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cdupe

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥From The Depths: Mining Meets Tower Defensejam454.194.134.014.274.103.893.303.96

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by cdupe

LD57 — Depths

The Void by Iluvatar 2025-04-15T03:37:00Z

I'm a sucker for old-school point & click games. You nailed the overall atmosphere and mood.

Back to the Boat! by jelch 2025-04-08T05:56:01Z

Awesome theming! I especially liked the sonar system; seeing red dots for the first time was a great "what is that?!" moment!

Crust Busters by ectucker1 2025-04-08T05:09:12Z

Awesome game! It seems like there's a lot of dynamic difficulty balancing going on under the hood, and it works well: the difficulty felt just right. Controls were intuitive, too.

Diggin' Deeper by gquibao 2025-04-15T03:24:50Z

The dirt vs. stone dig sounds are a nice bit of audio feedback! I do sort of wish there was more movement with the digger's sprite (though I understand the reasons behind just having it "jump" from column to column).

Piranha Frenzy by mremmele 2025-04-08T03:23:41Z

You know it's a good game when you catch yourself strategizing how you're going to beat the first jellyfish without losing a fish next time! It was a little off-putting when my piranhas died from going off the edge of the screen, though.

Bubbles by tolja 2025-04-15T04:12:15Z

Simple, fun arcade game! One tiny bug: the "your time" timer doesn't reset if you restart. Play multiple games without resetting the cartridge, and your listed time will double/triple/etc.

Sub-Silence by Pusheeneiro 2025-04-15T03:50:15Z

Really cool theming and sound design! Sonar is such a great thematic mechanic! I do kind of wish there was a score counter or something listing how many enemies I had hid.

WanderWood by AdamCYounis 2025-04-08T06:16:55Z

Excellent puzzle game! Seems difficult and well-balanced. I was frustrated a few times by failing to change depth due to being a few pixels out of place, though.

Pawndemonium by RascarCapackDev 2025-04-08T05:23:59Z

Interesting game concept! The second level was a really clever piece of design. I do wish the game was a little longer, though.

Inner Beasts by jscommander 2025-04-15T05:02:32Z

Cool little puzzle system! The last level in particular was quite compelling: just the right difficulty!

D.R.I.L.L .inc by Kaspar Saarekivi 2025-04-15T05:12:52Z

I didn't expect to see a jam game that was able to capture the core gameplay loop of this sort of game well, but you seem to have done it! Reminds me of Learn to Fly and similar things. Could use some more variety as you drill deeper (even if it's just fuel getting scarcer and scarcer).

Doctrines - LD57 Game by Riggen 2025-04-08T02:54:43Z

Awesome art style and overall feel! I would've liked to see a few more strategic trade-offs in gameplay, either in deck building or in playing each hand (e.g. you'll never prefer dealing 5% damage to dealing 20 damage). Theming was also clever!

DeepCrown by Wyzal 2025-04-15T04:25:49Z

The audio really adds a lot! I do wish it was a bit easier to see in advance the consequences of your actions (not necessarily all the consequences in detail, but at least a little more to go on).

The Dive by Team 9tailed 2025-04-08T03:43:20Z

It's a gutsy design decision to effectively make 2 games in 1 (for a game jam, no less!), but I think you pulled it off! During the first half, it was fairly hard to tell how the character was moving if no enemies were on screen, and it was unclear at first what happened when the character hit the ground. It might be beneficial to add some background graphics.

Where it Ends by cherrybcake 2025-04-15T05:20:11Z

Super interesting game, the balancing of fuel/health recharge rates in particular feels really tight and well-done! The fact that there are multiple "coin get" sound effects is also aesthetically pleasing and breaks up what would otherwise be monotonous. The written messages on the screen also help do that in a different sense, and they definitely help develop the game's atmosphere a lot (I think this is the game I've rated highest for "mood" in the entire jam).