Gas Giant Airship by Jcourt 2025-04-10T06:41:15Z
The concept is quite original. I just missed having a better sense of current speed - maybe a parallax background could help with that?
Foon → Ludum Dare Explorer → Users → Gaspar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Deep space journey | jam | 837 | 2.72 | 2.17 | 2.65 | 3.48 | 2.61 | 1.95 | 3.32 |
The concept is quite original. I just missed having a better sense of current speed - maybe a parallax background could help with that?
@matt-giuca Thanks a lot! The entire action takes place at the center of the world, and the planet isn’t actually moving anywhere. The lag issues are related to shader compilation when new objects appear. Unfortunately, I couldn’t find a quick way to fix them since I was using a new engine I’m not familiar with.
Cool idea, but mapping was frustrating without guides. Please add a grid or 'You Are Here' marker to the notes!
A great game with deep gameplay and progression. However, I felt that quests are completed too quickly, which turns the game into a speedrun.
Gorgeous pixel art! The gameplay is engaging, though damage sources aren't always clear.
A fantastic game with great storytelling, humor, and atmosphere! In the web version, some characters don’t render properly, but other than that, it’s really awesome!
An excellent, addictive game. While it's not immediately clear how things work or how to play, once you figure it out you can discover unbeatable strategies and dominate.
Stone aiming mechanics confused me - was judging by rotation and shadows when all along you just click dead center on the target! :D
The bubbles feel overpowered compared to the harpoon. Also, movement gets a bit jittery at max upgrade level. Otherwise, it's a great game that makes you want to max out all your upgrades!
I enjoy mining games, and this one’s no exception. However, the controls feel a bit awkward, and worker movement options aren’t intuitive. Sometimes they even float in midair.
The game has an amazing atmosphere. I even like the limited visibility. However, the controls feel a bit clunky, and there’s no option to adjust mouse sensitivity. Also, I wish there was a way to predict enemy actions.
The graphics and animations are absolutely stunning with smooth transitions. The game keeps introducing new mechanics too. It's just a shame you can't skip the opening cutscene, which makes replays take longer. Fantastic game overall!
The web version is cropped, and part of the controls is hidden for some reason. However, everything works fine in full-screen mode. mysterious-cave.png
Lovely pixel art and animations. However, the controls feel unresponsive, and upon dying you restart from the very beginning - I expected a bonfire checkpoint system instead.
Such a cool game! Apparently sarcasm takes a while to click with me - I kept trying to develop winning strategies. I proposed a new dish every time, looked for meaning in the colors :) It was hilarious!
Beautiful, but I wish there was a chance to save the diver at the end...
The controls take some getting used to, but the game looks beautiful and intriguing.
If you don't play in fullscreen mode, part of the game and UI gets cut off. I'd love to spend collected gold on upgrades, but there's either no shop or I haven't unlocked it yet.
An awesome game with beautiful graphics and pleasant music. The gameplay is addictive, though the somewhat clunky movement system holds back full enjoyment. The character keeps getting stuck, and it's often tricky to hit the right spot with your shovel - you want to progress without accidentally destroying your makeshift ladder.
The controls aren't very intuitive, and it's unclear how many times you can redraw your hand. The card icons are too small and hard to see when not playing in fullscreen. Some in-game card descriptions would help too. That said, it's a good card game with interesting balance overall.
A simple but fun game with smooth and responsive controls
The web version didn't launch (tried both Firefox and Chrome). The Windows version started, but after picking up the fish and the note, I couldn't figure out what to do next. Nevertheless, the graphics are truly original and distinctive.
An interesting concept, but without any instructions, I couldn’t figure out how to play right away. The music occasionally makes a clicking sound, and I thought it was an enemy indicator. The idea of restricting vertical movement to one direction feels unnecessary. The submarine goes off-screen, and you can’t return until the next turn.
Really nice visuals and smooth animations!