karbirus 2025-04-07 23:33
fun game! I played a couple of rounds trying to go further in the game :D
Foon → Ludum Dare Explorer → LD57 → Piranha Frenzy
By mremmele
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 268 | 3.75 | 46 | |
| Fun | 81 | 4.00 | 46 | |
| Innovation | 568 | 3.05 | 45 | |
| Theme | 566 | 3.45 | 46 | |
| Graphics | 175 | 4.19 | 46 | |
| Humor | 345 | 3.03 | 40 | |
| Mood | 454 | 3.53 | 45 |
fun game! I played a couple of rounds trying to go further in the game :D
You know it's a good game when you catch yourself strategizing how you're going to beat the first jellyfish without losing a fish next time! It was a little off-putting when my piranhas died from going off the edge of the screen, though.
@cdupe Yeah, sorry for the killing borders. It was just easier to implement at the beginning and later I didn't find the time to change it.
What a polished and fun game, loved the retro feel. I think a bit more control over the flock (like with WASD movement instead of mouse) would have been nice, but it makes sense that a flock is not so easy to maneuver. Huge respect that you did all of this with your own engine! I will look into your repo when I find some time.
I really enjoyed it. The game has a very good balance, you can't just take and beat everyone
Very cool game. I like that you made it work for touch as well! Would have been cool if i also could play with keyboard tho. But I guess the mouse did the trick anyway. Good job, cool submission!
It has more depth than what I was expecting at first. Congrats
I managed to get to the pink second level (just to die from an armada of jelly fishes).
The has a nice core loop, but what I really like are the thoughts that went into it: - The game has a nice difficulty curve (which is not easy to manage) - The game introduces you with easy enemies in the beginning to its concepts - Additional piranhas as visual life points and damage (at least I think so?) Thank you for your game!
Like this, didn't have enough tutorials because it took me only the second time to decide to eat the fish. I thought they'd do damage. Well done!
This is a game-ass game! The pixel art is gorgeous with very smooth animation, and the music is a bop. I love how the extra piranhas organize themselves into a school as you pick them up. How they act as both your health bar and your attack strength without requiring extra UI is very clever. The game was nice and challenging and reveals extra depth as you get deeper. Awesome that you made it in your own engine too! Great entry, thanks for making it!
Our entry is here if you want to check it out: https://ldjam.com/events/ludum-dare/57/eurydive
Neat game, especially the graphics. Liked the color balance a lot. Building your own engine is also commendable
On the downsides, as was previously mentioned - the kill borders do break the flow, and it's especially frustrating that this behavior isn't communicated. All 4 of my retries were due to to the borders, first - unknowingly then accidentally on jellyfishes
As for potential future improvements, aside from the borders, I'd add some basic randomizer to encounters to keep the players more engaged on subsequent playthroughs. It may be a preference thing, but having the game speed up as the time goes on might also help with the pacing
Really great - loved it. The art is cool and the sounds are nice and crunchy. I'd like a dash with invincibility (and also maybe a slow down to make it easier to dodge) and also if the hitbox on your piranha's could be a bit smaller that would be cool. Overall really great though!
i like this gameplay and music
very cozy pixel art here, i like it :heart:
Very satisfying to accumulate more and more piranhas, good job!
A great spin on the genre, not shooting spaceships but chomping on tasty fishes :D Solid game!
Great game, I really liked the mechanics and it's fun to play. Thank you!
nice graphics and mechanics :)
Really fun take on a shmup/bullet-hell type game! The music is a super fun groove and the graphics are really cute, which makes it fun to play through. :smiley: I wish it was more clearly communicated that the edge of the screen will deal damage to you (maybe with a vignette?) or that there were just hard boundaries instead, but I still enjoyed my time. Well done! :confetti_ball:
Absolutely loved the old school arcade vibes! Great entry!
I really liked this game and played a lot of it! the relation between damage and physical size is something I think about simulating a lot, and I think this game provides a really interesting answer! I did find dying at the edge of the screen a bit frustrating, but that didn't stop me from playing it through to the end. Nice work!
cool game. I really liked the controls and graphics. retro style and beautiful color scheme. enjoyed playing!
Thanks for the cool experience! The controls are very responsive and the game as a whole is pretty chill. Enjoyed the walkthrough!
Audio is great! My only suggestion is maybe adding some iframes right after losing a piranha- I usually lost more than one at once XD
Really fun game! I love the idea of collecting piranhas:) Maybe consider adding random level generation to keep things fresh and less repetitive. Great work!!
Gorgeous pixel art! The gameplay is engaging, though damage sources aren't always clear.
haha fun game! I love graphics <333
Fast time killer, nice. Like the art style. Good job!
Wonderful visuals and creative enemy design, especially with the swordfish!
Deep Shmup! Love it, good fun, love the sprite work, cool idea on a mix of Feeding Frenzy and R-Type, I like that there is added depth to enemy design than just it hits or it shoots, with stuff liek the sword fish damaging on the front but soft on the back, I do wish you didn't take damage when leaving the screen and instead couldn't leave the screen though.
Great Game!The design of Swordfish is quite clever~
Very fun and cozy game, the art is cute and colorful, good job :)
Perfect arcade game :heart: I love it ! Pixelart & musik is soooo good ! Good job !
Not sure I've seen Fish shmup :fish: :sweat_smile:. Picking up more piranhas as an upgrades was neat. Really nice presentation both visual and sound. It would be cool with a boss at the end but for a jam it's fine. Great job!
fun game~! I kinda wish the projectiles would hurt the swordfish and that maybe green projectiles could hurt jellyfish because it would give more to do than just dodging. You could then intentionally kite projectiles in the direction of other enemies to clear space for yourself.
Very nice art and very cool concept. The keyboard controls didn’t work at all for me in Chrome (on Linux), but then it worked in Firefox, you may want to fix it as I see several other comments of people who couldn’t use the keyboard either. But apart from that, very well done entry, I wish it would last longer!
wow what a great game -- simple and the pixel art was perfect -- it would have been nice to have less jelly fish off the bat -- nice job
I love the art and the music! It's also fun to play. The upside down dead piranhas are hilarious. The jellyfishs always got me though :D
Super polished experience, I especially like just how coherent the art style looks!