Game looks and sounds amazing. But it is way too hard. Not just a little bit too hard, a lot too hard, in multiple respects, to the point of being super frustrating.
I just played for about 15 minutes (over about 6 runs) and managed to get 2 scares during that time. The fact that there are multiple villagers coming that each need to be scared three times before they reach the end which takes about 90 seconds... even if you play all the minigames perfectly I don't see how you could scare more than 2 or 3 villagers before becoming overwhelmed, and then the game says "villagers are coming more frequently now".
The minigames themselves are all too difficult and require a lot of mouse dexterity. The fact that I don't have any choice of minigame (since I *have* to attack the frontmost villager) means I need to be good at all of them.
- Hover: Probably the easiest, but I still managed to complete it only about half the time. - Boo: The first ~10 times I tried this I couldn't get it, and couldn't even figure out what it was asking for. When I finally did manage to click at just the right time, I kind of got the hang of it and can get it right more often than not, but the fact you have to do it 3 times means it wastes a lot of time even if played perfectly. My people were often off the screen by the time I completed it. - Music: There are way too many chimes (bars) and they're too thin, unnecessarily requiring mouse dexterity in a puzzle about memorization. I could cope with memorizing a sequence among 5 chimes, but my brain can't cope with remembering whether it's the 8th from the left or the 9th from the left. - Extinguish: Almost impossible to click more than 1 before the time runs out. - Match: I can just about cope with these "follow the hidden card" game when there's one card to follow. I can't imagine ever being able to follow two at a time. I didn't feel there was even enough time to identify the two matching cards before they flip over, let alone follow both at the same time. I never beat this one.
I like the idea of this game but if I could balance it, I would drastically lower the difficulty (then maybe ramp it up after you've been playing for awhile).
1. Make each villager start with just 1 scare needed, and ramp up to 2, then 3, over time. 2. Have a health system so you don't have to stop every single villager, that way if a villager needs a scare I don't like, I can just let it go through. Heal back up if I scare a lot very quickly. 3. Hover: Reduce the time I have to keep it going for. 4. Music: Reduce the number of chimes (bars on screen) to 5 and make them fatter. 5. Extinguish: Triple the amount of time available. 6. Match: Just ask me to pick one card out of three (not match). OR don't do the shuffling (just show 5 cards, two the same, flip them after a short while, and ask me to match the two that are the same). Not both.