Treasurefall by Local Minimum 2025-04-09T16:08:43Z
Fun game. Could use some more interesting enemies and ability upgrades though ;P
Foon → Ludum Dare Explorer → Users → Providence
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Signal Home | jam | 2.00 | 2.00 | 2.00 | 2.00 | 2.00 | 2.00 | 2.00 | 2.00 | ||
| 2025 | 57 | Depths | Gobbo Steals a Drillship | jam | 714 | 3.11 | 3.02 | 3.33 | 2.91 | 3.86 | 2.97 | 3.11 |
Fun game. Could use some more interesting enemies and ability upgrades though ;P
Hypnotic experience. A bit on the bland side, but somehow it kept me in a trance trying to get deeper
You're supposed to disclose using AI for art...
Everyone is already saying great art so imma come with some constructive feedback. The game is pretty cool, but it's missing a bit. Maybe something like powerups? Dialogue with the croc would be really interesting too. Imagine them being all grumpy in the start and if you do well they're chill asf and reccommend you to their firends
Great spin on clickers! Love the cozy gameplay and tunes. Would have liked some endgame content, but I get it's a jam xP Kept a jug of water cause I thought might as well since it's the last bit of water around. Sad the government found out when I sold it :c
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Went a bit wild on my first try lol. Coulda used a pause button to wipe my hands xD
Got my heart properly pounding. Simple, but really nice :3
Does this warrant you guys trying mine? ;)
Bravo! Had a good laugh on this. The rat tends to get stuck in the trash bins a lot, might be intentional though
NOT THE FAT ANTS
Onion rings.
Very cute game. Love how you guys made something simple so engaging! Gotta say dodging the ghosts was more engaging than dodging the demons lol. Very fun to try and grab double blues and skip the guys escorting the greens
Dude this game is great! Am definitely coming back to give this a couple more tries. I'd love to see this as a co op game too where you send out little drones or smth. I'll be watching your work with great interest :)
Truly touching. At times it does get hard to know what the consequences of an action are which makes it feel like the choices are arbitrary.
@grizembrrr most of them honestly. Don't get me wrong, choosing the traits of the characters was really nice, but it could maybe be represented with tooltips giving a little glimpse into the future. For example when choosing the behaviour of the girl, you could see what that would mean for her demeanor towards danger and towards you. Beside that I'd say the left right center minigame should have some more hints. Even if it's a little vague like "the left path looks damp and dark, while you can hear some dripping noise from the right path". Jonas Tyroller made a cool video about choices in video games you could perhaps take some inspiration from: https://www.youtube.com/watch?v=J_qQ76ouWXI
@grizembrrr Don't worry, I did carefully read on. And I did notice there were quite obvious hints as to which directions to go or not to go. These are nice to reward properly reading for sure, but I wonder if a more nuanced trickle of information with a "punish for not reading" system would work too.
I DIDNT REALISE HE WAS THE BOMB. Rest in peace, friend. Please give me the option to not have him die in the first battle he participates :')
Game's pretty neat, but I feel like you're trying to do a lot of mechanics at once. The whole maintenance and repair loop felt a bit too simple and too complicated at the same time. Feels like there is too much data on what is going to happen, but not exactly what it really means. Perhaps active repair instead of a "in this amount of time this thing will break" might have been more intuitive
@chrisbeck Trust me I made the same mistake with my jam too. I have like a whole room that I spent like 5 hours on the graphics/effects and design which in the end didn't get enough mechanics worked into it beside a lag button for the webversion xD
I hope you're joining in on october again too. That way we could compare between these projects and our next ones :D
Very fun game. Brought me back to mining in the great underground in Pokémon Diamond and Pearl. I'd say the one block treasures are bad for the game though. It turn the game into more of a gamble. If you'd continue, try to capitalise on the different types of blocks so finding a big treasure is fun, but would still require strategy to dig up
Surreal experience. Looking forward to seeing more!
Got to 97m which I was pretty proud of, but I could have gotten way deeper, cause all my damage just happened outside of combat at random, please fix <3
One of my favourite LD57 games though! Keep up the good work!
@tero-pulkkinen Dude that sucks. It is only for windows, maybe that's the issue. Could you tell me your specs and when it went wrong? Like I put in the description, there's a breakable object that tries to use the GPU, causing big lag on the webversion once
@jackshadow Great to hear! would have loved to add a proper tutorial beside the graffiti, but time wasn't on my side heheh. In any case the goal is just to master the machine and get loads of treasure :)
@gsoutz have you tried charging your throw by holding the button? :3
@r8teful Totally agree and I plan on continuing development on it with all the feedback :) Thank you for you feedback!
@slow-chaz oh boi I got chazzzzzed. Thanks for your feedback :D
@transkuja yeah it really needs a (better) tutorial heheh
@viscera спасибо за игру в мою игру
@jack-turpitt Thank you for the kind words ^w^
@leorean That's one way of winning xD
@michal-babka Thank you for playing my game :3
@gaspar @holiwhirl Thanks for the kind words, y'all <3
@fernofai Thank you for your feedback <3
I'm indeed looking into ways of making a more understandable tutorial without giving too much away. Something like a thought bubble instead of the exclamation mark and a hmmm sounds from the gobbo
@fae-pdf First off, thank you for such detailed feedback! I indeed want to add way more juice to the game and I'm currently crafting up a roadmap for it with that on high priority. As for the rooms, I'm looking into making it a fog of war type interaction so that it really looks like lil Gobbo sees the room. The rooms are indeed a bit melded together and I plan to darken the foreground a bit more and give it a little parallax (or give the bg parallax, but that's be for testing). And again. Thank you so much for playig and commenting <3
@langotriel woo! Thanks for playing bruv <3
Audio is indeed the first thing in line on my roadmap (which imma post the first draft of in a bit)