FoonLudum Dare ExplorerLD57 → Deep Guild

Deep Guild

By argensis

View on ldjam.com

CategoryRankScoreCount
Overall1913.3228
Fun1903.1128
Innovation1653.2328
Theme2862.3428
Graphics2482.9028
Audio1623.1629
Humor1652.6124
Mood2173.1027

Comments

tristam-macdonald 2025-04-07 13:47

I'm afraid the website isn't loading for me!

tero-pulkkinen 2025-04-07 13:50

nice little godot game

argensis 2025-04-07 14:00

@tristam-macdonald - can you define not loading? Network error, 404 or you get a splash screen but the progress bar doesn't finish?

dnp 2025-04-07 14:12

I see where you were going with this but I can definitely feel the time crunch on this one. The game really needs more item variety and ways to upgrade the shop. The deeper layers should have items that you can't buy normally. My other suggestion is that adventurers should be at risk of dying and deeper layers should take several days to quest. Solid foundation and an interesting theme that could turn into something fun with more development.

argensis 2025-04-07 14:16

@dnp - Yeah, totally agreed, even the upgrades that are there were done in the last few hours before the deadline lol. I think I always tend to bit off more than I can chew.

Some ideas I had that didn't get into the game for time limits:

- Upgrades that give you more stands or foot traffic - Different quests within each level, maybe tailored to certain adventurer classes - A more visual representation of quests being descending deep into the dungeon - Actually seeing the quest locations in a little side scrolling view in the sidebar. - Daily events/modifiers (e.g. "today only wizards are allowed in the forest" or "today knights will pay 20% more")

I did consider also making deeper layer quests slower, but then I'd need to make the rewards match that increased time, and I ran out of time to make the art assets (or item tier logic) to actually give out in those later tier quests.

barnabewild 2025-04-07 16:02

Fun game I did not find how to place more tables. Well done!

argensis 2025-04-07 16:12

@barnabewild : Yeah, that's a feature I didn't get around to unfortunately.

tristam-macdonald 2025-04-07 16:29

@argensis DNS wasn't resolving for me at the time, but it is working now! I was able to play for a bit

argensis 2025-04-07 16:38

@tristam-macdonald Thanks for responding!

It's a little concerning that DNS wasn't resolving, given I moved the server about a week ago so any DNS propagation issues should be resolved by now, but glad it worked in the end.

andrewkennedy 2025-04-07 17:02

I had fun with this! There were some days where money was tight (after hiring too many adventurers too early) and I had to stock the shelves immediately after they returned or I was going to miss my third payment in a row. I made a hasty choice to fire my best adventurer, thinking it would get me some money back, but that proved to be a mistake. I limped along and finally lost on day 12. Good job!

immortalfox 2025-04-07 17:26

Very entertaining! Love that game

angry-fridge 2025-04-07 17:54

When I open the game, it appears small and at the top left corner, the details are very tiny to make out and cannot really play, tried to zoom with my browser but nothing happens, any ideas?

argensis 2025-04-07 18:06

@angry-fridge The game is unfortunately hardcoded to 720p, if you have e.g. a 4k laptop, that is going to be quite small. I'll see about publishing a 2x build for those on high DPI/retina screens.

angry-fridge 2025-04-07 18:17

@argensis Ah, I understand, I will check it out later on my PC, should ok then :)

argensis 2025-04-07 18:32

I published a new build with an internal resolution of 1440p: https://games.tonyfinn.com/ld57-deep-guild/2x/

This will make the game less small if you're on a 4k/retina screen. You can also play it on a 1440p screen if you full screen it using your browser controls (the game doesn't have a full screen button)

xwilarg 2025-04-07 18:53

Lot of great ideas, I think the game is lacking maybe a bit of polish but all the bases mechanisms are quite good,!

lukystudios 2025-04-07 18:55

A lot of good foundational mechanics, just wish there was more to do other than wait. If there a goal other than "Don't run out of money", feel like it would've held me longer

lanalux 2025-04-07 19:21

really cool game loop and premise. i'd love to see more! :)

sevatoxin 2025-04-07 19:24

While ambitious as you already stated it is a great game for such a small time frame. For me everything worked quite nice and flowed well. Great job, had a fun time with the game!

ali-yagmur 2025-04-07 21:33

I have played till the day 26. I figured if you close the quest prize page without completing it, you can practically generate infinite items. I figured you can stack the items on the table. Non the less, since the customer number does not increase, you eventually lose. I think the plan was great but it needed to be cut short as game jam games often do. Nice job tough, had fun.

dan-whiffing 2025-04-08 02:04

I love a good management game! I agree with the other people mentioning there's a bit too much waiting, but you implemented a lot of good foundational ideas. A fast forward button and a bit more polish might be all it needs

nimbushead 2025-04-08 04:41

Surprisingly addictive! I just kept playing, hoping to buy all the upgrades. After a while, it seemed like the likelihood that customers would buy things couldn't outpace the daily cost. Not sure why? I also noticed that I was able to collect rewards from quests repeatedly by collecting rewards and clicking the close button instead of the finish button. Nice infinite glitch!

gaspar 2025-04-08 07:14

A great game with deep gameplay and progression. However, I felt that quests are completed too quickly, which turns the game into a speedrun.

shiheuan 2025-04-08 10:48

The background music is excellent! You chose a topic that was very difficult to complete within 48 hours, but you managed it. Well done!

incd021 2025-04-13 14:11

Very nice game. :thumbsup: I did get to day 19. Day 16 just failed, all quests returned nothing, and I never recovered. Took me a few tried to figure everything out. Missed some indicator for what item was selected, also I found the item to be a bit small of the frantic selecting and placing. Amazing what you did in such a short time. :thumbsup:

sayomgwtf 2025-04-13 18:10

It was a bit confusing to me to figure things out at first but I found my way eventually! This is one of those games that has a lot of potential to be this relaxed kind of fun at the end of a long work day. I think the concept on itself is really good, but shame time on these things is so unforgiving! Either way, this was a great entry

Played and voted ♥

librory 2025-04-17 10:18

Cute style, defenetly like it)

oeuegha 2025-04-18 14:29

Not bad, but i long enough haven't understood what u need to do with items and earn money - UI don't have quite indication about that. After day has started, i've been feeling a lack of speed time. And u have bug - if you take items in quest's finishing menu, close it, but not press end quest's button, and open this menu again - items will duplicate. Gud luck.

geckoo1337 2025-04-18 16:38

Really interesting mechanics with an unusual gameplay. I am not a good player when there is a quest schedule, but I have fun playing. The main idea is clever and well done for a game made in less than 48 hours. You should develop this first release. I guess that it could become a full game with more features. Thank you for your comment about my own project. I wish you the best ++