T09:10:31Z

The game looks amazing! The cinematic was a nice touch as well. The camera shake during the cinematic's narrative was unexpected and very cool.

From The Depths: Mining Meets Tower Defense by cdupe 2025-04-09T18:17:57Z

The sense of drilling is amazing—it feels really responsive and immersive. Great job! I do wish the combat stages were a bit more dynamic, and it would be awesome to have some upgrades for my cat too!

DropDeep by Elian Geser 2025-04-08T16:00:17Z

Great sense of speed, and the ground-smash animation looks awesome!

Cyber Descent : 999 Depths by dongfangliu 2025-04-08T12:22:54Z

Great atmosphere — the feeling of a falling elevator was captured perfectly! I found it hard to force myself to stop and read the advice on each floor because I just wanted to rush into the fight!

Ad Light by jtap 2025-04-08T19:09:48Z

Really nice game—quite immersive! It’s great to see another browser-first game too. For me, the second level actually felt a bit harder than the final boss.

Don't wake him up by dithom 2025-04-08T08:33:38Z

Really nice game! It reminded me of that mission in GTA: San Andreas where you have to steal weaponry from a general—loved that vibe. Great use of the theme too. Excellent work overall! One small note: I was a bit confused at first by the look of the carpets—they had the same contrast as other elements, so at first, I mistook them for obstacles.

A walk arround the pit with your friend“s head by Juno Menager 2025-04-08T10:32:08Z

Awesome graphics and post-processing! As someone already mentioned, it really gives a Lethal Company vibe, which I loved. Overall, the atmosphere feels very immersive."

D.M.C : Dwarves Mine Caves by lepol 2025-04-08T20:56:31Z

As already mentioned, the sound design is great—mining is surprisingly pleasant thanks to those audio choices. I do wish there were more opportunities to use the shotgun.

harvest the valley :) by chloew 2025-04-09T08:48:08Z

What a quiet and lovely game! It's really impressive that you managed to create this during a jam. I did find the mouse click a bit inaccurate at times—occasionally, when I clicked to plant a seed, it would appear in a different spot. Also, I’d suggest adding an option to disable the CRT filter, as it can be a bit hard on the eyes, especially during darker parts of the game.

Debts in the Depths by Reaktori 2025-04-08T15:40:44Z

Днимок ŃŠŗŃ€Š°Š½Š° 2025-04-08 183743.png

Just beat 20 levels — this is the first jam game that really pushed me to complete its challenge. Super fun to play! I did feel that Spellpower might be a bit overpowered — I poured all my money into it and was able to spam it to clear enemies pretty easily.